mirror of
https://github.com/gwm17/Mask.git
synced 2024-11-26 12:08:52 -05:00
Singleton'd a random number generator class to avoid chaining a generator manually. Fixed singleton pattern for MassLookup.
This commit is contained in:
parent
9149a9268f
commit
1c7bf69f16
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@ -13,22 +13,13 @@ namespace Mask {
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AngularDistribution(const std::string& file);
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AngularDistribution(const std::string& file);
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~AngularDistribution();
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~AngularDistribution();
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void ReadDistributionFile(const std::string& file);
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void ReadDistributionFile(const std::string& file);
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inline void AttachRandomNumberGenerator(std::mt19937* random) { generator = random; }
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double GetRandomCosTheta();
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double GetRandomCosTheta();
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inline int GetL() { return L; }
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inline int GetL() { return L; }
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inline double GetBranchingRatio() { return branchingRatio; }
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inline double GetBranchingRatio() { return branchingRatio; }
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private:
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private:
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inline bool IsIsotropic() { return isoFlag; }
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inline bool IsIsotropic() { return isoFlag; }
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inline bool IsGeneratorSet() {
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if(generator) {
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return true;
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} else {
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return false;
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}
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}
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std::mt19937* generator; //NOT OWNED BY ANGULAR DISTRIBUTION
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std::uniform_real_distribution<double> uniform_cosine_dist;
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std::uniform_real_distribution<double> uniform_cosine_dist;
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std::uniform_real_distribution<double> uniform_prob_dist;
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std::uniform_real_distribution<double> uniform_prob_dist;
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@ -14,7 +14,6 @@ namespace Mask {
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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void RunSystem() override;
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void RunSystem() override;
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void SetRandomGenerator(std::mt19937* gen) override;
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); }
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); }
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@ -7,8 +7,6 @@
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#include "TwoStepSystem.h"
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#include "TwoStepSystem.h"
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#include "ThreeStepSystem.h"
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#include "ThreeStepSystem.h"
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#include <random>
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namespace Mask {
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namespace Mask {
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class Kinematics {
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class Kinematics {
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@ -42,7 +40,6 @@ namespace Mask {
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int m_rxn_type, m_nsamples;
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int m_rxn_type, m_nsamples;
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std::mt19937* global_generator;
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};
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};
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}
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}
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@ -1,5 +0,0 @@
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#ifdef __CLING__
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#pragma link C++ struct Mask::NucData+;
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#endif
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@ -24,10 +24,8 @@ namespace Mask {
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double FindMass(int Z, int A);
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double FindMass(int Z, int A);
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std::string FindSymbol(int Z, int A);
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std::string FindSymbol(int Z, int A);
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static MassLookup* GetInstance() {
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static MassLookup& GetInstance() {
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if(s_instance == nullptr) {
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static MassLookup s_instance;
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s_instance = new MassLookup();
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}
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return s_instance;
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return s_instance;
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}
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}
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@ -36,8 +34,6 @@ namespace Mask {
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std::unordered_map<std::string, double> massTable;
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std::unordered_map<std::string, double> massTable;
