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Mask/include/TwoStepSystem.h

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#ifndef TWOSTEPSYSTEM_H
#define TWOSTEPSYSTEM_H
#include "ReactionSystem.h"
#include "AngularDistribution.h"
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namespace Mask {
class TwoStepSystem : public ReactionSystem {
public:
TwoStepSystem();
TwoStepSystem(std::vector<int>& z, std::vector<int>& a);
~TwoStepSystem();
bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
void RunSystem() override;
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); };
inline void SetReactionThetaType(int type) { step1.SetEjectileThetaType(type); };
inline const Nucleus& GetTarget() const { return step1.GetTarget(); };
inline const Nucleus& GetProjectile() const { return step1.GetProjectile(); };
inline const Nucleus& GetEjectile() const { return step1.GetEjectile(); };
inline const Nucleus& GetResidual() const { return step1.GetResidual(); };
inline const Nucleus& GetBreakup1() const { return step2.GetEjectile(); };
inline const Nucleus& GetBreakup2() const { return step2.GetResidual(); };
inline int GetDecay1AngularMomentum() { return decay1dist.GetL(); };
inline double GetDecay1BranchingRatio() { return decay1dist.GetBranchingRatio(); };
private:
void LinkTarget() override;
void SetSystemEquation() override;
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std::uniform_real_distribution<double> m_phi2Range;
Reaction step1, step2;
AngularDistribution decay1dist;
};
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}
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#endif