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41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#ifndef DECAYSYSTEM_H
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#define DECAYSYSTEM_H
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#include "ReactionSystem.h"
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#include "AngularDistribution.h"
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namespace Mask {
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class DecaySystem: public ReactionSystem {
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public:
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DecaySystem();
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DecaySystem(std::vector<int>& z, std::vector<int>& a);
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~DecaySystem();
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bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
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void RunSystem() override;
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const std::vector<Nucleus>& GetNuclei() override;
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inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); }
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inline const Nucleus& GetTarget() const { return step1.GetTarget(); }
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inline const Nucleus& GetEjectile() const { return step1.GetEjectile(); }
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inline const Nucleus& GetResidual() const { return step1.GetResidual(); }
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inline int GetDecay1AngularMomentum() { return decay1dist.GetL(); }
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inline double GetDecay1BranchingRatio() { return decay1dist.GetBranchingRatio(); }
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private:
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void LinkTarget() override;
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void SetSystemEquation() override;
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Reaction step1;
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AngularDistribution decay1dist;
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};
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}
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#endif |