#include "ReactionSystem.h" #include "KinematicsExceptions.h" #include "LegendrePoly.h" namespace Mask { ReactionSystem::ReactionSystem() : m_beamDist(nullptr), m_theta1Range(nullptr), m_phi1Range(nullptr), m_exDist(nullptr), generator(nullptr), target_set_flag(false), gen_set_flag(false), rxnLayer(0), m_sys_equation("") { } ReactionSystem::~ReactionSystem() { delete m_beamDist; delete m_theta1Range; delete m_phi1Range; delete m_exDist; } void ReactionSystem::SetRandomGenerator(std::mt19937* gen) { generator = gen; gen_set_flag = true; } void ReactionSystem::AddTargetLayer(std::vector& zt, std::vector& at, std::vector& stoich, double thickness) { target.AddLayer(zt, at, stoich, thickness); } }