mirror of
https://github.com/gwm17/Mask.git
synced 2024-11-22 10:18:50 -05:00
Fix bug in forward ejectile energy loss where energy loss in reaction layer was run twice. Also better handle randomization of rxn location within rxn layer
This commit is contained in:
parent
8b81dda70e
commit
6b0834de5b
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@ -39,7 +39,7 @@ private:
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static constexpr double s_detectorThickness = 500 * 1e-4 * 2.3926 * 1e6; // ug/cm^2 (500 um thick * density)
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static constexpr double s_degraderThickness = 70.0 * 1.0e-4 * 16.69 * 1e6; //tantalum degrader (70 um thick)
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static constexpr double s_energyThreshold = 0.25; //in MeV
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static constexpr double s_energyThreshold = 0.2; //in MeV
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};
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@ -73,7 +73,9 @@ namespace Mask {
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double rxnTheta = m_decayAngularDistributions[0].GetRandomCosTheta();
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double rxnPhi = m_phiRanges[0](gen);
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double ex = m_exDistributions[0](gen);
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double rxnDepth = m_rxnDepthDist(gen);
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m_step1.SetReactionDepth(rxnDepth);
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m_step1.SetPolarRxnAngle(rxnTheta);
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m_step1.SetAzimRxnAngle(rxnPhi);
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m_step1.SetExcitation(ex);
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@ -16,7 +16,7 @@ Written by G.W. McCann Aug. 2020
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namespace Mask {
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LayeredTarget::LayeredTarget() :
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m_name(""), m_fractionalDepthDistribution(0.0, 1.0)
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m_name("")
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{
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}
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@ -33,7 +33,7 @@ namespace Mask {
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Calculates energy loss assuming that the reaction occurs in the middle of the target layer
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Note that the layer order can matter!
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*/
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double LayeredTarget::GetProjectileEnergyLoss(int zp, int ap, double startEnergy, std::size_t rxnLayer, double angle)
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double LayeredTarget::GetProjectileEnergyLoss(int zp, int ap, double startEnergy, std::size_t rxnLayer, double angle, double rxnDepth)
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{
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if(rxnLayer > m_layers.size())
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{
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@ -48,8 +48,7 @@ namespace Mask {
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{
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if(i == rxnLayer)
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{
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frac = m_fractionalDepthDistribution(RandomGenerator::GetInstance().GetGenerator());
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eloss += m_layers[i].GetEnergyLossFractionalDepth(zp, ap, newEnergy, angle, frac);
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eloss += m_layers[i].GetEnergyLossFractionalDepth(zp, ap, newEnergy, angle, rxnDepth);
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newEnergy = startEnergy - eloss;
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}
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else
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@ -67,7 +66,7 @@ namespace Mask {
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Calculates energy loss assuming that the reaction occurs in the middle of the target
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Note that the layer order can matter!
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*/
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double LayeredTarget::GetEjectileEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle) {
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double LayeredTarget::GetEjectileEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle, double rxnDepth) {
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if(rxnLayer > m_layers.size())
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{
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@ -76,16 +75,15 @@ namespace Mask {
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}
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double eloss = 0.0;
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RandomGenerator& gen = RandomGenerator::GetInstance();
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if(angle < M_PI/2.0)
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{
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double newEnergy = startEnergy;
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eloss += m_layers[rxnLayer].GetEnergyLossFractionalDepth(ze, ae, newEnergy, angle, m_fractionalDepthDistribution(gen.GetGenerator()));
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eloss += m_layers[rxnLayer].GetEnergyLossFractionalDepth(ze, ae, newEnergy, angle, (1.0 - rxnDepth));
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newEnergy = startEnergy - eloss;
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if(rxnLayer == m_layers.size())
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return eloss;
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for(std::size_t i=rxnLayer; i<m_layers.size(); i++)
