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42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
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/*
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LayeredTarget.h
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Functional unit for targets in the SPANCRedux environment. Contains a
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set (read: vector) of Targets for use in reaction calculations. In this
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way handles situations such as carbon backed targets
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Based on code by D.W. Visser written at Yale for the original SPANC
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Written by G.W. McCann Aug. 2020
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*/
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#ifndef LAYEREDTARGET_H
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#define LAYEREDTARGET_H
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#include <vector>
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#include <string>
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#include <iostream>
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#include "Target.h"
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class LayeredTarget {
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public:
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LayeredTarget();
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~LayeredTarget();
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void AddLayer(std::vector<int>& Z, std::vector<int>& A, std::vector<int>& stoich, double thickness);
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double GetProjectileEnergyLoss(int zp, int ap, double startEnergy, int rxnLayer, double angle);
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double GetEjectileEnergyLoss(int ze, int ae, double startEnergy, int rxnLayer, double angle);
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double GetEjectileReverseEnergyLoss(int ze, int ae, double startEnergy, int rxnLayer, double angle);
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int GetNumberOfLayers();
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int FindLayerContaining(int Z, int A);
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void SetName(std::string& n);
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Target& GetLayerInfo(int index);
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std::string& GetName();
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private:
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std::vector<Target> layers;
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std::string name;
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};
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#endif
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