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std::unordered_map<int, std::string> elementTable;
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std::unordered_map<int, std::string> elementTable;
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static MassLookup* s_instance;
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//constants
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//constants
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static constexpr double u_to_mev = 931.4940954;
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static constexpr double u_to_mev = 931.4940954;
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static constexpr double electron_mass = 0.000548579909;
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static constexpr double electron_mass = 0.000548579909;
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25
include/RandomGenerator.h
Normal file
25
include/RandomGenerator.h
Normal file
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@ -0,0 +1,25 @@
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#ifndef RANDOMGENERATOR_H
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#define RANDOMGENERATOR_H
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#include <random>
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namespace Mask {
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class RandomGenerator {
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public:
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~RandomGenerator();
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inline std::mt19937& GetGenerator() { return rng; }
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inline static RandomGenerator& GetInstance() {
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static RandomGenerator s_instance;
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return s_instance;
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}
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private:
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RandomGenerator();
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std::mt19937 rng;
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};
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}
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#endif
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@ -27,7 +27,6 @@ namespace Mask {
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void AddTargetLayer(std::vector<int>& zt, std::vector<int>& at, std::vector<int>& stoich, double thickness);
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void AddTargetLayer(std::vector<int>& zt, std::vector<int>& at, std::vector<int>& stoich, double thickness);
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/*Set sampling parameters*/
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/*Set sampling parameters*/
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virtual void SetRandomGenerator(std::mt19937* gen);
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inline void SetBeamDistro(double mean, double sigma) {
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inline void SetBeamDistro(double mean, double sigma) {
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if(m_beamDist)
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if(m_beamDist)
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delete m_beamDist;
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delete m_beamDist;
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@ -63,7 +62,6 @@ namespace Mask {
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//Sampling information
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//Sampling information
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std::normal_distribution<double> *m_beamDist, *m_exDist;
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std::normal_distribution<double> *m_beamDist, *m_exDist;
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std::uniform_real_distribution<double> *m_theta1Range, *m_phi1Range;
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std::uniform_real_distribution<double> *m_theta1Range, *m_phi1Range;
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std::mt19937* generator; //not owned by ReactionSystem
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bool target_set_flag, gen_set_flag;
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bool target_set_flag, gen_set_flag;
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int rxnLayer;
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int rxnLayer;
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@ -13,7 +13,6 @@ namespace Mask {
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~ThreeStepSystem();
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~ThreeStepSystem();
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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void RunSystem() override;
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void RunSystem() override;
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void SetRandomGenerator(std::mt19937* gen) override;
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); };
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); };
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inline void SetDecay2Distribution(const std::string& filename) { decay2dist.ReadDistributionFile(filename); };
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inline void SetDecay2Distribution(const std::string& filename) { decay2dist.ReadDistributionFile(filename); };
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@ -14,8 +14,6 @@ namespace Mask {
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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void RunSystem() override;
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void RunSystem() override;
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void SetRandomGenerator(std::mt19937* gen) override;
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); };
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); };
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inline void SetReactionThetaType(int type) { step1.SetEjectileThetaType(type); };
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inline void SetReactionThetaType(int type) { step1.SetEjectileThetaType(type); };
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@ -1,5 +1,5 @@
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----------Data Information----------
