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Mask/include/ReactionSystem.h

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/*
ReactionSystem.h
ReactionSystem is the base class from which all kinematics calculations should inherit. It contains all members and functions
to perform a single step reaction/decay, which is the basic building block of all subsequent types of reactions in MASK. More
complicated systems (see TwoStepSystem and ThreeStepSystem) add further data members and override the virtual functions.
--GWM Jan. 2021
*/
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#ifndef REACTIONSYSTEM_H
#define REACTIONSYSTEM_H
#include "Reaction.h"
#include "KinematicsExceptions.h"
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#include <vector>
#include <random>
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namespace Mask {
class ReactionSystem {
public:
ReactionSystem();
virtual ~ReactionSystem();
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virtual bool SetNuclei(std::vector<int>& z, std::vector<int>& a) = 0;
virtual void RunSystem() = 0;
void AddTargetLayer(std::vector<int>& zt, std::vector<int>& at, std::vector<int>& stoich, double thickness);
/*Set sampling parameters*/
inline void SetBeamDistro(double mean, double sigma) {
if(m_beamDist)
delete m_beamDist;
m_beamDist = new std::normal_distribution<double>(mean, sigma);
}
inline void SetTheta1Range(double min, double max) {
if(m_theta1Range)
delete m_theta1Range;
m_theta1Range = new std::uniform_real_distribution<double>(std::cos(min*deg2rad), std::cos(max*deg2rad));
}
inline void SetPhi1Range(double min, double max) {
if(m_phi1Range)
delete m_phi1Range;
m_phi1Range = new std::uniform_real_distribution<double>(min*deg2rad, max*deg2rad);
}
inline void SetExcitationDistro(double mean, double sigma) {
if(m_exDist)
delete m_exDist;
m_exDist = new std::normal_distribution<double>(mean, sigma);
}
inline const std::string& GetSystemEquation() const { return m_sys_equation; }
protected:
virtual void LinkTarget() = 0;
virtual void SetSystemEquation() = 0;
LayeredTarget target;
//Sampling information
std::normal_distribution<double> *m_beamDist, *m_exDist;
std::uniform_real_distribution<double> *m_theta1Range, *m_phi1Range;
bool target_set_flag, gen_set_flag;
int rxnLayer;
std::string m_sys_equation;
static constexpr double deg2rad = M_PI/180.0;
};
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}
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#endif