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Mask/include/AngularDistribution.h

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#ifndef ANGULARDISTRIBUTION_H
#define ANGULARDISTRIBUTION_H
#include <string>
#include <vector>
#include <random>
namespace Mask {
class AngularDistribution {
public:
AngularDistribution();
AngularDistribution(const std::string& file);
~AngularDistribution();
void ReadDistributionFile(const std::string& file);
inline void AttachRandomNumberGenerator(std::mt19937* random) { generator = random; }
double GetRandomCosTheta();
inline int GetL() { return L; }
inline double GetBranchingRatio() { return branchingRatio; }
private:
inline bool IsIsotropic() { return isoFlag; }
inline bool IsGeneratorSet() {
if(generator) {
return true;
} else {
return false;
}
}
std::mt19937* generator; //NOT OWNED BY ANGULAR DISTRIBUTION
std::uniform_real_distribution<double> uniform_cosine_dist;
std::uniform_real_distribution<double> uniform_prob_dist;
double branchingRatio;
int L;
std::vector<double> constants;
bool isoFlag;
};
}
#endif