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----------Data Information----------
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OutputFile: test/7Bedp_600keV_beam_centered_target_targetgap_BackQQQ_rndmCM_test.mask
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OutputFile: 7Bedp_600keV_beam_centered_target_targetgap_BackQQQ_rndmCM_test.mask
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SaveTree: yes
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SaveTree: yes
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SavePlots: yes
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SavePlots: yes
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----------Reaction Information----------
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----------Reaction Information----------
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@ -1,4 +1,5 @@
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#include "AngularDistribution.h"
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#include "AngularDistribution.h"
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#include "RandomGenerator.h"
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#include <fstream>
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#include <fstream>
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#include <cmath>
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#include <cmath>
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#include <iostream>
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#include <iostream>
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namespace Mask {
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namespace Mask {
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AngularDistribution::AngularDistribution() :
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AngularDistribution::AngularDistribution() :
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generator(nullptr), uniform_cosine_dist(-1.0, 1.0), uniform_prob_dist(0.0, 1.0), branchingRatio(1.0), L(0), isoFlag(true)
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uniform_cosine_dist(-1.0, 1.0), uniform_prob_dist(0.0, 1.0), branchingRatio(1.0), L(0), isoFlag(true)
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{
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{
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}
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}
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AngularDistribution::AngularDistribution(const std::string& file) :
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AngularDistribution::AngularDistribution(const std::string& file) :
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generator(nullptr), branchingRatio(1.0), L(0), isoFlag(true)
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branchingRatio(1.0), L(0), isoFlag(true)
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{
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{
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ReadDistributionFile(file);
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ReadDistributionFile(file);
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}
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}
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}
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}
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double AngularDistribution::GetRandomCosTheta() {
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double AngularDistribution::GetRandomCosTheta() {
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if(isoFlag)
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if(!IsGeneratorSet()) {
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return uniform_cosine_dist(RandomGenerator::GetInstance().GetGenerator());
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std::cerr<<"Random number generator is not set in AngularDistribution! Returning default value of 0"<<std::endl;
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return 0.0;
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}
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if(isoFlag) return uniform_cosine_dist(*generator);
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double test, probability;
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double test, probability;
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double costheta;
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double costheta;
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test = uniform_prob_dist(*generator);
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test = uniform_prob_dist(RandomGenerator::GetInstance().GetGenerator());
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if(test > branchingRatio) return -10;
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if(test > branchingRatio) return -10;
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do {
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do {
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probability = 0.0;
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probability = 0.0;
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costheta = uniform_cosine_dist(*generator);
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costheta = uniform_cosine_dist(RandomGenerator::GetInstance().GetGenerator());
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test = uniform_prob_dist(*generator);
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test = uniform_prob_dist(RandomGenerator::GetInstance().GetGenerator());
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for(unsigned int i=0; i<constants.size(); i++)
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for(unsigned int i=0; i<constants.size(); i++)
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probability += constants[i]*P_l(i*2, costheta);
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probability += constants[i]*P_l(i*2, costheta);
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} while(test > probability);
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} while(test > probability);
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#include "DecaySystem.h"
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#include "DecaySystem.h"
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#include "RandomGenerator.h"
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namespace Mask {
