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fixed merge conflicts

This commit is contained in:
Gordon McCann 2021-03-10 15:19:20 -05:00
commit 27712396c6
11 changed files with 228 additions and 14 deletions

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@ -46,6 +46,7 @@ class EnergyLoss {
//constants for calculations
static constexpr double MAX_FRACTIONAL_STEP = 0.001;
static constexpr double MAX_DEPTH = 50;
static constexpr double MAX_H_E_PER_U = 100000.0;
static constexpr double AVOGADRO = 0.60221367; //N_A times 10^(-24) for converting
static constexpr double MEV2U = 1.0/931.4940954;

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@ -1,3 +1,11 @@
/*
Nucleus.h
Nucleus is a derived class of Vec4. A nucleus is the kinematics is essentially a 4 vector with the
additional properties of the number of total nucleons (A), the number of protons (Z), a ground state mass,
an exctitation energy, and an isotopic symbol.
--GWM Jan 2021
*/
#ifndef NUCLEUS_H
#define NUCLEUS_H
@ -25,7 +33,8 @@ public:
return *this;
};
inline Nucleus operator+(const Nucleus& daughter) {
//Conservation of nucleons and momentum
inline Nucleus operator+(const Nucleus& daughter) {
return Nucleus(GetZ()+daughter.GetZ(), GetA()+daughter.GetA(), GetPx()+daughter.GetPx(), GetPy()+daughter.GetPy(), GetPz()+daughter.GetPz(), GetE()+daughter.GetE());
};
inline Nucleus operator-(const Nucleus& daughter) {

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@ -1,3 +1,11 @@
/*
Reaction.h
Reaction is a class which implements either a decay or scattering reaction. As such it requires either
3 (decay) or 4 (scattering) nuclei to perform any calcualtions. I also links together the target, which provides
energy loss calculations, with the kinematics. Note that Reaction does not own the LayeredTarget.
--GWM Jan. 2021
*/
#ifndef REACTION_H
#define REACTION_H
@ -15,6 +23,8 @@ public:
void SetNuclei(int zt, int at, int zp, int ap, int ze, int ae);
void SetNuclei(const Nucleus* nucs);
void SetBeamKE(double bke);
/*Setters and getters*/
inline void SetLayeredTarget(LayeredTarget* targ) { target = targ; };
inline void SetPolarRxnAngle(double theta) { m_theta = theta; };
inline void SetAzimRxnAngle(double phi) { m_phi = phi; };

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@ -1,3 +1,11 @@
/*
ReactionSystem.h
ReactionSystem is the base class from which all kinematics calculations should inherit. It contains all members and functions
to perform a single step reaction/decay, which is the basic building block of all subsequent types of reactions in MASK. More
complicated systems (see TwoStepSystem and ThreeStepSystem) add further data members and override the virtual functions.
--GWM Jan. 2021
*/
#ifndef REACTIONSYSTEM_H
#define REACTIONSYSTEM_H
@ -12,12 +20,16 @@ public:
ReactionSystem();
ReactionSystem(std::vector<int>& z, std::vector<int>& a);
virtual ~ReactionSystem();
virtual bool SetNuclei(std::vector<int>& z, std::vector<int>& a);
void AddTargetLayer(std::vector<int>& zt, std::vector<int>& at, std::vector<int>& stoich, double thickness);
/*Set sampling parameters*/
inline void SetRandomGenerator(TRandom3* gen) { generator = gen; gen_set_flag = true; };
inline void SetBeamDistro(double mean, double sigma) { m_beamDist = std::make_pair(mean, sigma); };
inline void SetTheta1Range(double min, double max) { m_theta1Range = std::make_pair(min*deg2rad, max*deg2rad); };
inline void SetExcitationDistro(double mean, double sigma) { m_exDist = std::make_pair(mean, sigma); };
virtual void RunSystem();
inline const Nucleus& GetTarget() const { return step1.GetTarget(); };
@ -32,6 +44,8 @@ protected:
Reaction step1;
LayeredTarget target;
//Sampling information
std::pair<double, double> m_beamDist, m_theta1Range, m_exDist;
TRandom3* generator; //not owned by ReactionSystem

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@ -1,26 +1,32 @@
----------Data Information----------
OutputFile: /data1/gwm17/test_dead.root
OutputFile: /media/gordon/b6414c35-ec1f-4fc1-83bc-a6b68ca4325a/gwm17/test_newkine.root
SaveTree: yes
SavePlots: yes
----------Reaction Information----------
ReactionType: 2
Z A (order is target, projectile, ejectile, break1, break3)
6 12
5 10
2 3
2 4
1 2
1 1
----------Target Information----------
Name: test_targ
Layers: 1
Layers: 2
~Layer1
Thickness(ug/cm^2): 40
Thickness(ug/cm^2): 10
Z A Stoich
6 12 1
0
~
~Layer2
Thickness(ug/cm^2): 80
Z A Stoich
5 10 1
0
~
----------Sampling Information----------
NumberOfSamples: 1000000
BeamMeanEnergy(MeV): 24 BeamEnergySigma(MeV): 0.001
EjectileThetaMin(deg): 3.0 EjectileThetaMax(deg): 3.0
ResidualExMean(MeV): 2.364 ResidualExSigma(MeV): 0.0317
EjectileThetaMin(deg): 20.0 EjectileThetaMax(deg): 20.0
ResidualExMean(MeV): 16.8 ResidualExSigma(MeV): 0.038
--------------------------------------

