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Finally made working version with MacOS Cocoa. Have to force the correct version of OpenGL at the window creation
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@ -40,6 +40,13 @@ namespace Navigator {
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glfwSetErrorCallback(GLFWErrorCallback);
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}
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#ifdef __APPLE__
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,true);
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#endif
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m_window = glfwCreateWindow((int)m_data.width, (int)m_data.height, m_data.name.c_str(), nullptr, nullptr);
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m_context = new OpenGLContext(m_window);
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2
Navigator/vendor/imgui
vendored
2
Navigator/vendor/imgui
vendored
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@ -1 +1 @@
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Subproject commit 37435d59625642f246f8ee2ecace0326dcf90fbd
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Subproject commit 1b5d6dbc7c1c24aa4c32defb88026c8143e757bf
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