mirror of
https://github.com/gwm17/Mask.git
synced 2024-11-22 18:28:51 -05:00
79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
/*
|
|
Reaction.h
|
|
Reaction is a class which implements either a decay or scattering reaction. As such it requires either
|
|
3 (decay) or 4 (scattering) nuclei to perform any calcualtions. I also links together the target, which provides
|
|
energy loss calculations, with the kinematics. Note that Reaction does not own the LayeredTarget.
|
|
|
|
--GWM Jan. 2021
|
|
*/
|
|
#ifndef REACTION_H
|
|
#define REACTION_H
|
|
|
|
#include "Nucleus.h"
|
|
#include "LayeredTarget.h"
|
|
|
|
namespace Mask {
|
|
|
|
class Reaction {
|
|
public:
|
|
Reaction();
|
|
Reaction(int zt, int at, int zp, int ap, int ze, int ae);
|
|
~Reaction();
|
|
bool Calculate();
|
|
void SetNuclei(int zt, int at, int zp, int ap, int ze, int ae);
|
|
void SetNuclei(const Nucleus* nucs);
|
|
void SetBeamKE(double bke);
|
|
void SetEjectileThetaType(int type);
|
|
|
|
/*Setters and getters*/
|
|
inline void SetLayeredTarget(LayeredTarget* targ) { target = targ; };
|
|
inline void SetPolarRxnAngle(double theta) { m_theta = theta; };
|
|
inline void SetAzimRxnAngle(double phi) { m_phi = phi; };
|
|
inline void SetExcitation(double ex) { m_ex = ex; };
|
|
inline void SetTarget(const Nucleus& nuc) { reactants[0] = nuc; };
|
|
inline void SetTarget(int z, int a) { reactants[0] = Nucleus(z, a); };
|
|
inline void SetProjectile(const Nucleus& nuc) { reactants[1] = nuc; };
|
|
inline void SetProjectile(int z, int a) { reactants[1] = Nucleus(z, a); };
|
|
inline void SetEjectile(const Nucleus& nuc) { reactants[2] = nuc; };
|
|
inline void SetEjectile(int z, int a) { reactants[2] = Nucleus(z, a); };
|
|
inline void SetResidual(const Nucleus& nuc) { reactants[3] = nuc; };
|
|
inline void SetResidual(int z, int a) { reactants[3] = Nucleus(z, a); };
|
|
inline void SetRxnLayer(int layer) { rxnLayer = layer; };
|
|
inline void TurnOffResidualEloss() { resid_elossFlag = false; };
|
|
inline void TurnOnResidualEloss() { resid_elossFlag = true; };
|
|
inline bool IsDecay() { return decayFlag; };
|
|
inline const Nucleus* GetNuclei() const { return &(reactants[0]); };
|
|
inline const Nucleus& GetProjectile() const { return reactants[1]; };
|
|
inline const Nucleus& GetTarget() const { return reactants[0]; };
|
|
inline const Nucleus& GetEjectile() const { return reactants[2]; };
|
|
inline const Nucleus& GetResidual() const { return reactants[3]; };
|
|
inline void ResetTarget() { reactants[0].SetVectorCartesian(0,0,0,0); };
|
|
inline void ResetProjectile() { reactants[1].SetVectorCartesian(0,0,0,0); };
|
|
inline void ResetEjectile() { reactants[2].SetVectorCartesian(0,0,0,0); };
|
|
inline void ResetResidual() { reactants[3].SetVectorCartesian(0,0,0,0); };
|
|
inline int GetRxnLayer() { return rxnLayer; };
|
|
|
|
private:
|
|
void CalculateReaction(); //target + project -> eject + resid
|
|
void CalculateReactionThetaLab();
|
|
void CalculateReactionThetaCM();
|
|
void CalculateDecay(); //target -> light_decay (eject) + heavy_decay(resid)
|
|
|
|
Nucleus reactants[4]; //0=target, 1=projectile, 2=ejectile, 3=residual
|
|
LayeredTarget* target; //not owned by Reaction
|
|
|
|
double m_bke, m_theta, m_phi, m_ex;
|
|
|
|
int rxnLayer;
|
|
int m_eject_theta_type;
|
|
|
|
bool decayFlag, nuc_initFlag, resid_elossFlag;
|
|
|
|
static constexpr int lab = 0;
|
|
static constexpr int center_of_mass = 1;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
#endif |