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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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LayeredTarget.h
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Functional unit for targets in the Mask environment. Contains a
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set (read: vector) of Targets for use in reaction calculations. In this
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way handles situations such as carbon backed targets
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Based on code by D.W. Visser written at Yale for the original SPANC
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Written by G.W. McCann Aug. 2020
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*/
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#ifndef LAYEREDTARGET_H
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#define LAYEREDTARGET_H
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#include <vector>
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#include <string>
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#include <random>
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#include "RandomGenerator.h"
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#include "Target.h"
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namespace Mask {
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class LayeredTarget {
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public:
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LayeredTarget();
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~LayeredTarget();
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void AddLayer(std::vector<int>& Z, std::vector<int>& A, std::vector<int>& stoich, double thickness);
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double GetProjectileEnergyLoss(int zp, int ap, double startEnergy, int rxnLayer, double angle);
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double GetEjectileEnergyLoss(int ze, int ae, double startEnergy, int rxnLayer, double angle);
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double GetEjectileReverseEnergyLoss(int ze, int ae, double startEnergy, int rxnLayer, double angle);
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int FindLayerContaining(int Z, int A);
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inline int GetNumberOfLayers() { return layers.size(); }
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inline void SetName(std::string& n) { name = n; }
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inline const Target& GetLayerInfo(int index) { return layers[index]; }
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inline const std::string& GetName() { return name; }
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private:
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std::vector<Target> layers;
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std::string name;
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std::uniform_real_distribution<double> m_fractional_depth_dist;
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};
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}
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#endif
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