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Mask/include/Kinematics.h

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#ifndef KINEMATICS_H
#define KINEMATICS_H
#include "ReactionSystem.h"
#include "TwoStepSystem.h"
#include "ThreeStepSystem.h"
#include "Plotter.h"
#include <TFile.h>
#include <TTree.h>
namespace Mask {
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//For tree
struct NucData {
double KE = -1;
double E = -1;
double Ex = -1;
double p = -1;
double theta = -1;
double theta_cm = -1;
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double phi = -1;
int Z = -1;
int A = -1;
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};
class Kinematics {
public:
Kinematics();
~Kinematics();
bool LoadConfig(const char* filename);
bool SaveConfig(const char* filename);
inline void SetTreeFlag() { save_tree_flag = true; };
inline void SetPlotterFlag() { do_plotter_flag = true; };
inline int GetNumberOfSamples() { return m_nsamples; };
inline const char* GetSystemName() { return sys == nullptr ? "" : sys->GetSystemEquation(); };
inline const char* GetOutputName() { return m_outfile_name.c_str(); };
inline int GetReactionType() { return m_rxn_type; };
void Run();
enum RxnType {
ONESTEP_RXN,
ONESTEP_DECAY,
TWOSTEP,
THREESTEP
};
private:
void RunOneStepRxn();
void RunOneStepDecay();
void RunTwoStep();
void RunThreeStep();
ReactionSystem* sys;
Plotter plotman;
NucData ConvertNucleus(const Nucleus& nuc);
bool save_tree_flag, do_plotter_flag;
std::string m_outfile_name;
int m_rxn_type, m_nsamples;
TRandom3* global_generator;
};
};
#endif