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for(std::size_t i=(rxnLayer+1); i<m_layers.size(); i++)
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{
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eloss += m_layers[i].GetEnergyLossTotal(ze, ae, newEnergy, angle);
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newEnergy = startEnergy - eloss;
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@ -94,7 +92,7 @@ namespace Mask {
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else
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{ //Travelling backwards through target
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double newEnergy = startEnergy;
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eloss += m_layers[rxnLayer].GetEnergyLossFractionalDepth(ze, ae, newEnergy, angle, m_fractionalDepthDistribution(gen.GetGenerator()));
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eloss += m_layers[rxnLayer].GetEnergyLossFractionalDepth(ze, ae, newEnergy, angle, rxnDepth);
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newEnergy = startEnergy - eloss;
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if(rxnLayer == 0)
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return eloss;
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@ -112,7 +110,7 @@ namespace Mask {
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}
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/*ReverseEnergyLoss version of GetEjectileEnergyLoss*/
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double LayeredTarget::GetEjectileReverseEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle)
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double LayeredTarget::GetEjectileReverseEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle, double rxnDepth)
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{
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if(rxnLayer > m_layers.size())
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{
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@ -130,7 +128,7 @@ namespace Mask {
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eloss += m_layers[i].GetReverseEnergyLossTotal(ze, ae, newEnergy, angle);
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newEnergy = startEnergy + eloss;
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}
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eloss += m_layers[rxnLayer].GetReverseEnergyLossFractionalDepth(ze, ae, newEnergy, angle, m_fractionalDepthDistribution(gen.GetGenerator()));
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eloss += m_layers[rxnLayer].GetReverseEnergyLossFractionalDepth(ze, ae, newEnergy, angle, rxnDepth);
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newEnergy = startEnergy + eloss;
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}
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else
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@ -141,7 +139,7 @@ namespace Mask {
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eloss += m_layers[i].GetReverseEnergyLossTotal(ze, ae, newEnergy, angle);
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newEnergy = startEnergy + eloss;
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}
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eloss += m_layers[rxnLayer].GetReverseEnergyLossFractionalDepth(ze, ae, newEnergy, angle, m_fractionalDepthDistribution(gen.GetGenerator()));
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eloss += m_layers[rxnLayer].GetReverseEnergyLossFractionalDepth(ze, ae, newEnergy, angle, rxnDepth);
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newEnergy = startEnergy + eloss;
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}
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@ -27,9 +27,9 @@ namespace Mask {
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LayeredTarget();
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~LayeredTarget();
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void AddLayer(const std::vector<int>& Z, const std::vector<int>& A, const std::vector<int>& stoich, double thickness);
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double GetProjectileEnergyLoss(int zp, int ap, double startEnergy, std::size_t rxnLayer, double angle);
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double GetEjectileEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle);
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double GetEjectileReverseEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle);
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double GetProjectileEnergyLoss(int zp, int ap, double startEnergy, std::size_t rxnLayer, double angle, double rxnDepth);
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double GetEjectileEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle, double rxnDepth);
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double GetEjectileReverseEnergyLoss(int ze, int ae, double startEnergy, std::size_t rxnLayer, double angle, double rxnDepth);
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std::size_t FindLayerContaining(int Z, int A);
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std::size_t GetNumberOfLayers() { return m_layers.size(); }
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void SetName(std::string& n) { m_name = n; }
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@ -39,7 +39,6 @@ namespace Mask {
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private:
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std::vector<Target> m_layers;
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std::string m_name;
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std::uniform_real_distribution<double> m_fractionalDepthDistribution;
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};
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}
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@ -80,7 +80,9 @@ namespace Mask {
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double rxnTheta = std::acos((m_thetaRanges[0])(gen));
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double rxnPhi = (m_phiRanges[0])(gen);
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double residEx = (m_exDistributions[0])(gen);
