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Mask/include/G3Vec.h

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C
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#ifndef G3VEC_H
#define G3VEC_H
#include <cmath>
class G3Vec {
public:
G3Vec();
G3Vec(double x, double y, double z);
~G3Vec();
void SetVectorCartesian(double x, double y, double z);
void SetVectorSpherical(double r, double theta, double phi);
inline double GetX() const { return m_data[0]; };
inline double GetY() const { return m_data[1]; };
inline double GetZ() const { return m_data[2]; };
inline double GetRho() const { return std::sqrt(std::pow(m_data[0], 2.0) + std::pow(m_data[1], 2.0)); };
inline double GetR() const { return std::sqrt(std::pow(m_data[0], 2.0) + std::pow(m_data[1], 2.0) + std::pow(m_data[2], 2.0)); }
inline double GetTheta() const { return Atan2(GetRho(), GetZ()); };
inline double GetPhi() const {
double phi = Atan2(GetY(), GetX());
if(phi < 0) phi += M_PI*2.0;
return phi;
};
inline const double operator[](int index) const { return index>2 || index<0 ? 0.0 : m_data[index]; };
inline G3Vec& operator=(const G3Vec& rhs) { SetVectorCartesian(rhs.GetX(), rhs.GetY(), rhs.GetZ()); return *this; };
inline G3Vec operator+(const G3Vec& rhs) const { return G3Vec(this->GetX()+rhs.GetX(), this->GetY()+rhs.GetY(), this->GetZ()+rhs.GetZ()); };
inline G3Vec operator-(const G3Vec& rhs) const { return G3Vec(this->GetX()-rhs.GetX(), this->GetY()-rhs.GetY(), this->GetZ()-rhs.GetZ()); };
double Dot(const G3Vec& rhs) const;
G3Vec Cross(const G3Vec& rhs) const;
private:
inline double Atan2(double y, double x) const {
if(x != 0.0) return std::atan2(y, x);
else if(y > 0.0) return M_PI/2.0;
else if(y < 0.0) return -M_PI/2.0;
else return 0.0;
}
double m_data[3];
};
#endif