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namespace Mask {
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DecaySystem::~DecaySystem() {}
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DecaySystem::~DecaySystem() {}
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void DecaySystem::SetRandomGenerator(std::mt19937* gen) {
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generator = gen;
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decay1dist.AttachRandomNumberGenerator(gen);
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gen_set_flag = true;
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}
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bool DecaySystem::SetNuclei(std::vector<int>& z, std::vector<int>& a) {
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bool DecaySystem::SetNuclei(std::vector<int>& z, std::vector<int>& a) {
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if(z.size() != a.size() || z.size() != 2) {
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if(z.size() != a.size() || z.size() != 2) {
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return false;
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return false;
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}
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}
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void DecaySystem::RunSystem() {
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void DecaySystem::RunSystem() {
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if(!gen_set_flag) return;
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//Link up the target if it hasn't been done yet
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//Link up the target if it hasn't been done yet
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if(!target_set_flag) {
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if(!target_set_flag) {
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LinkTarget();
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LinkTarget();
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}
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}
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double rxnTheta = std::acos(decay1dist.GetRandomCosTheta());
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double rxnTheta = std::acos(decay1dist.GetRandomCosTheta());
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double rxnPhi = (*m_phi1Range)(*generator);
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double rxnPhi = (*m_phi1Range)(RandomGenerator::GetInstance().GetGenerator());
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step1.SetPolarRxnAngle(rxnTheta);
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step1.SetPolarRxnAngle(rxnTheta);
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step1.SetAzimRxnAngle(rxnPhi);
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step1.SetAzimRxnAngle(rxnPhi);
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if( ZP != zp) {
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if( ZP != zp) {
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ZP = zp;
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ZP = zp;
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AP = ap;
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AP = ap;
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MP = MassLookup::GetInstance()->FindMass(ZP, AP)*MEV2U;
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MP = MassLookup::GetInstance().FindMass(ZP, AP)*MEV2U;
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}
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}
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double e_final = e_initial;
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double e_final = e_initial;
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if( ZP != zp) {
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if( ZP != zp) {
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ZP = zp;
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ZP = zp;
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AP = ap;
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AP = ap;
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MP = MassLookup::GetInstance()->FindMass(ZP, AP)*MEV2U;
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MP = MassLookup::GetInstance().FindMass(ZP, AP)*MEV2U;
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}
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}
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double e_initial = e_final;
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double e_initial = e_final;
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sys(nullptr)
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sys(nullptr)
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{
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{
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std::cout<<"----------GWM Kinematics Simulation----------"<<std::endl;
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std::cout<<"----------GWM Kinematics Simulation----------"<<std::endl;
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std::random_device rd;
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global_generator = new std::mt19937(rd());
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}
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}
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Kinematics::~Kinematics() {
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Kinematics::~Kinematics() {
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delete global_generator;
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if(sys) delete sys;
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if(sys) delete sys;
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}
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}
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break;
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break;
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}
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}
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}
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}
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sys->SetRandomGenerator(global_generator);
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std::cout<<"Number of samples: "<<GetNumberOfSamples()<<std::endl;
