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Mask/include/SabreDetector.h

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#ifndef SABREDETECTOR_H
#define SABREDETECTOR_H
#include <vector>
#include <cmath>
#include "G3Vec.h"
#include "GRotation.h"
class SabreDetector {
public:
SabreDetector();
SabreDetector(double Rin, double Rout, double deltaPhi_flat, double phiCentral, double tiltFromVert, double zdist, double xdist=0, double ydist=0);
~SabreDetector();
inline G3Vec GetRingFlatCoords(int ch, int corner) { return CheckRingLocation(ch, corner) ? m_ringCoords_flat[ch][corner] : G3Vec(); };
inline G3Vec GetWedgeFlatCoords(int ch, int corner) { return CheckWedgeLocation(ch, corner) ? m_wedgeCoords_flat[ch][corner] : G3Vec(); };
inline G3Vec GetRingTiltCoords(int ch, int corner) { return CheckRingLocation(ch, corner) ? m_ringCoords_tilt[ch][corner] : G3Vec(); };
inline G3Vec GetWedgeTiltCoords(int ch, int corner) { return CheckWedgeLocation(ch, corner) ? m_wedgeCoords_tilt[ch][corner] : G3Vec(); };
G3Vec GetTrajectoryCoordinates(double theta, double phi);
G3Vec GetHitCoordinates(int ringch, int wedgech);
inline int GetNumberOfWedges() { return m_nWedges; };
inline int GetNumberOfRings() { return m_nRings; };
inline double GetInnerRadius() { return m_Rinner; };
inline double GetOuterRadius() { return m_Router; };
inline double GetPhiCentral() { return m_phiCentral; };
inline double GetTiltAngle() { return m_tilt; };
inline G3Vec GetTranslation() { return m_translation; };
private:
static constexpr int m_nRings = 16;
static constexpr int m_nWedges = 8;
static constexpr double deg2rad = M_PI/180.0;
static constexpr double POSITION_TOL = 0.0001;
static constexpr double ANGULAR_TOL = M_PI/180.0;
void CalculateCorners();
inline G3Vec TransformToTiltedFrame(G3Vec& vector) { return (m_ZRot*(m_YRot*vector)) + m_translation; };
inline bool CheckRingChannel(int ch) { return (ch<m_nRings && ch>=0) ? true : false; };
inline bool CheckWedgeChannel(int ch) { return (ch<m_nWedges && ch >=0) ? true : false; };
inline bool CheckCorner(int corner) { return (corner < 4 && corner >=0) ? true : false; };
inline bool CheckRingLocation(int ch, int corner) { return CheckRingChannel(ch) && CheckCorner(corner); };
inline bool CheckWedgeLocation(int ch, int corner) { return CheckWedgeChannel(ch) && CheckCorner(corner); };
inline bool CheckPositionEqual(double val1,double val2) { return fabs(val1-val2) > POSITION_TOL ? false : true; };
inline bool CheckAngleEqual(double val1,double val2) { return fabs(val1-val2) > ANGULAR_TOL ? false : true; };
inline bool IsInside(double r, double phi) {
double phi_1 = m_deltaPhi_flat/2.0;
double phi_2 = M_PI*2.0 - m_deltaPhi_flat/2.0;
return (((r > m_Rinner && r < m_Router) || CheckPositionEqual(r, m_Rinner) || CheckPositionEqual(r, m_Router)) && (phi > phi_2 || phi < phi_1 || CheckAngleEqual(phi, phi_1) || CheckAngleEqual(phi, phi_2)));
};
double m_Router, m_Rinner, m_deltaPhi_flat, m_phiCentral, m_tilt;
G3Vec m_translation;
GYRotation m_YRot;
GZRotation m_ZRot;
double m_deltaR_flat, m_deltaR_flat_ring;
std::vector<std::vector<G3Vec>> m_ringCoords_flat, m_wedgeCoords_flat;
std::vector<std::vector<G3Vec>> m_ringCoords_tilt, m_wedgeCoords_tilt;
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};
#endif