2021-08-24 11:55:32 -04:00
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#ifndef ONESTEPSYSTEM_H
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#define ONESTEPSYSTEM_H
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#include "ReactionSystem.h"
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namespace Mask {
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2021-09-03 17:03:41 -04:00
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class OneStepSystem: public ReactionSystem {
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public:
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OneStepSystem();
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OneStepSystem(std::vector<int>& z, std::vector<int>& a);
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~OneStepSystem();
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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void RunSystem() override;
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2021-10-08 16:20:46 -04:00
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const std::vector<Nucleus>& GetNuclei() override;
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2021-09-03 17:03:41 -04:00
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inline void SetReactionThetaType(int type) { step1.SetEjectileThetaType(type); };
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inline const Nucleus& GetTarget() const { return step1.GetTarget(); };
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inline const Nucleus& GetProjectile() const { return step1.GetProjectile(); };
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inline const Nucleus& GetEjectile() const { return step1.GetEjectile(); };
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inline const Nucleus& GetResidual() const { return step1.GetResidual(); };
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private:
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void LinkTarget() override;
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void SetSystemEquation() override;
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Reaction step1;
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};
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}
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2021-08-24 11:55:32 -04:00
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#endif
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