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Simplify network messagees. We only send list data, so no need to specify if list or waves.

This commit is contained in:
Gordon McCann 2022-09-29 14:47:07 -04:00
parent 83d81ed1d7
commit 00bf570b51
3 changed files with 17 additions and 52 deletions

View File

@ -6,56 +6,21 @@
namespace Daqromancy {
enum class BSMessageType : uint64_t
struct DYMessage
{
List,
Mixed, //Maybe someday hahaha
None
};
struct BSHeader
{
BSMessageType type = BSMessageType::None;
uint64_t size = 0;
};
struct BSMessage
{
BSMessage() = default;
BSMessage(const std::vector<DYData>& data)
DYMessage() = default;
DYMessage(const std::vector<DYData>& data)
{
header.type = BSMessageType::List;
size = data.size() * Data::dataSize;
body.resize(size);
for (const auto& datum : data)
LoadDYDataToBuffer(body, datum);
}
BSHeader header;
uint64_t size; //in bytes
std::vector<char> body;
std::size_t Size() const
{
return header.size;
}
//Nasty work. Convert header into a raw bytes array for transmission. Makes it so padding is no longer a concern.
std::vector<char> GetHeaderRaw() const
{
std::vector<char> rawBytes(sizeof(header.type) + sizeof(header.size));
std::size_t position = 0;
int loopIndex;
char* dataPointer = (char*)&header.type;
for (loopIndex = 0; loopIndex < sizeof(header.type); loopIndex++)
rawBytes[position++] = dataPointer[loopIndex];
dataPointer = (char*)&header.size;
for (loopIndex = 0; loopIndex < sizeof(header.size); loopIndex++)
rawBytes[position++] = dataPointer[loopIndex];
return rawBytes;
}
};
}
#endif
#endif

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@ -16,7 +16,7 @@ namespace Daqromancy {
that the loop of write calls and job submissions had stopped (or was not yet started), so we need to restart/start the
cycle of writing data to the socket.
*/
void TCPServerConnection::Send(const BSMessage& message)
void TCPServerConnection::Send(const DYMessage& message)
{
asio::post(m_contextRef,
[this, message]()
@ -38,13 +38,13 @@ namespace Daqromancy {
void TCPServerConnection::WriteHeader()
{
std::vector<char> headerData = m_queue.Front().GetHeaderRaw();
asio::async_write(m_socket, asio::buffer(headerData, headerData.size()),
uint64_t messageSize = m_queue.Front().size;
asio::async_write(m_socket, asio::buffer(&messageSize, sizeof(messageSize)),
[this](std::error_code ec, std::size_t length) //Callback upon completion
{
if (!ec)
{
if (m_queue.Front().Size() > 0)
if (m_queue.Front().size > 0)
WriteBody(); //submit next job to asio: write body data
else
{
@ -64,7 +64,7 @@ namespace Daqromancy {
void TCPServerConnection::WriteBody()
{
asio::async_write(m_socket, asio::buffer(m_queue.Front().body, m_queue.Front().Size()),
asio::async_write(m_socket, asio::buffer(m_queue.Front().body, m_queue.Front().size),
[this](std::error_code ec, std::size_t length)
{
if (!ec)
@ -140,7 +140,7 @@ namespace Daqromancy {
if (!m_dataHandle.dataQueue->IsEmpty())
continue;
BSMessage message(m_dataHandle.dataQueue->Front());
DYMessage message(m_dataHandle.dataQueue->Front());
MessageClients(message);
m_dataHandle.dataQueue->PopFront();
}
@ -159,7 +159,7 @@ namespace Daqromancy {
m_dataHandle.dataQueue->ResetWakeup();
}
void TCPServer::MessageClients(const BSMessage& message)
void TCPServer::MessageClients(const DYMessage& message)
{
bool isAnyClientInvalid = false;
std::scoped_lock<std::mutex> guard(m_clientMutex);

View File

@ -22,7 +22,7 @@ namespace Daqromancy {
~TCPServerConnection();
bool IsConnected() const { return m_socket.is_open(); }
void Send(const BSMessage& message);
void Send(const DYMessage& message);
void Disconnect();
@ -33,7 +33,7 @@ namespace Daqromancy {
asio::ip::tcp::socket m_socket;
asio::io_context& m_contextRef;
ThreadSafeQueue<BSMessage> m_queue;
ThreadSafeQueue<DYMessage> m_queue;
};
/*
@ -86,7 +86,7 @@ namespace Daqromancy {
private:
void MessageClients(const BSMessage& message);
void MessageClients(const DYMessage& message);
void WaitForClient();
asio::io_context m_context;