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std::cout<<"Number of samples: "<<GetNumberOfSamples()<<std::endl;
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@ -13,7 +13,6 @@ Written by G.W. McCann Aug. 2020
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namespace Mask {
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namespace Mask {
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MassLookup* MassLookup::s_instance = nullptr;
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MassLookup::MassLookup() {
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MassLookup::MassLookup() {
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}
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}
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}
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}
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MassLookup::~MassLookup() {}
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MassLookup::~MassLookup() {
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}
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//Returns nuclear mass in MeV
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//Returns nuclear mass in MeV
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double MassLookup::FindMass(int Z, int A) {
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double MassLookup::FindMass(int Z, int A) {
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Nucleus::Nucleus(int Z, int A) :
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Nucleus::Nucleus(int Z, int A) :
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Vec4(), m_z(Z), m_a(A), m_theta_cm(0), m_detectFlag(false)
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Vec4(), m_z(Z), m_a(A), m_theta_cm(0), m_detectFlag(false)
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{
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{
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m_gs_mass = MassLookup::GetInstance()->FindMass(Z, A);
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m_gs_mass = MassLookup::GetInstance().FindMass(Z, A);
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m_symbol = MassLookup::GetInstance()->FindSymbol(Z, A);
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m_symbol = MassLookup::GetInstance().FindSymbol(Z, A);
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SetVectorCartesian(0,0,0,m_gs_mass); //by defualt a nucleus has mass given by the g.s.
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SetVectorCartesian(0,0,0,m_gs_mass); //by defualt a nucleus has mass given by the g.s.
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}
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}
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Nucleus::Nucleus(int Z, int A, double px, double py, double pz, double E) :
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Nucleus::Nucleus(int Z, int A, double px, double py, double pz, double E) :
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Vec4(px, py, pz, E), m_z(Z), m_a(A)
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Vec4(px, py, pz, E), m_z(Z), m_a(A)
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{
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{
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m_gs_mass = MassLookup::GetInstance()->FindMass(Z, A);
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m_gs_mass = MassLookup::GetInstance().FindMass(Z, A);
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m_symbol = MassLookup::GetInstance()->FindSymbol(Z, A);
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m_symbol = MassLookup::GetInstance().FindSymbol(Z, A);
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}
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}
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Nucleus::~Nucleus() {}
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Nucleus::~Nucleus() {}
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m_z = Z;
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m_z = Z;
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m_a = A;
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m_a = A;
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m_gs_mass = MassLookup::GetInstance()->FindMass(Z, A);
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m_gs_mass = MassLookup::GetInstance().FindMass(Z, A);
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m_symbol = MassLookup::GetInstance()->FindSymbol(Z, A);
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m_symbol = MassLookup::GetInstance().FindSymbol(Z, A);
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||||||
SetVectorCartesian(0,0,0,m_gs_mass);
|
SetVectorCartesian(0,0,0,m_gs_mass);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "OneStepSystem.h"
|
#include "OneStepSystem.h"
|
||||||
|
#include "RandomGenerator.h"
|
||||||
|
|
||||||
namespace Mask {
|
namespace Mask {
|
||||||
|
|
||||||
|
@ -48,18 +49,16 @@ namespace Mask {
|
||||||
}
|
}
|
||||||
|
|
||||||
void OneStepSystem::RunSystem() {
|
void OneStepSystem::RunSystem() {
|
||||||
if(!gen_set_flag) return;
|
|
||||||
|
|
||||||
//Link up the target if it hasn't been done yet
|
//Link up the target if it hasn't been done yet
|
||||||
if(!target_set_flag) {
|
if(!target_set_flag) {
|
||||||
LinkTarget();
|
LinkTarget();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Sample parameters
|
//Sample parameters
|
||||||
double bke = (*m_beamDist)(*generator);
|
double bke = (*m_beamDist)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double rxnTheta = std::acos((*m_theta1Range)(*generator));
|
double rxnTheta = std::acos((*m_theta1Range)(RandomGenerator::GetInstance().GetGenerator()));
|
||||||
double rxnPhi = (*m_phi1Range)(*generator);
|
double rxnPhi = (*m_phi1Range)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double residEx = (*m_exDist)(*generator);
|
double residEx = (*m_exDist)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
|
|
||||||
step1.SetBeamKE(bke);
|
step1.SetBeamKE(bke);
|
||||||
step1.SetPolarRxnAngle(rxnTheta);
|
step1.SetPolarRxnAngle(rxnTheta);
|
||||||
|
|
11
src/RandomGenerator.cpp
Normal file
11
src/RandomGenerator.cpp
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
#include "RandomGenerator.h"
|
||||||
|
|
||||||
|
namespace Mask {
|
||||||
|
RandomGenerator::RandomGenerator() {
|
||||||
|
std::random_device rd;
|
||||||
|
rng.seed(rd());
|
||||||
|
}
|
||||||
|
|
||||||
|
RandomGenerator::~RandomGenerator() {
