#ifndef __STRIP_DETECTOR_H #define __STRIP_DETECTOR_H // +z is along beam axis // +y is vertically "upward" in the lab frame //angles must be in radians, but distances can be whatever //PROVIDED all input distances are the same //Front strips from lowest y to highest y //Back strips from lowest z to highest z #include #include #include #include "Vec3.h" #include "Rotation.h" #include "RandomGenerator.h" class StripDetector { public: StripDetector(int ns, double len, double wid, double cphi, double cz, double crho); ~StripDetector(); inline Mask::Vec3 GetFrontStripCoordinates(int stripch, int corner) { return front_strip_coords[stripch][corner]; } inline Mask::Vec3 GetBackStripCoordinates(int stripch, int corner) { return back_strip_coords[stripch][corner]; } inline Mask::Vec3 GetRotatedFrontStripCoordinates(int stripch, int corner) { return rotated_front_strip_coords[stripch][corner]; } inline Mask::Vec3 GetRotatedBackStripCoordinates(int stripch, int corner) { return rotated_back_strip_coords[stripch][corner]; } inline Mask::Vec3 GetNormRotated() { return zRot*m_norm_unrot; } inline void TurnOnRandomizedCoordinates() { rndmFlag = true; } inline void TurnOffRandomizedCoordinates() { rndmFlag = false; } Mask::Vec3 GetHitCoordinates(int front_stripch, double front_strip_ratio); std::pair GetChannelRatio(double theta, double phi); private: inline bool ValidChannel(int f) { return ((f >= 0 && f < num_strips) ? true : false); }; inline bool ValidRatio(double r) { return ((r >= -1 && r <= 1) ? true : false); }; void CalculateCorners(); int num_strips; static constexpr int num_corners = 4; double length; //common to all strips, hence total double total_width; double front_strip_width; //assuming equal widths double back_strip_length; //assuming equal widths double center_phi; //assuming det centered above x-axis (corresponds to zero phi) double center_z; double center_rho; //perpendicular radius from axis std::vector> front_strip_coords, back_strip_coords; std::vector> rotated_front_strip_coords, rotated_back_strip_coords; Mask::Vec3 m_norm_unrot; Mask::ZRotation zRot; std::uniform_real_distribution m_uniform_fraction; bool rndmFlag; }; #endif