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Mask/premake5.lua

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1.7 KiB
Lua

workspace "Mask"
configurations {
"Debug",
"Release"
}
project "Mask"
kind "ConsoleApp"
language "C++"
targetdir "bin"
objdir "objs"
cppdialect "C++11"
files {
"src/*.cpp",
"include/*.h"
}
includedirs {
"include"
}
filter "configurations:Debug"
symbols "On"
filter "configurations:Release"
optimize "On"
project "RootPlot"
kind "ConsoleApp"
language "C++"
targetdir "bin"
objdir "objs"
cppdialect "c++11"
files {
"src/Plotters/ROOT/RootPlotter.cpp",
"src/MaskFile.cpp",
"src/Nucleus.cpp",
"src/Vec4.cpp",
"src/Vec3.cpp",
"src/MassLookup.cpp",
"include/*.h"
}
filter "system:windows"
systemversion "latest"
--ROOT cannot be located using the config tools, so we must query for the ROOTSYS env variable
--Have to use an if statement to hide this (@penguin for example doesn't have a ROOTSYS)
if os.host() == windows then
rootpath = os.getenv("ROOTSYS")
includedirs {
"include",
"./",
rootpath .. "include"
}
links {
rootpath .. "lib/**.lib"
}
end
filter "system:macosx or linux"
includedirs {
"include",
"./"
}
buildoptions {
"`root-config --cflags`"
}
linkoptions {
"`root-config --glibs`"
}
filter "configurations:Debug"
symbols "On"
filter "configurations:Release"
optimize "On"
project "DetectEff"
kind "ConsoleApp"
language "C++"
targetdir "bin"
objdir "objs"
cppdialect "c++11"
files {
"src/Detectors/*.cpp",
"src/MaskFile.cpp",
"src/Nucleus.cpp",
"src/Vec4.cpp",
"src/Vec3.cpp",
"src/MassLookup.cpp",
"src/Rotation.cpp",
"src/Target.cpp",
"src/EnergyLoss.cpp",
"include/*.h"
}
includedirs {
"include"
}
filter "configurations:Debug"
symbols "On"
filter "configurations:Release"
optimize "On"