|
||||||
|
}
|
||||||
|
}
|
|
@ -5,8 +5,8 @@
|
||||||
namespace Mask {
|
namespace Mask {
|
||||||
|
|
||||||
ReactionSystem::ReactionSystem() :
|
ReactionSystem::ReactionSystem() :
|
||||||
m_beamDist(nullptr), m_theta1Range(nullptr), m_phi1Range(nullptr), m_exDist(nullptr), generator(nullptr), target_set_flag(false),
|
m_beamDist(nullptr), m_theta1Range(nullptr), m_phi1Range(nullptr), m_exDist(nullptr), target_set_flag(false),
|
||||||
gen_set_flag(false), rxnLayer(0), m_sys_equation("")
|
rxnLayer(0), m_sys_equation("")
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,11 +17,6 @@ namespace Mask {
|
||||||
delete m_exDist;
|
delete m_exDist;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReactionSystem::SetRandomGenerator(std::mt19937* gen) {
|
|
||||||
generator = gen;
|
|
||||||
gen_set_flag = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReactionSystem::AddTargetLayer(std::vector<int>& zt, std::vector<int>& at, std::vector<int>& stoich, double thickness) {
|
void ReactionSystem::AddTargetLayer(std::vector<int>& zt, std::vector<int>& at, std::vector<int>& stoich, double thickness) {
|
||||||
target.AddLayer(zt, at, stoich, thickness);
|
target.AddLayer(zt, at, stoich, thickness);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "ThreeStepSystem.h"
|
#include "ThreeStepSystem.h"
|
||||||
|
#include "RandomGenerator.h"
|
||||||
#include "KinematicsExceptions.h"
|
#include "KinematicsExceptions.h"
|
||||||
|
|
||||||
namespace Mask {
|
namespace Mask {
|
||||||
|
@ -16,12 +17,6 @@ namespace Mask {
|
||||||
|
|
||||||
ThreeStepSystem::~ThreeStepSystem() {}
|
ThreeStepSystem::~ThreeStepSystem() {}
|
||||||
|
|
||||||
void ThreeStepSystem::SetRandomGenerator(std::mt19937* gen) {
|
|
||||||
generator = gen;
|
|
||||||
decay1dist.AttachRandomNumberGenerator(gen);
|
|
||||||
decay2dist.AttachRandomNumberGenerator(gen);
|
|
||||||
gen_set_flag = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ThreeStepSystem::SetNuclei(std::vector<int>&z, std::vector<int>& a) {
|
bool ThreeStepSystem::SetNuclei(std::vector<int>&z, std::vector<int>& a) {
|
||||||
if(z.size() != a.size() || z.size() < 5) {
|
if(z.size() != a.size() || z.size() < 5) {
|
||||||
|
@ -74,24 +69,22 @@ namespace Mask {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreeStepSystem::RunSystem() {
|
void ThreeStepSystem::RunSystem() {
|
||||||
if(!gen_set_flag) return;
|
|
||||||
|
|
||||||
//Link up the target if it hasn't been done yet
|
//Link up the target if it hasn't been done yet
|
||||||
if(!target_set_flag) {
|
if(!target_set_flag) {
|
||||||
LinkTarget();
|
LinkTarget();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Sample parameters
|
//Sample parameters
|
||||||
double bke = (*m_beamDist)(*generator);
|
double bke = (*m_beamDist)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double rxnTheta = acos((*m_theta1Range)(*generator));
|
double rxnTheta = acos((*m_theta1Range)(RandomGenerator::GetInstance().GetGenerator()));
|
||||||
double rxnPhi = (*m_phi1Range)(*generator);
|
double rxnPhi = (*m_phi1Range)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double decay1costheta = decay1dist.GetRandomCosTheta();
|
double decay1costheta = decay1dist.GetRandomCosTheta();
|
||||||
double decay1Theta = std::acos(decay1costheta);
|
double decay1Theta = std::acos(decay1costheta);
|
||||||
double decay1Phi = m_phi2Range(*generator);
|
double decay1Phi = m_phi2Range(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double decay2costheta = decay2dist.GetRandomCosTheta();
|
double decay2costheta = decay2dist.GetRandomCosTheta();
|
||||||
double decay2Theta = std::acos(decay2costheta);
|
double decay2Theta = std::acos(decay2costheta);
|
||||||
double decay2Phi = m_phi2Range(*generator);
|
double decay2Phi = m_phi2Range(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double residEx = (*m_exDist)(*generator);
|
double residEx = (*m_exDist)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
|
|
||||||
step1.SetBeamKE(bke);
|
step1.SetBeamKE(bke);
|
||||||
step1.SetPolarRxnAngle(rxnTheta);
|
step1.SetPolarRxnAngle(rxnTheta);
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "TwoStepSystem.h"
|
#include "TwoStepSystem.h"
|
||||||
|
#include "RandomGenerator.h"
|
||||||
#include "KinematicsExceptions.h"
|
#include "KinematicsExceptions.h"
|
||||||
|
|
||||||
namespace Mask {
|
namespace Mask {
|
||||||
|
@ -18,12 +19,6 @@ namespace Mask {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TwoStepSystem::SetRandomGenerator(std::mt19937* gen) {
|
|
||||||
generator = gen;
|
|
||||||
decay1dist.AttachRandomNumberGenerator(gen);
|
|
||||||
gen_set_flag = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TwoStepSystem::SetNuclei(std::vector<int>&z, std::vector<int>& a) {
|
bool TwoStepSystem::SetNuclei(std::vector<int>&z, std::vector<int>& a) {
|
||||||
if(z.size() != a.size() || z.size() != 4) {
|
if(z.size() != a.size() || z.size() != 4) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -66,21 +61,19 @@ namespace Mask {
|
||||||
}
|
}
|
||||||
|
|
||||||
void TwoStepSystem::RunSystem() {
|
void TwoStepSystem::RunSystem() {
|
||||||
if(!gen_set_flag) return;
|
|
||||||
|
|
||||||
//Link up the target if it hasn't been done yet
|
//Link up the target if it hasn't been done yet
|
||||||
if(!target_set_flag) {
|
if(!target_set_flag) {
|
||||||
LinkTarget();
|
LinkTarget();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Sample parameters
|
//Sample parameters
|
||||||
double bke = (*m_beamDist)(*generator);
|
double bke = (*m_beamDist)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double rxnTheta = acos((*m_theta1Range)(*generator));
|
double rxnTheta = acos((*m_theta1Range)(RandomGenerator::GetInstance().GetGenerator()));
|
||||||
double rxnPhi = (*m_phi1Range)(*generator);
|
double rxnPhi = (*m_phi1Range)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double decay1costheta = decay1dist.GetRandomCosTheta();
|
double decay1costheta = decay1dist.GetRandomCosTheta();
|
||||||
double decay1Theta = std::acos(decay1costheta);
|
double decay1Theta = std::acos(decay1costheta);
|
||||||
double decay1Phi = m_phi2Range(*generator);
|
double decay1Phi = m_phi2Range(RandomGenerator::GetInstance().GetGenerator());
|
||||||
double residEx = (*m_beamDist)(*generator);
|
double residEx = (*m_beamDist)(RandomGenerator::GetInstance().GetGenerator());
|
||||||
|
|
||||||
step1.SetBeamKE(bke);
|
step1.SetBeamKE(bke);
|
||||||
step1.SetPolarRxnAngle(rxnTheta);
|
step1.SetPolarRxnAngle(rxnTheta);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user