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glfw/src/context.c

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//========================================================================
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// GLFW 3.2 - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
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// Parses the client API version string and extracts the version number
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//
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static GLFWbool parseVersionString(int* api, int* major, int* minor, int* rev)
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{
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int i;
_GLFWwindow* window;
const char* version;
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const char* prefixes[] =
{
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"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
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};
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*api = GLFW_OPENGL_API;
window = _glfwPlatformGetCurrentContext();
version = (const char*) window->GetString(GL_VERSION);
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if (!version)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve context version string");
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return GLFW_FALSE;
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}
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for (i = 0; prefixes[i]; i++)
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{
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const size_t length = strlen(prefixes[i]);
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if (strncmp(version, prefixes[i], length) == 0)
{
version += length;
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*api = GLFW_OPENGL_ES_API;
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break;
}
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}
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if (!sscanf(version, "%d.%d.%d", major, minor, rev))
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{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in context version string");
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return GLFW_FALSE;
}
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
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{
if (ctxconfig->api != GLFW_OPENGL_API &&
ctxconfig->api != GLFW_OPENGL_ES_API)
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{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid client API");
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return GLFW_FALSE;
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}
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if (ctxconfig->api == GLFW_OPENGL_API)
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{
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
(ctxconfig->major == 1 && ctxconfig->minor > 5) ||
(ctxconfig->major == 2 && ctxconfig->minor > 1) ||
(ctxconfig->major == 3 && ctxconfig->minor > 3))
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{
// OpenGL 1.0 is the smallest valid version
// OpenGL 1.x series ended with version 1.5
// OpenGL 2.x series ended with version 2.1
// OpenGL 3.x series ended with version 3.3
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// For now, let everything else through
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_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL version %i.%i",
ctxconfig->major, ctxconfig->minor);
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return GLFW_FALSE;
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}
if (ctxconfig->profile)
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{
if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
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{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid OpenGL profile");
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return GLFW_FALSE;
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}
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if (ctxconfig->major <= 2 ||
(ctxconfig->major == 3 && ctxconfig->minor < 2))
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{
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
_glfwInputError(GLFW_INVALID_VALUE,
"Context profiles are only defined for OpenGL version 3.2 and above");
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return GLFW_FALSE;
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}
}
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if (ctxconfig->forward && ctxconfig->major <= 2)
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{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwInputError(GLFW_INVALID_VALUE,
"Forward-compatibility is only defined for OpenGL version 3.0 and above");
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return GLFW_FALSE;
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}
}
else if (ctxconfig->api == GLFW_OPENGL_ES_API)
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{
if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
(ctxconfig->major == 1 && ctxconfig->minor > 1) ||
(ctxconfig->major == 2 && ctxconfig->minor > 0))
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{
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// OpenGL ES 1.0 is the smallest valid version
// OpenGL ES 1.x series ended with version 1.1
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// OpenGL ES 2.x series ended with version 2.0
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// For now, let everything else through
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_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL ES version %i.%i",
ctxconfig->major, ctxconfig->minor);
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return GLFW_FALSE;
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}
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}
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if (ctxconfig->robustness)
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{
if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
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{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context robustness mode");
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return GLFW_FALSE;
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}
}
if (ctxconfig->release)
{
if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context release behavior");
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return GLFW_FALSE;
}
}
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return GLFW_TRUE;
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}
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count)
{
unsigned int i;
unsigned int missing, leastMissing = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
unsigned int extraDiff, leastExtraDiff = UINT_MAX;
const _GLFWfbconfig* current;
const _GLFWfbconfig* closest = NULL;
for (i = 0; i < count; i++)
{
current = alternatives + i;
if (desired->stereo > 0 && current->stereo == 0)
{
// Stereo is a hard constraint
continue;
}
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if (desired->doublebuffer != current->doublebuffer)
{
// Double buffering is a hard constraint
continue;
}
// Count number of missing buffers
{
missing = 0;
if (desired->alphaBits > 0 && current->alphaBits == 0)
missing++;
if (desired->depthBits > 0 && current->depthBits == 0)
missing++;
if (desired->stencilBits > 0 && current->stencilBits == 0)
missing++;
if (desired->auxBuffers > 0 &&
current->auxBuffers < desired->auxBuffers)
{
missing += desired->auxBuffers - current->auxBuffers;
}
if (desired->samples > 0 && current->samples == 0)
{
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing++;
}
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
{
colorDiff = 0;
if (desired->redBits != GLFW_DONT_CARE)
{
colorDiff += (desired->redBits - current->redBits) *
(desired->redBits - current->redBits);
}
if (desired->greenBits != GLFW_DONT_CARE)
{
colorDiff += (desired->greenBits - current->greenBits) *
(desired->greenBits - current->greenBits);
}
if (desired->blueBits != GLFW_DONT_CARE)
{
colorDiff += (desired->blueBits - current->blueBits) *
(desired->blueBits - current->blueBits);
}
}
// Calculate non-color channel size difference value
{
extraDiff = 0;
if (desired->alphaBits != GLFW_DONT_CARE)
{
extraDiff += (desired->alphaBits - current->alphaBits) *
(desired->alphaBits - current->alphaBits);
}
if (desired->depthBits != GLFW_DONT_CARE)
{
extraDiff += (desired->depthBits - current->depthBits) *
(desired->depthBits - current->depthBits);
}
if (desired->stencilBits != GLFW_DONT_CARE)
{
extraDiff += (desired->stencilBits - current->stencilBits) *
(desired->stencilBits - current->stencilBits);
}
if (desired->accumRedBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumRedBits - current->accumRedBits) *
(desired->accumRedBits - current->accumRedBits);
}
if (desired->accumGreenBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
(desired->accumGreenBits - current->accumGreenBits);
}
if (desired->accumBlueBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
(desired->accumBlueBits - current->accumBlueBits);
}
if (desired->accumAlphaBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
(desired->accumAlphaBits - current->accumAlphaBits);
}
if (desired->samples != GLFW_DONT_CARE)
{
extraDiff += (desired->samples - current->samples) *
(desired->samples - current->samples);
}
if (desired->sRGB && !current->sRGB)
extraDiff++;
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if (missing < leastMissing)
closest = current;
else if (missing == leastMissing)
{
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
{
closest = current;
}
}
if (current == closest)
{
leastMissing = missing;
leastColorDiff = colorDiff;
leastExtraDiff = extraDiff;
}
}
return closest;
}
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GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