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double rxnDepth = (m_rxnDepthDist(gen));
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m_step1.SetReactionDepth(rxnDepth);
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m_step1.SetBeamKE(bke);
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m_step1.SetPolarRxnAngle(rxnTheta);
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m_step1.SetAzimRxnAngle(rxnPhi);
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@ -15,13 +15,13 @@ namespace Mask {
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Reaction::Reaction() :
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m_target(nullptr), m_projectile(nullptr), m_ejectile(nullptr), m_residual(nullptr), m_layeredTarget(nullptr),
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m_bke(0), m_theta(0), m_phi(0), m_ex(0), m_rxnLayer(0), m_ejectThetaType(RxnThetaType::None), m_isInit(false), m_isResidEloss(false)
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m_bke(0), m_theta(0), m_phi(0), m_ex(0), m_rxnLayer(0), m_rxnDepth(0.0), m_ejectThetaType(RxnThetaType::None), m_isInit(false), m_isResidEloss(false)
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{
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}
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Reaction::Reaction(Nucleus* target, Nucleus* projectile, Nucleus* ejectile, Nucleus* residual) :
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m_target(nullptr), m_projectile(nullptr), m_ejectile(nullptr), m_residual(nullptr),
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m_layeredTarget(nullptr), m_bke(0), m_theta(0), m_phi(0), m_ex(0), m_rxnLayer(0), m_ejectThetaType(RxnThetaType::None), m_isResidEloss(false)
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m_layeredTarget(nullptr), m_bke(0), m_theta(0), m_phi(0), m_ex(0), m_rxnLayer(0), m_rxnDepth(0.0), m_ejectThetaType(RxnThetaType::None), m_isResidEloss(false)
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{
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BindNuclei(target, projectile, ejectile, residual);
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}
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if(!m_isInit || m_isDecay)
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return;
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m_bke = bke - m_layeredTarget->GetProjectileEnergyLoss(m_projectile->Z, m_projectile->A, bke, m_rxnLayer, 0);
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m_bke = bke - m_layeredTarget->GetProjectileEnergyLoss(m_projectile->Z, m_projectile->A, bke, m_rxnLayer, 0, m_rxnDepth);
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}
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void Reaction::SetEjectileThetaType(RxnThetaType type)
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@ -113,17 +113,27 @@ namespace Mask {
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m_residual->vec4 = m_target->vec4 + m_projectile->vec4 - m_ejectile->vec4;
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ejectKE -= m_layeredTarget->GetEjectileEnergyLoss(m_ejectile->Z, m_ejectile->A, ejectKE, m_rxnLayer, m_theta);
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ejectP = std::sqrt(ejectKE*(ejectKE + 2.0 * m_ejectile->groundStateMass));
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ejectE = ejectKE + m_ejectile->groundStateMass;
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m_ejectile->SetVec4Spherical(m_theta, m_phi, ejectP, ejectE);
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ejectKE -= m_layeredTarget->GetEjectileEnergyLoss(m_ejectile->Z, m_ejectile->A, ejectKE, m_rxnLayer, m_theta, m_rxnDepth);
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if(ejectKE > 0.0)
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{
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double ejectP = std::sqrt(ejectKE*(ejectKE + 2.0*m_ejectile->groundStateMass));
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double ejectE = ejectKE + m_ejectile->groundStateMass;
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), ejectP, ejectE);
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}
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else
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), 0.0, m_ejectile->groundStateMass);
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if(m_isResidEloss) {
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double residKE = m_residual->GetKE() - m_layeredTarget->GetEjectileEnergyLoss(m_residual->Z, m_residual->A, m_residual->GetKE(),
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m_rxnLayer, m_residual->vec4.Theta());
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double residP = std::sqrt(residKE*(residKE + 2.0*m_residual->vec4.M()));
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double residE = residKE + m_residual->vec4.M();
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), residP, residE);
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m_rxnLayer, m_residual->vec4.Theta(), m_rxnDepth);
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if(residKE > 0.0)
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{
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double residP = std::sqrt(residKE*(residKE + 2.0*m_residual->vec4.M()));
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double residE = residKE + m_residual->vec4.M();
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), residP, residE);
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}
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else
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), 0.0, m_residual->vec4.M());
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}
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}
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@ -158,19 +168,30 @@ namespace Mask {
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double ejectP = m_ejectile->vec4.P();
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double ejectE = m_ejectile->vec4.E();
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//energy loss for ejectile (after reaction!)
