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205 lines
7.6 KiB
C
205 lines
7.6 KiB
C
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/*
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* Author: Andrej Prochazka
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* Copyright(C) 2017
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CPPATIMA_H
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#define CPPATIMA_H
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#include <utility>
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// #define NDEBUG
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#include "catima/build_config.h"
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#include "catima/config.h"
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#include "catima/constants.h"
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#include "catima/structures.h"
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#include "catima/calculations.h"
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#include "catima/material_database.h"
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namespace catima{
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class Interpolator;
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/**
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* calculate dEdx for projectile-Material combination
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* @param p - Projectile
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* @param mat - Material
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* @return dEdx
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*/
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double dedx(Projectile &p, double T, const Material &mat, const Config &c=default_config);
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/**
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* calculate energy loss straggling variance for projectile-Material combination
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* @param p - Projectile
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* @param mat - Material
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* @return dOmega^2/dx
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*/
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double domega2dx(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* calculates variance of angular scattering of Projectile p on Material m
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*/
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double da2dx(Projectile &p, double T, const Material &m, const Config &c=default_config);
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/**
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* returns the range of the Projectile in Material calculated from range spline
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* @param p - Projectile
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* @param T - energy in MeV/u
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* @param mat - Material
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* @return range
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*/
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double range(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* returns the dEdx calculated from range spline as derivative
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* @param p - Projectile
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* @param T - energy in MeV/u
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* @param mat - Material
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* @return range
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*/
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double dedx_from_range(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* returns the range straggling of the Projectile in Material from spline
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* @param p - Projectile
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* @param T - energy in MeV/u
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* @param mat - Material
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* @return range straggling
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*/
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double range_straggling(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* returns the range variance of the Projectile in Material from spline
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* @param p - Projectile
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* @param T - energy in MeV/u
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* @param mat - Material
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* @return range straggling
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*/
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double range_variance(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* returns the range variance per dE, calculated as derivative of range variance spline
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* @param p - Projectile
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* @param T - energy in MeV/u
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* @param mat - Material
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* @return range variance / dE
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*/
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double domega2de(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* returns the angular variance per dE, calculated as derivative of angular variance spline
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* @param p - Projectile
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* @param T - energy in MeV/u
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* @param mat - Material
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* @return angular variance / dE
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*/
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double da2de(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* calculates angular scattering in the material from difference of incoming a nd outgoing energies
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* @param p - Projectile
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* @param T - incoming energy
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* @param Tout - outcoming energy
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* @param mat - Material
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* @return angular straggling
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*/
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double angular_straggling_from_E(Projectile &p, double T, double Tout,const Material &t, const Config &c=default_config);
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/**
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* calculates Energy straggling in the material from difference of incoming a nd outgoing energies
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* @param p - Projectile
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* @param T - incoming energy
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* @param Tout - outcoming energy
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* @param mat - Material
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* @return angular straggling
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*/
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double energy_straggling_from_E(Projectile &p, double T, double Tout,const Material &t, const Config &c=default_config);
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/**
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* calculates outcoming energy from range spline
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* @param T - incoming energy
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* @thickness - thicnkess of the target in g/cm2
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* @range_spline - precaclulated range spline for material
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* @return outcoming energy after the thickness in Mev/u
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*/
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double energy_out(double T, double thickness, Interpolator &range_spline);
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/**
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* calculates outcoming energy
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* @p - Projectile
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* @t - Material
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* @param T - incoming energy
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* @return outcoming energy after the material in Mev/u
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*/
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double energy_out(Projectile &p, double T, const Material &t, const Config &c=default_config);
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/**
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* calculates all observables for projectile passing material
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* @param p - Projectile
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* @param mat - Material
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* @return structure of Result
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*/
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Result calculate(Projectile &p, const Material &t, const Config &c=default_config);
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inline Result calculate(Projectile &p, const Material &t, double T, const Config &c=default_config){
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p.T = T;
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return calculate(p, t, c);
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}
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/**
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* wrapper to other calculate function with simplified arguments
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* @param p - Projectile
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* @param mat - Material
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* @return structure of Result
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*/
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Result calculate(double pa, int pz, double T, double ta, double tz, double thickness, double density);
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/**
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* calculate observables for multiple layers of material defined by Layers
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* @return results stored in MultiResult structure
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*
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*/
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MultiResult calculate(Projectile &p, const Layers &layers, const Config &c=default_config);
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inline MultiResult calculate(Projectile &p, double T, const Layers &layers, const Config &c=default_config){
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p.T = T;
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return calculate(p, layers, c);
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}
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/// the following functions are used to calculates array of data points for whole range of energies
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/// usually used to construct splines
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std::vector<double> calculate_range(Projectile p, const Material &t, const Config &c=default_config);
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std::vector<double> calculate_range_straggling(Projectile p, const Material &t, const Config &c=default_config);
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std::vector<double> calculate_angular_variance(Projectile p, const Material &t, const Config &c=default_config);
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std::vector<double> calculate_tof(Projectile p, const Material &t, const Config &c=default_config);
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/**
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* calculates TOF of the Projectile in Material
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* this is used instead of precalculated TOF spline
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* @return TOF in ns
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*/
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double calculate_tof_from_E(Projectile p, double Eout, const Material &t, const Config &c=default_config);
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class DataPoint;
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/**
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* calculates DataPoint for Projectile Material combinatino
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* it substitute series of calls to calculate_* functions
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* they are all combined here in 1 single function
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* it has a perfomance gain to call this function if all splines are to be caclulated
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*/
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DataPoint calculate_DataPoint(Projectile p, const Material &t, const Config &c=default_config);
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bool operator==(const Config &a, const Config&b);
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}
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#endif
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