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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/*
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Nucleus.h
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Nucleus is a derived class of Vec4. A nucleus is the kinematics is essentially a 4 vector with the
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additional properties of the number of total nucleons (A), the number of protons (Z), a ground state mass,
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an exctitation energy, and an isotopic symbol.
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--GWM Jan 2021
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*/
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#ifndef NUCLEUS_H
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#define NUCLEUS_H
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#include "Vec4.h"
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#include <string>
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namespace Mask {
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class Nucleus : public Vec4 {
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public:
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Nucleus();
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Nucleus(int Z, int A);
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Nucleus(int Z, int A, double px, double py, double pz, double E);
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~Nucleus();
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bool SetIsotope(int Z, int A);
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inline int GetZ() const { return m_z; };
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inline int GetA() const { return m_a; };
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inline double GetExcitationEnergy() const { return GetInvMass() - m_gs_mass; };
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inline double GetGroundStateMass() const { return m_gs_mass; };
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inline const char* GetIsotopicSymbol() const { return m_symbol.c_str(); };
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inline Nucleus& operator=(const Nucleus& rhs) {
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SetIsotope(rhs.GetZ(), rhs.GetA());
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SetVectorCartesian(rhs.GetPx(), rhs.GetPy(), rhs.GetPz(), rhs.GetE());
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return *this;
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};
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//Conservation of nucleons and momentum
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inline Nucleus operator+(const Nucleus& daughter) {
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return Nucleus(GetZ()+daughter.GetZ(), GetA()+daughter.GetA(), GetPx()+daughter.GetPx(), GetPy()+daughter.GetPy(), GetPz()+daughter.GetPz(), GetE()+daughter.GetE());
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};
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inline Nucleus operator-(const Nucleus& daughter) {
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return (GetZ() - daughter.GetZ()) <= 0 || (GetA() - daughter.GetA()) <= 0 ? Nucleus() :
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Nucleus(GetZ()-daughter.GetZ(), GetA() - daughter.GetA(), GetPx()-daughter.GetPx(), GetPy()-daughter.GetPy(), GetPz()-daughter.GetPz(), GetE()-daughter.GetE());
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};
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private:
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int m_z, m_a;
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double m_gs_mass;
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std::string m_symbol;
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};
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};
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#endif |