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ejectKE -= m_layeredTarget->GetEjectileEnergyLoss(m_ejectile->Z, m_ejectile->A, ejectKE, m_rxnLayer, m_ejectile->vec4.Theta());
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ejectP = std::sqrt(ejectKE*(ejectKE + 2.0 * m_ejectile->groundStateMass));
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ejectE = ejectKE + m_ejectile->groundStateMass;
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), ejectP, ejectE);
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ejectKE -= m_layeredTarget->GetEjectileEnergyLoss(m_ejectile->Z, m_ejectile->A, ejectKE, m_rxnLayer, m_ejectile->vec4.Theta(), m_rxnDepth);
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if(ejectKE > 0.0)
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{
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double ejectP = std::sqrt(ejectKE*(ejectKE + 2.0*m_ejectile->groundStateMass));
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double ejectE = ejectKE + m_ejectile->groundStateMass;
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), ejectP, ejectE);
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}
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else
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), 0.0, m_ejectile->groundStateMass);
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//if on, get eloss for residual (after reaction!)
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if(m_isResidEloss)
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{
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double residKE = m_residual->GetKE() -
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m_layeredTarget->GetEjectileEnergyLoss(m_residual->Z, m_residual->A, m_residual->GetKE(), m_rxnLayer, m_residual->vec4.Theta());
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double residP = std::sqrt(residKE*(residKE + 2.0*m_residual->vec4.M()));
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double residE = residKE + m_residual->vec4.M();
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), residP, residE);
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m_layeredTarget->GetEjectileEnergyLoss(m_residual->Z, m_residual->A, m_residual->GetKE(), m_rxnLayer, m_residual->vec4.Theta(), m_rxnDepth);
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if(residKE > 0.0)
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{
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double residP = std::sqrt(residKE*(residKE + 2.0*m_residual->vec4.M()));
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double residE = residKE + m_residual->vec4.M();
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), residP, residE);
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}
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else
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), 0.0, m_residual->vec4.M());
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}
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}
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m_residual->vec4 = m_target->vec4 - m_ejectile->vec4;
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//energy loss for the *light* break up nucleus
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double keorig = m_ejectile->GetKE();
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double ejectKE = m_ejectile->GetKE() -
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m_layeredTarget->GetEjectileEnergyLoss(m_ejectile->Z, m_ejectile->A, m_ejectile->GetKE(), m_rxnLayer, m_ejectile->vec4.Theta());
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double ejectP = std::sqrt(ejectKE*(ejectKE + 2.0*m_ejectile->groundStateMass));
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double ejectE = ejectKE + m_ejectile->groundStateMass;
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), ejectP, ejectE);
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m_layeredTarget->GetEjectileEnergyLoss(m_ejectile->Z, m_ejectile->A, m_ejectile->GetKE(), m_rxnLayer, m_ejectile->vec4.Theta(), m_rxnDepth);
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if(ejectKE > 0.0)
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{
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double ejectP = std::sqrt(ejectKE*(ejectKE + 2.0*m_ejectile->groundStateMass));
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double ejectE = ejectKE + m_ejectile->groundStateMass;
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), ejectP, ejectE);
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}
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else
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m_ejectile->SetVec4Spherical(m_ejectile->vec4.Theta(), m_ejectile->vec4.Phi(), 0.0, m_ejectile->groundStateMass);
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//if on, get eloss for *heavy* break up nucleus
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if(m_isResidEloss)
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{
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double residKE = m_residual->GetKE() -
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m_layeredTarget->GetEjectileEnergyLoss(m_residual->Z, m_residual->A, m_residual->GetKE(), m_rxnLayer, m_residual->vec4.Theta());
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double residP = std::sqrt(residKE*(residKE + 2.0*m_residual->vec4.M()));
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double residE = residKE + m_residual->vec4.M();
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), residP, residE);