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{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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window->GetIntegerv = (PFNGLGETINTEGERVPROC) glfwGetProcAddress("glGetIntegerv");
window->GetString = (PFNGLGETSTRINGPROC) glfwGetProcAddress("glGetString");
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if (!parseVersionString(&window->context.api,
&window->context.major,
&window->context.minor,
&window->context.revision))
{
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return GLFW_FALSE;
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}
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if (window->context.major >= 3)
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{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken");
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return GLFW_FALSE;
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}
}
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if (window->context.api == GLFW_OPENGL_API)
{
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// Read back context flags (OpenGL 3.0 and above)
if (window->context.major >= 3)
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{
GLint flags;
window->GetIntegerv(GL_CONTEXT_FLAGS, &flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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window->context.forward = GLFW_TRUE;
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
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window->context.debug = GLFW_TRUE;
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
ctxconfig->debug)
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{
// HACK: This is a workaround for older drivers (pre KHR_debug)
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// not setting the debug bit in the context flags for
// debug contexts
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window->context.debug = GLFW_TRUE;
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}
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}
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// Read back OpenGL context profile (OpenGL 3.2 and above)
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if (window->context.major >= 4 ||
(window->context.major == 3 && window->context.minor >= 2))
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{
GLint mask;
window->GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
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else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_CORE_PROFILE;
else if (glfwExtensionSupported("GL_ARB_compatibility"))
{
// HACK: This is a workaround for the compatibility profile bit
// not being set in the context flags if an OpenGL 3.2+
// context was created without having requested a specific
// version
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
}
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}
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// Read back robustness strategy
if (glfwExtensionSupported("GL_ARB_robustness"))
{
// NOTE: We avoid using the context flags for detection, as they are
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// only present from 3.0 while the extension applies from 1.1
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GLint strategy;
window->GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
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else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
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}
}
else
{
// Read back robustness strategy
if (glfwExtensionSupported("GL_EXT_robustness"))
{
// NOTE: The values of these constants match those of the OpenGL ARB
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// one, so we can reuse them here
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GLint strategy;
window->GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
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else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
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}
}
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
{
GLint behavior;
window->GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
if (behavior == GL_NONE)
window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
}
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// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
{
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) glfwGetProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
}
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return GLFW_TRUE;
}
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GLFWbool _glfwIsValidContext(const _GLFWctxconfig* ctxconfig)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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if (window->context.major < ctxconfig->major ||
(window->context.major == ctxconfig->major &&
window->context.minor < ctxconfig->minor))
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{
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// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
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// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
_glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL);
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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}
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int _glfwStringInExtensionString(const char* string, const char* extensions)
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{
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const char* start = extensions;
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for (;;)
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{
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const char* where;
const char* terminator;
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where = strstr(start, string);
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if (!where)
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return GLFW_FALSE;
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terminator = where + strlen(string);
if (where == start || *(where - 1) == ' ')
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{
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if (*terminator == ' ' || *terminator == '\0')
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break;
}
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start = terminator;
}
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
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GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformMakeContextCurrent(window);
}
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWwindow*) _glfwPlatformGetCurrentContext();
}
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
_glfwPlatformSwapBuffers(window);
}
GLFWAPI void glfwSwapInterval(int interval)
{
_GLFW_REQUIRE_INIT();
if (!_glfwPlatformGetCurrentContext())
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
_glfwPlatformSwapInterval(interval);
}
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GLFWAPI int glfwExtensionSupported(const char* extension)
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{
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_GLFWwindow* window;
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_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
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window = _glfwPlatformGetCurrentContext();
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if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
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return GLFW_FALSE;
}
if (*extension == '\0')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
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return GLFW_FALSE;
}
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if (window->context.major >= 3)
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{
int i;
GLint count;
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// Check if extension is in the modern OpenGL extensions string list
window->GetIntegerv(GL_NUM_EXTENSIONS, &count);
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for (i = 0; i < count; i++)
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{
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const char* en = (const char*) window->GetStringi(GL_EXTENSIONS, i);
if (!en)
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{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve extension string %i", i);
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return GLFW_FALSE;
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}
if (strcmp(en, extension) == 0)
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return GLFW_TRUE;
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}
}
else
{
// Check if extension is in the old style OpenGL extensions string
const char* extensions = (const char*) window->GetString(GL_EXTENSIONS);
if (!extensions)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve extension string");
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return GLFW_FALSE;
}
if (_glfwStringInExtensionString(extension, extensions))
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return GLFW_TRUE;
}
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// Check if extension is in the platform-specific string
return _glfwPlatformExtensionSupported(extension);
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}
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
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{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfwPlatformGetCurrentContext())
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
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return NULL;
}
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return _glfwPlatformGetProcAddress(procname);
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}