/* QQQDetector.h Class implementing geometry for QQQDetector where the detector is perpendicular to the beam axis. Detector is first generated centered on the x-axis (phi=0) Coordinate convention : +z is downstream, -z is upstream. +y is vertically down in the lab. */ #ifndef QQQDETECTOR_H #define QQQDETECTOR_H #include #include #include #include "Vec3.h" #include "Rotation.h" #include "RandomGenerator.h" class QQQDetector { public: QQQDetector(double R_in, double R_out, double deltaPhi, double phiCentral, double z, double x=0, double y=0); ~QQQDetector(); inline Mask::Vec3 GetRingCoordinates(int ringch, int corner) { return m_ringCoords[ringch][corner]; } inline Mask::Vec3 GetWedgeCoordinates(int wedgech, int corner) { return m_wedgeCoords[wedgech][corner]; } inline Mask::Vec3 GetNorm() { return m_norm; } Mask::Vec3 GetTrajectoryCoordinates(double theta, double phi); std::pair GetTrajectoryRingWedge(double theta, double phi); Mask::Vec3 GetHitCoordinates(int ringch, int wedgech); inline void TurnOnRandomizedCoordinates() { rndmFlag = true; } inline void TurnOffRandomizedCoordinates() { rndmFlag = false; } inline int GetNumberOfRings() { return nrings; } inline int GetNumberOfWedges() { return nwedges; } private: inline bool CheckChannel(int ch) { return (ch >=0 && ch < nrings); } inline bool CheckCorner(int corner) { return (corner >=0 && corner < 4); } void CalculateCorners(); Mask::Vec3 TransformCoordinates(Mask::Vec3& vector) { return m_ZRot*vector + m_translation; } double m_Rinner, m_Router, m_deltaR, m_deltaPhi, m_deltaPhi_per_wedge, m_phiCentral; std::vector> m_ringCoords, m_wedgeCoords; Mask::Vec3 m_translation; Mask::Vec3 m_norm; Mask::ZRotation m_ZRot; std::uniform_real_distribution m_uniform_fraction; bool rndmFlag; static constexpr int nrings = 16; static constexpr int nwedges = 16; static constexpr double deg2rad = M_PI/180.0; }; #endif