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m_layeredTarget->GetEjectileEnergyLoss(m_residual->Z, m_residual->A, m_residual->GetKE(), m_rxnLayer, m_residual->vec4.Theta(), m_rxnDepth);
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if(residKE > 0.0)
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{
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double residP = std::sqrt(residKE*(residKE + 2.0*m_residual->vec4.M()));
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double residE = residKE + m_residual->vec4.M();
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), residP, residE);
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}
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else
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m_residual->SetVec4Spherical(m_residual->vec4.Theta(), m_residual->vec4.Phi(), 0.0, m_residual->vec4.M());
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}
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}
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@ -32,6 +32,7 @@ namespace Mask {
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void SetPolarRxnAngle(double theta) { m_theta = theta; };
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void SetAzimRxnAngle(double phi) { m_phi = phi; };
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void SetExcitation(double ex) { m_ex = ex; };
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void SetReactionDepth(double depth) { m_rxnDepth = depth; }
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void BindTarget(Nucleus* nuc) { m_target = nuc; };
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void BindProjectile(Nucleus* nuc) { m_projectile = nuc; };
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@ -59,7 +60,7 @@ namespace Mask {
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LayeredTarget* m_layeredTarget; //not owned by Reaction
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double m_bke, m_theta, m_phi, m_ex;
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double m_bke, m_theta, m_phi, m_ex, m_rxnDepth;
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int m_rxnLayer;
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RxnThetaType m_ejectThetaType;
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@ -10,7 +10,7 @@
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namespace Mask {
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ReactionSystem::ReactionSystem() :
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m_isTargetSet(false), m_isValid(true), m_rxnLayer(0), m_sysEquation("")
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m_isTargetSet(false), m_isValid(true), m_rxnLayer(0), m_sysEquation(""), m_rxnDepthDist(0.0, 1.0)
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{
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}
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@ -63,6 +63,7 @@ namespace Mask {
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std::vector<std::normal_distribution<double>> m_beamDistributions, m_exDistributions;
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std::vector<std::uniform_real_distribution<double>> m_thetaRanges, m_phiRanges;
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std::vector<AngularDistribution> m_decayAngularDistributions;
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std::uniform_real_distribution<double> m_rxnDepthDist;
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bool m_isTargetSet;
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bool m_isValid;
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@ -131,16 +131,20 @@ namespace Mask {
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double residEx = m_exDistributions[0](gen);
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double decay1Ex = m_exDistributions[1](gen);
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double decay2Ex = m_exDistributions[2](gen);
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double rxnDepth = (m_rxnDepthDist(gen));
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m_step1.SetReactionDepth(rxnDepth);
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m_step1.SetBeamKE(bke);
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m_step1.SetPolarRxnAngle(rxnTheta);
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m_step1.SetAzimRxnAngle(rxnPhi);
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||||
m_step1.SetExcitation(residEx);
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||||
|
||||
m_step2.SetReactionDepth(rxnDepth);
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||||
m_step2.SetPolarRxnAngle(decay1Theta);
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m_step2.SetAzimRxnAngle(decay1Phi);
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||||
m_step2.SetExcitation(decay1Ex);
|
||||
|
||||
m_step3.SetReactionDepth(rxnDepth);
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||||
m_step3.SetPolarRxnAngle(decay2Theta);
|
||||
m_step3.SetAzimRxnAngle(decay2Phi);
|
||||
m_step3.SetExcitation(decay2Ex);
|
||||
|
|
|
@ -105,12 +105,15 @@ namespace Mask {
|
|||
double decay1Phi = m_phiRanges[1](gen);
|
||||
double residEx = (m_exDistributions[0])(gen);
|
||||
double decay2Ex = m_exDistributions[1](gen);
|
||||
double rxnDepth = (m_rxnDepthDist(gen));
|
||||
|
||||
m_step1.SetReactionDepth(rxnDepth);
|
||||
m_step1.SetBeamKE(bke);
|
||||
m_step1.SetPolarRxnAngle(rxnTheta);
|
||||
m_step1.SetAzimRxnAngle(rxnPhi);
|
||||
m_step1.SetExcitation(residEx);
|
||||
|
||||
m_step2.SetReactionDepth(rxnDepth);
|
||||
m_step2.SetPolarRxnAngle(decay1Theta);
|
||||
m_step2.SetAzimRxnAngle(decay1Phi);
|
||||
m_step2.SetExcitation(decay2Ex);
|
||||
|
|
Loading…
Reference in New Issue
Block a user