#ifndef G4VEC_H #define G4VEC_H #include class G4Vec { public: G4Vec(); G4Vec(double px, double py, double pz, double E); virtual ~G4Vec(); void SetVectorCartesian(double px, double py, double pz, double E); void SetVectorSpherical(double theta, double phi, double p, double E); inline double GetE() const {return m_data[3];}; inline double GetPx() const {return m_data[0];}; inline double GetPy() const {return m_data[1];}; inline double GetPz() const {return m_data[2];}; inline double GetP() const {return std::sqrt(m_data[0]*m_data[0] + m_data[1]*m_data[1] + m_data[2]*m_data[2]);}; inline double GetTheta() const {return GetP() == 0.0 ? 0.0 : acos(GetPz()/GetP());}; inline double GetPhi() const { if(GetPx() == 0) return M_PI/2.0; double phi = std::atan(GetPy()/GetPx()); if(GetPx()<0) phi += M_PI; else if(GetPy()<0) phi += 2.0*M_PI; return phi; }; inline double GetInvMass() const {return std::sqrt(GetE()*GetE() - GetP()*GetP());}; inline double GetKE() const {return GetE() - GetInvMass();}; inline const double* GetBoost() const {return &m_boost[0];}; void ApplyBoost(const double* boost); //Only intended for use in looping access! inline const double operator[] (int index) const {return index>3 || index < 0 ? 0.0 : m_data[index];}; inline G4Vec& operator=(const G4Vec& rhs) {SetVectorCartesian(rhs.GetPx(), rhs.GetPy(), rhs.GetPz(), rhs.GetE()); return *this;}; inline G4Vec operator+(const G4Vec& rhs) const {return G4Vec(rhs.GetPx()+GetPx(), rhs.GetPy()+GetPy(), rhs.GetPz()+GetPz(), rhs.GetE()+GetE());}; inline G4Vec operator-(const G4Vec& rhs) const {return G4Vec(rhs.GetPx()-GetPx(), rhs.GetPy()-GetPy(), rhs.GetPz()-GetPz(), rhs.GetE()-GetE());}; double Dot(const G4Vec& rhs) const; G4Vec Cross(const G4Vec& rhs) const; private: void CalcBoostToCM(); double m_data[4]; double m_boost[3]; }; #endif