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Replaced std::bind and std::function to reduce code overhead. Simplified EventDispatcher templating
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@ -47,21 +47,18 @@ namespace Navigator {
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class NAV_API EventDispatcher
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class NAV_API EventDispatcher
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{
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{
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template<typename T>
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using EventFunc = std::function<bool(T&)>;
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public:
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public:
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EventDispatcher(Event& e) :
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EventDispatcher(Event& e) :
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m_event(e)
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m_event(e)
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{
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{
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}
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}
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template<typename T>
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template<typename T, typename F>
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bool Dispatch(EventFunc<T> function)
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bool Dispatch(const F& function)
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{
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{
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if(m_event.GetEventType() == T::GetStaticType())
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if(m_event.GetEventType() == T::GetStaticType())
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{
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{
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m_event.handledFlag = function(*(T*)&m_event);
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m_event.handledFlag = function(static_cast<T&>(m_event));
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return true;
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return true;
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}
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}
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else
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else
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@ -16,6 +16,6 @@
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//Bit field setter
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//Bit field setter
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#define BIT(x) (1<<x)
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#define BIT(x) (1<<x)
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#define BIND_EVENT_FUNCTION(x) std::bind(&x, this, std::placeholders::_1)
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#define BIND_EVENT_FUNCTION(x) [this](auto&&... args) -> decltype(auto) { return this->x(std::forward<decltype(args)>(args)...); }
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#endif
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#endif
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