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Mask/include/LegendrePoly.h

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#ifndef LEGENDREPOLY_H
#define LEGENDREPOLY_H
double P_l(int l, double x);
double P_l_ROOT(double* x, double* pars);
double Normed_P_l_sq(int l, double x);
double P_0(double x);
double P_1(double x);
double P_2(double x);
#endif