/* * Author: Andrej Prochazka * Copyright(C) 2017 * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #ifndef CPPATIMA_H #define CPPATIMA_H #include #include // #define NDEBUG #include "catima/build_config.h" #include "catima/config.h" #include "catima/constants.h" #include "catima/structures.h" #include "catima/calculations.h" #include "catima/material_database.h" #include "catima/storage.h" namespace catima{ /** * calculate dEdx for projectile-Material combination * @param p - Projectile * @param mat - Material * @return dEdx */ double dedx(Projectile &p, double T, const Material &mat, const Config &c=default_config); /** * calculate energy loss straggling variance for projectile-Material combination * @param p - Projectile * @param mat - Material * @return dOmega^2/dx */ double domega2dx(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * calculates variance of angular scattering of Projectile p on Material m */ double da2dx(Projectile &p, double T, const Material &m, const Config &c=default_config); /** * returns the range of the Projectile in Material calculated from range spline * @param p - Projectile * @param T - energy in MeV/u * @param mat - Material * @return range */ double range(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * returns the dEdx calculated from range spline as derivative * @param p - Projectile * @param T - energy in MeV/u * @param mat - Material * @return range */ double dedx_from_range(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * returns the dEdx calculated from range spline as derivative * @param p - Projectile * @param T - energy vector * @param mat - Material * @return range */ std::vector dedx_from_range(Projectile &p, const std::vector &T, const Material &t, const Config &c=default_config); /** * returns the range straggling of the Projectile in Material from spline * @param p - Projectile * @param T - energy in MeV/u * @param mat - Material * @return range straggling */ double range_straggling(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * returns the range variance of the Projectile in Material from spline * @param p - Projectile * @param T - energy in MeV/u * @param mat - Material * @return range straggling */ double range_variance(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * returns the range variance per dE, calculated as derivative of range variance spline * @param p - Projectile * @param T - energy in MeV/u * @param mat - Material * @return range variance / dE */ double domega2de(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * returns the angular variance per dE, calculated as derivative of angular variance spline * @param p - Projectile * @param T - energy in MeV/u * @param mat - Material * @return angular variance / dE */ double da2de(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * calculates angular scattering in the material from difference of incoming a nd outgoing energies * @param p - Projectile * @param T - incoming energy * @param Tout - outcoming energy * @param mat - Material * @return angular straggling */ double angular_straggling_from_E(Projectile &p, double T, double Tout,const Material &t, const Config &c=default_config); /** * calculates Energy straggling in the material from difference of incoming a nd outgoing energies * @param p - Projectile * @param T - incoming energy * @param Tout - outcoming energy * @param mat - Material * @return angular straggling */ double energy_straggling_from_E(Projectile &p, double T, double Tout,const Material &t, const Config &c=default_config); /** * calculates outcoming energy from range spline * @param T - incoming energy * @thickness - thicnkess of the target in g/cm2 * @range_spline - precaclulated range spline for material * @return outcoming energy after the thickness in Mev/u */ double energy_out(double T, double thickness, const Interpolator &range_spline); /** * calculates outcoming energy * @p - Projectile * @t - Material * @param T - incoming energy * @return outcoming energy after the material in Mev/u */ double energy_out(Projectile &p, double T, const Material &t, const Config &c=default_config); /** * calculates outcoming energy * @p - Projectile * @t - Material * @param T - incoming energy vector * @return outcoming energy after the material in Mev/u */ std::vector energy_out(Projectile &p, const std::vector &T, const Material &t, const Config &c=default_config); /** * calculates all observables for projectile passing material * @param p - Projectile * @param mat - Material * @return structure of Result */ Result calculate(Projectile &p, const Material &t, const Config &c=default_config); inline Result calculate(Projectile &p, const Material &t, double T, const Config &c=default_config){ p.T = T; return calculate(p, t, c); } /** * wrapper to other calculate function with simplified arguments * @param p - Projectile * @param mat - Material * @return structure of Result */ Result calculate(double pa, int pz, double T, double ta, double tz, double thickness, double density); /** * calculate observables for multiple layers of material defined by Layers * @return results stored in MultiResult structure * */ MultiResult calculate(Projectile &p, const Layers &layers, const Config &c=default_config); inline MultiResult calculate(Projectile &p, double T, const Layers &layers, const Config &c=default_config){ p.T = T; return calculate(p, layers, c); } /// the following functions are used to calculates array of data points for whole range of energies /// usually used to construct splines std::vector calculate_range(Projectile p, const Material &t, const Config &c=default_config); std::vector calculate_range_straggling(Projectile p, const Material &t, const Config &c=default_config); std::vector calculate_angular_variance(Projectile p, const Material &t, const Config &c=default_config); std::vector calculate_tof(Projectile p, const Material &t, const Config &c=default_config); /** * calculates TOF of the Projectile in Material * this is used instead of precalculated TOF spline * @return TOF in ns */ double calculate_tof_from_E(Projectile p, double Eout, const Material &t, const Config &c=default_config); /** * returns energy magnification after passing material t */ std::pair w_magnification(Projectile p, double Ein, const Material &t, const Config &c=default_config); class DataPoint; /** * calculates DataPoint for Projectile Material combinatino * it substitute series of calls to calculate_* functions * they are all combined here in 1 single function * it has a perfomance gain to call this function if all splines are to be caclulated */ DataPoint calculate_DataPoint(Projectile p, const Material &t, const Config &c=default_config); bool operator==(const Config &a, const Config&b); } #endif