46
input.txt.orig Normal file
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@ -0,0 +1,46 @@
----------Data Information----------
OutputFile: /data1/gwm17/test_dead.root
SaveTree: yes
SavePlots: yes
----------Reaction Information----------
ReactionType: 2
Z A (order is target, projectile, ejectile, break1, break3)
<<<<<<< HEAD
6 12
2 3
1 2
1 1
=======
5 10
2 3
2 4
1 2
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
----------Target Information----------
Name: test_targ
Layers: 1
~Layer1
<<<<<<< HEAD
Thickness(ug/cm^2): 40
=======
Thickness(ug/cm^2): 10
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
Z A Stoich
6 12 1
0
~
<<<<<<< HEAD
=======
~Layer2
Thickness(ug/cm^2): 80
Z A Stoich
5 10 1
0
~
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
----------Sampling Information----------
NumberOfSamples: 1000000
BeamMeanEnergy(MeV): 24 BeamEnergySigma(MeV): 0.001
EjectileThetaMin(deg): 3.0 EjectileThetaMax(deg): 3.0
ResidualExMean(MeV): 2.364 ResidualExSigma(MeV): 0.0317
--------------------------------------

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@ -55,6 +55,8 @@ double EnergyLoss::GetEnergyLoss(int zp, int ap, double e_initial, double thickn
double e_step = GetTotalStoppingPower(e_final)*x_step/1000.0; //initial step in e
double e_threshold = 0.05*e_initial;
int depth=0;
if(thickness == 0.0) return 0;
else if(e_initial == 0.0) return 0;
@ -62,16 +64,20 @@ double EnergyLoss::GetEnergyLoss(int zp, int ap, double e_initial, double thickn
bool go = true;
while(go) {
//If intial guess of step size is too large, shrink until in range
if(e_step/e_final > MAX_FRACTIONAL_STEP /*&& e_step >= E_PRECISION_LIMIT*/) {
if(e_step/e_final > MAX_FRACTIONAL_STEP && depth < MAX_DEPTH) {
depth++;
x_step *= 0.5;
e_step = GetTotalStoppingPower(e_final)*x_step/1000.0;
} else if((x_step + x_traversed) >= thickness) { //last chunk
go = false;
x_step = thickness - x_traversed; //get valid portion of last chunk
e_final -= GetTotalStoppingPower(e_final)*x_step/1000.0;
if(depth > 20)std::cout<<"depth: "<<depth<<std::endl;
if(e_final <= e_threshold) {
return e_initial;
}
} else if(depth == MAX_DEPTH) {
return e_initial;
} else {
x_traversed += x_step;
e_step = GetTotalStoppingPower(e_final)*x_step/1000.0;

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@ -1,3 +1,11 @@
/*
Nucleus.cpp
Nucleus is a derived class of Vec4. A nucleus is the kinematics is essentially a 4 vector with the
additional properties of the number of total nucleons (A), the number of protons (Z), a ground state mass,
an exctitation energy, and an isotopic symbol.
--GWM Jan 2021
*/
#include "Nucleus.h"
#include "MassLookup.h"
@ -13,7 +21,7 @@ Nucleus::Nucleus(int Z, int A) :
{
m_gs_mass = MASS.FindMass(Z, A);
m_symbol = MASS.FindSymbol(Z, A);
SetVectorCartesian(0,0,0,m_gs_mass);
SetVectorCartesian(0,0,0,m_gs_mass); //by defualt a nucleus has mass given by the g.s.
}
Nucleus::Nucleus(int Z, int A, double px, double py, double pz, double E) :

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@ -1,3 +1,11 @@
/*
Reaction.cpp
Reaction is a class which implements either a decay or scattering reaction. As such it requires either
3 (decay) or 4 (scattering) nuclei to perform any calcualtions. I also links together the target, which provides
energy loss calculations, with the kinematics. Note that Reaction does not own the LayeredTarget.
--GWM Jan. 2021
*/
#include "Reaction.h"
#include "KinematicsExceptions.h"
@ -69,6 +77,7 @@ void Reaction::SetBeamKE(double bke) {
m_bke = bke - target->GetProjectileEnergyLoss(reactants[1].GetZ(), reactants[1].GetA(), bke, rxnLayer, 0);
};
//Methods given by Iliadis in Nuclear Physics of Stars, Appendix C
void Reaction::CalculateReaction() {
//Target assumed at rest, with 0 excitation energy
reactants[0].SetVectorCartesian(0.,0.,0.,reactants[0].GetGroundStateMass());
@ -112,6 +121,7 @@ void Reaction::CalculateReaction() {
}
//Calculate in CM, where decay is isotropic
void Reaction::CalculateDecay() {
double Q = reactants[0].GetInvMass() - reactants[2].GetGroundStateMass() - reactants[3].GetGroundStateMass();

