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Mask/include
2021-12-06 13:19:54 -05:00
..
AnasenDeadChannelMap.h Modified DeadChannels such that there is now a Sabre and Anasen version. Implemented in AnasenEfficiency. Small changes to StripDetector. 2021-12-06 13:19:54 -05:00
AnasenEfficiency.h Modified DeadChannels such that there is now a Sabre and Anasen version. Implemented in AnasenEfficiency. Small changes to StripDetector. 2021-12-06 13:19:54 -05:00
AngularDistribution.h Singleton'd a random number generator class to avoid chaining a generator manually. Fixed singleton pattern for MassLookup. 2021-09-06 17:06:02 -04:00
DecaySystem.h Finally fully applied power of polymorphic systems by reducing MaskApp to a single Run function. ReactionSystems can now be queried for a vector of their data. 2021-10-08 16:20:46 -04:00
DetectorEfficiency.h Major update. Now uses a homeade file type MaskFile to save data. Separated kinematics simulation (Mask), plotting (RootPlot/python), and detector efficiency (DetectEff). Mask itself no longer depends on ROOT, only RootPlot does. 2021-09-03 17:03:41 -04:00
Eloss_Tables.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00
EnergyLoss.h Style corrections, modified some plotting tools to handle detected energy effects. 2021-12-03 09:28:08 -05:00
KinematicsExceptions.h Modified reading in of layered target data to be more intuitive, which lead to finding and fixing a bug in the logic for handling zero thickness or zero energy EnergyLoss::GetEnergyLoss calls 2021-10-08 15:41:23 -04:00
LayeredTarget.h Fixed energy loss bugs, including case of backwards travel through a non-uniform target. Modified premake file to be more universally compatible for ROOT. Requires user specification of ROOT directories in the premake file. 2021-09-23 11:42:14 -04:00
LegendrePoly.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00
MaskApp.h Style corrections, modified some plotting tools to handle detected energy effects. 2021-12-03 09:28:08 -05:00
MaskFile.h Style corrections, modified some plotting tools to handle detected energy effects. 2021-12-03 09:28:08 -05:00
MassLookup.h Singleton'd a random number generator class to avoid chaining a generator manually. Fixed singleton pattern for MassLookup. 2021-09-06 17:06:02 -04:00
Nucleus.h Finally fully applied power of polymorphic systems by reducing MaskApp to a single Run function. ReactionSystems can now be queried for a vector of their data. 2021-10-08 16:20:46 -04:00
OneStepSystem.h Finally fully applied power of polymorphic systems by reducing MaskApp to a single Run function. ReactionSystems can now be queried for a vector of their data. 2021-10-08 16:20:46 -04:00
QQQDetector.h Modified DeadChannels such that there is now a Sabre and Anasen version. Implemented in AnasenEfficiency. Small changes to StripDetector. 2021-12-06 13:19:54 -05:00
RandomGenerator.h Singleton'd a random number generator class to avoid chaining a generator manually. Fixed singleton pattern for MassLookup. 2021-09-06 17:06:02 -04:00
Reaction.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00
ReactionSystem.h Finally fully applied power of polymorphic systems by reducing MaskApp to a single Run function. ReactionSystems can now be queried for a vector of their data. 2021-10-08 16:20:46 -04:00
RootPlotter.h Style corrections, modified some plotting tools to handle detected energy effects. 2021-12-03 09:28:08 -05:00
Rotation.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00
RxnType.h Style corrections, modified some plotting tools to handle detected energy effects. 2021-12-03 09:28:08 -05:00
SabreDeadChannelMap.h Modified DeadChannels such that there is now a Sabre and Anasen version. Implemented in AnasenEfficiency. Small changes to StripDetector. 2021-12-06 13:19:54 -05:00
SabreDetector.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00
SabreEfficiency.h Modified DeadChannels such that there is now a Sabre and Anasen version. Implemented in AnasenEfficiency. Small changes to StripDetector. 2021-12-06 13:19:54 -05:00
Stopwatch.h Major update. Now uses a homeade file type MaskFile to save data. Separated kinematics simulation (Mask), plotting (RootPlot/python), and detector efficiency (DetectEff). Mask itself no longer depends on ROOT, only RootPlot does. 2021-09-03 17:03:41 -04:00
StripDetector.h Modified DeadChannels such that there is now a Sabre and Anasen version. Implemented in AnasenEfficiency. Small changes to StripDetector. 2021-12-06 13:19:54 -05:00
Target.h Fixed energy loss bugs, including case of backwards travel through a non-uniform target. Modified premake file to be more universally compatible for ROOT. Requires user specification of ROOT directories in the premake file. 2021-09-23 11:42:14 -04:00
ThreeStepSystem.h Finally fully applied power of polymorphic systems by reducing MaskApp to a single Run function. ReactionSystems can now be queried for a vector of their data. 2021-10-08 16:20:46 -04:00
TwoStepSystem.h Finally fully applied power of polymorphic systems by reducing MaskApp to a single Run function. ReactionSystems can now be queried for a vector of their data. 2021-10-08 16:20:46 -04:00
Vec3.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00
Vec4.h Fixed some stylistic incosistencies. Incorporated all classes used for Mask into the Mask namespace. Updated some comments. 2021-09-06 16:18:49 -04:00