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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/*
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Class to represent a 3-space vector in both cartesian and spherical coordinates. Can perform vector
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addition, subtraction, and dot product.
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--GWM Dec 2020
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*/
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#ifndef VEC3_H
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#define VEC3_H
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#include <cmath>
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namespace Mask {
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class Vec3 {
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public:
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Vec3();
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Vec3(double x, double y, double z);
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~Vec3();
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void SetVectorCartesian(double x, double y, double z);
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void SetVectorSpherical(double r, double theta, double phi);
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inline double GetX() const { return m_data[0]; };
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inline double GetY() const { return m_data[1]; };
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inline double GetZ() const { return m_data[2]; };
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inline double GetRho() const { return std::sqrt(std::pow(m_data[0], 2.0) + std::pow(m_data[1], 2.0)); };
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inline double GetR() const { return std::sqrt(std::pow(m_data[0], 2.0) + std::pow(m_data[1], 2.0) + std::pow(m_data[2], 2.0)); }
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inline double GetTheta() const { return Atan2(GetRho(), GetZ()); };
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inline double GetPhi() const {
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double phi = Atan2(GetY(), GetX());
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if(phi < 0) phi += M_PI*2.0;
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return phi;
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};
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inline const double operator[](int index) const { return index>2 || index<0 ? 0.0 : m_data[index]; };
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inline Vec3& operator=(const Vec3& rhs) { SetVectorCartesian(rhs.GetX(), rhs.GetY(), rhs.GetZ()); return *this; };
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inline Vec3 operator+(const Vec3& rhs) const { return Vec3(this->GetX()+rhs.GetX(), this->GetY()+rhs.GetY(), this->GetZ()+rhs.GetZ()); };
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inline Vec3 operator-(const Vec3& rhs) const { return Vec3(this->GetX()-rhs.GetX(), this->GetY()-rhs.GetY(), this->GetZ()-rhs.GetZ()); };
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double Dot(const Vec3& rhs) const;
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Vec3 Cross(const Vec3& rhs) const;
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private:
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//Use instead of std::atan2. Better control over values close to x=0
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inline double Atan2(double y, double x) const {
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if(x != 0.0) return std::atan2(y, x);
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else if(y > 0.0) return M_PI/2.0;
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else if(y < 0.0) return -M_PI/2.0;
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else return 0.0;
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}
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double m_data[3];
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};
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};
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#endif |