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Mask/include/OneStepSystem.h

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#ifndef ONESTEPSYSTEM_H
#define ONESTEPSYSTEM_H
#include "ReactionSystem.h"
namespace Mask {
class OneStepSystem: public ReactionSystem {
public:
OneStepSystem();
OneStepSystem(std::vector<int>& z, std::vector<int>& a);
~OneStepSystem();
bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
void RunSystem() override;
const std::vector<Nucleus>& GetNuclei() override;
inline void SetReactionThetaType(int type) { step1.SetEjectileThetaType(type); };
inline const Nucleus& GetTarget() const { return step1.GetTarget(); };
inline const Nucleus& GetProjectile() const { return step1.GetProjectile(); };
inline const Nucleus& GetEjectile() const { return step1.GetEjectile(); };
inline const Nucleus& GetResidual() const { return step1.GetResidual(); };
private:
void LinkTarget() override;
void SetSystemEquation() override;
Reaction step1;
};
}
#endif