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@ -40,28 +40,28 @@ bool Target::ContainsElement(int z, int a) {
/*Calculates energy loss for travelling all the way through the target*/
double Target::getEnergyLossTotal(int zp, int ap, double startEnergy, double theta) {
if(theta == PI/2.) return startEnergy;
else if(theta > PI/2.) theta = PI - theta;
else if (theta > PI/2.) theta = PI - theta;
return eloss.GetEnergyLoss(zp, ap, startEnergy, thickness/fabs(cos(theta)));
}
/*Calculates energy loss for travelling halfway through the target*/
double Target::getEnergyLossHalf(int zp, int ap, double startEnergy, double theta) {
if(theta == PI/2.) return startEnergy;
else if(theta > PI/2.) theta = PI - theta;
else if (theta > PI/2.) theta = PI - theta;
return eloss.GetEnergyLoss(zp, ap, startEnergy, thickness/(2.0*fabs(cos(theta))));
}
/*Calculates reverse energy loss for travelling all the way through the target*/
double Target::getReverseEnergyLossTotal(int zp, int ap, double finalEnergy, double theta) {
if(theta == PI/2.) return finalEnergy;
else if(theta > PI/2.) theta = PI - theta;
else if (theta > PI/2.) theta = PI - theta;
return eloss.GetReverseEnergyLoss(zp, ap, finalEnergy, thickness/fabs(cos(theta)));
}
/*Calculates reverse energy loss for travelling half way through the target*/
double Target::getReverseEnergyLossHalf(int zp, int ap, double finalEnergy, double theta) {
if(theta == PI/2.) return finalEnergy;
else if(theta > PI/2.) theta = PI - theta;
else if (theta > PI/2.) theta = PI - theta;
return eloss.GetReverseEnergyLoss(zp, ap, finalEnergy, thickness/(2.0*fabs(cos(theta))));
}

104
src/Target.cpp.orig Normal file
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@ -0,0 +1,104 @@
/*
Target.cpp
A basic target unit for use in the SPANCRedux environment. A target
is defined as a single compound with elements Z,A of a given stoichiometry
Holds an energy loss class
Based on code by D.W. Visser written at Yale for the original SPANC
Written by G.W. McCann Aug. 2020
*/
#include "Target.h"
/*Targets must be of known thickness*/
Target::Target(double thick) {
thickness = thick;
}
Target::~Target() {
}
/*Set target elements of given Z, A, S*/
void Target::SetElements(std::vector<int>& z, std::vector<int>& a, std::vector<int>& stoich) {
Z = z;
A = a;
Stoich = stoich;
eloss.SetTargetComponents(Z, A, Stoich);
}
/*Element verification*/
bool Target::ContainsElement(int z, int a) {
for(unsigned int i=0; i<Z.size(); i++) {
if( z == Z[i] && a == A[i]) return true;
}
return false;
}
/*Calculates energy loss for travelling all the way through the target*/
double Target::getEnergyLossTotal(int zp, int ap, double startEnergy, double theta) {
if(theta == PI/2.) return startEnergy;
<<<<<<< HEAD
else if(theta > PI/2.) theta = PI - theta;
=======
else if (theta > PI/2.) theta = PI - theta;
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
return eloss.GetEnergyLoss(zp, ap, startEnergy, thickness/fabs(cos(theta)));
}
/*Calculates energy loss for travelling halfway through the target*/
double Target::getEnergyLossHalf(int zp, int ap, double startEnergy, double theta) {
if(theta == PI/2.) return startEnergy;
<<<<<<< HEAD
else if(theta > PI/2.) theta = PI - theta;
=======
else if (theta > PI/2.) theta = PI - theta;
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
return eloss.GetEnergyLoss(zp, ap, startEnergy, thickness/(2.0*fabs(cos(theta))));
}
/*Calculates reverse energy loss for travelling all the way through the target*/
double Target::getReverseEnergyLossTotal(int zp, int ap, double finalEnergy, double theta) {
if(theta == PI/2.) return finalEnergy;
<<<<<<< HEAD
else if(theta > PI/2.) theta = PI - theta;
=======
else if (theta > PI/2.) theta = PI - theta;
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
return eloss.GetReverseEnergyLoss(zp, ap, finalEnergy, thickness/fabs(cos(theta)));
}
/*Calculates reverse energy loss for travelling half way through the target*/
double Target::getReverseEnergyLossHalf(int zp, int ap, double finalEnergy, double theta) {
if(theta == PI/2.) return finalEnergy;
<<<<<<< HEAD
else if(theta > PI/2.) theta = PI - theta;
=======
else if (theta > PI/2.) theta = PI - theta;
>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
return eloss.GetReverseEnergyLoss(zp, ap, finalEnergy, thickness/(2.0*fabs(cos(theta))));
}
/*Getter functions*/
double& Target::GetThickness() {
return thickness;
}
int Target::GetNumberOfElements() {
return Z.size();
}
int Target::GetElementZ(int index) {
return Z[index];
}
int Target::GetElementA(int index) {
return A[index];
}
int Target::GetElementStoich(int index) {
return Stoich[index];
}