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glfw/src/iokit_joystick.m

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//========================================================================
// GLFW 3.1 IOKit - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
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//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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#include <unistd.h>
#include <ctype.h>
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#include <mach/mach.h>
#include <mach/mach_error.h>
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#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
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typedef struct
{
IOHIDElementRef elementRef;
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long min;
long max;
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long minReport;
long maxReport;
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} _GLFWjoyelement;
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static void getElementsCFArrayHandler(const void* value, void* parameter);
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// Adds an element to the specified joystick
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//
static void addJoystickElement(_GLFWjoydevice* joystick,
IOHIDElementRef elementRef)
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{
IOHIDElementType elementType;
long usagePage, usage;
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CFMutableArrayRef elementsArray = NULL;
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elementType = IOHIDElementGetType(elementRef);
usagePage = IOHIDElementGetUsagePage(elementRef);
usage = IOHIDElementGetUsage(elementRef);
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if ((elementType != kIOHIDElementTypeInput_Axis) &&
(elementType != kIOHIDElementTypeInput_Button) &&
(elementType != kIOHIDElementTypeInput_Misc))
{
return;
}
switch (usagePage)
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{
case kHIDPage_GenericDesktop:
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{
switch (usage)
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{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
elementsArray = joystick->axisElements;
break;
case kHIDUsage_GD_Hatswitch:
elementsArray = joystick->hatElements;
break;
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}
break;
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}
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case kHIDPage_Button:
elementsArray = joystick->buttonElements;
break;
default:
break;
}
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if (elementsArray)
{
_GLFWjoyelement* element = calloc(1, sizeof(_GLFWjoyelement));
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CFArrayAppendValue(elementsArray, element);
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element->elementRef = elementRef;
element->minReport = IOHIDElementGetLogicalMin(elementRef);
element->maxReport = IOHIDElementGetLogicalMax(elementRef);
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}
}
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// Adds an element to the specified joystick
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//
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static void getElementsCFArrayHandler(const void* value, void* parameter)
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{
if (CFGetTypeID(value) == IOHIDElementGetTypeID())
{
addJoystickElement((_GLFWjoydevice*) parameter,
(IOHIDElementRef) value);
}
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}
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// Returns the value of the specified element of the specified joystick
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//
static long getElementValue(_GLFWjoydevice* joystick, _GLFWjoyelement* element)
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{
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IOReturn result = kIOReturnSuccess;
IOHIDValueRef valueRef;
long value = 0;
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if (joystick && element && joystick->deviceRef)
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{
result = IOHIDDeviceGetValue(joystick->deviceRef,
element->elementRef,
&valueRef);
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if (kIOReturnSuccess == result)
{
value = IOHIDValueGetIntegerValue(valueRef);
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// Record min and max for auto calibration
if (value < element->minReport)
element->minReport = value;
if (value > element->maxReport)
element->maxReport = value;
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}
}
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// Auto user scale
return value;
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}
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// Removes the specified joystick
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//
static void removeJoystick(_GLFWjoydevice* joystick)
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{
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int i;
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if (!joystick->present)
return;
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for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i));
CFArrayRemoveAllValues(joystick->axisElements);
CFRelease(joystick->axisElements);
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for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i));
CFArrayRemoveAllValues(joystick->buttonElements);
CFRelease(joystick->buttonElements);
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for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i));
CFArrayRemoveAllValues(joystick->hatElements);
CFRelease(joystick->hatElements);
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free(joystick->axes);
free(joystick->buttons);
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memset(joystick, 0, sizeof(_GLFWjoydevice));
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}
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// Polls for joystick events and updates GLFW state
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//
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static void pollJoystickEvents(void)
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{
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int joy;
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for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
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CFIndex i;
int buttonIndex = 0;
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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if (!joystick->present)
continue;
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
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{
_GLFWjoyelement* button = (_GLFWjoyelement*)
CFArrayGetValueAtIndex(joystick->buttonElements, i);
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if (getElementValue(joystick, button))
joystick->buttons[buttonIndex++] = GLFW_PRESS;
else
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
}
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
{
_GLFWjoyelement* axis = (_GLFWjoyelement*)
CFArrayGetValueAtIndex(joystick->axisElements, i);
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long value = getElementValue(joystick, axis);
long readScale = axis->maxReport - axis->minReport;
if (readScale == 0)
joystick->axes[i] = value;
else
joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
}
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
{
_GLFWjoyelement* hat = (_GLFWjoyelement*)
CFArrayGetValueAtIndex(joystick->hatElements, i);
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// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
long j, value = getElementValue(joystick, hat);
if (value < 0 || value > 8)
value = 8;
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for (j = 0; j < 4; j++)
{
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if (directions[value] & (1 << j))
joystick->buttons[buttonIndex++] = GLFW_PRESS;
else
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
}
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}
}
}
// Callback for user-initiated joystick addition
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//
static void matchCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef deviceRef)
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{
_GLFWjoydevice* joystick;
int joy;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
joystick = _glfw.iokit_js.devices + joy;
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if (!joystick->present)
continue;
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if (joystick->deviceRef == deviceRef)
return;
}
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
joystick = _glfw.iokit_js.devices + joy;
if (!joystick->present)
break;
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}
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if (joy > GLFW_JOYSTICK_LAST)
return;
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joystick->present = GL_TRUE;
joystick->deviceRef = deviceRef;
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CFStringRef name = IOHIDDeviceGetProperty(deviceRef,
CFSTR(kIOHIDProductKey));
CFStringGetCString(name,
joystick->name,
sizeof(joystick->name),
kCFStringEncodingUTF8);
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joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
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CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,
NULL,
kIOHIDOptionsTypeNone);
CFRange range = { 0, CFArrayGetCount(arrayRef) };
CFArrayApplyFunction(arrayRef,
range,
getElementsCFArrayHandler,
(void*) joystick);
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CFRelease(arrayRef);
joystick->axes = calloc(CFArrayGetCount(joystick->axisElements),
sizeof(float));
joystick->buttons = calloc(CFArrayGetCount(joystick->buttonElements) +
CFArrayGetCount(joystick->hatElements) * 4, 1);
}
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// Callback for user-initiated joystick removal
//
static void removeCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef deviceRef)
{
int joy;
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
if (joystick->deviceRef == deviceRef)
{
removeJoystick(joystick);
break;
}
}
}
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// Creates a dictionary to match against devices with the specified usage page
// and usage
//
static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
long usage)
{
CFMutableDictionaryRef result =
CFDictionaryCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
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if (result)
{
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usagePage);
if (pageRef)
{
CFDictionarySetValue(result,
CFSTR(kIOHIDDeviceUsagePageKey),
pageRef);
CFRelease(pageRef);
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usage);
if (usageRef)
{
CFDictionarySetValue(result,
CFSTR(kIOHIDDeviceUsageKey),
usageRef);
CFRelease(usageRef);
}
}
}
return result;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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// Initialize joystick interface
//
void _glfwInitJoysticks(void)
{
CFMutableArrayRef matchingCFArrayRef;
_glfw.iokit_js.managerRef = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
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matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeArrayCallBacks);
if (matchingCFArrayRef)
{
CFDictionaryRef matchingCFDictRef =
createMatchingDictionary(kHIDPage_GenericDesktop,
kHIDUsage_GD_Joystick);
if (matchingCFDictRef)
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{
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
CFRelease(matchingCFDictRef);
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}
matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop,
kHIDUsage_GD_GamePad);
if (matchingCFDictRef)
{
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
CFRelease(matchingCFDictRef);
}
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matchingCFDictRef =
createMatchingDictionary(kHIDPage_GenericDesktop,
kHIDUsage_GD_MultiAxisController);
if (matchingCFDictRef)
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{
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
CFRelease(matchingCFDictRef);
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}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.iokit_js.managerRef,
matchingCFArrayRef);
CFRelease(matchingCFArrayRef);
}
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IOHIDManagerRegisterDeviceMatchingCallback(_glfw.iokit_js.managerRef,
&matchCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.iokit_js.managerRef,
&removeCallback, NULL);
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IOHIDManagerScheduleWithRunLoop(_glfw.iokit_js.managerRef,
CFRunLoopGetMain(),
kCFRunLoopDefaultMode);
IOHIDManagerOpen(_glfw.iokit_js.managerRef, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached
// joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
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}
// Close all opened joystick handles
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//
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void _glfwTerminateJoysticks(void)
{
int joy;
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for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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removeJoystick(joystick);
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}
CFRelease(_glfw.iokit_js.managerRef);
_glfw.iokit_js.managerRef = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformJoystickPresent(int joy)
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{
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pollJoystickEvents();
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return _glfw.iokit_js.devices[joy].present;
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}
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const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
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{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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pollJoystickEvents();
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if (!joystick->present)
return NULL;
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*count = (int) CFArrayGetCount(joystick->axisElements);
return joystick->axes;
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}
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const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
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{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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pollJoystickEvents();
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if (!joystick->present)
return NULL;
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*count = (int) CFArrayGetCount(joystick->buttonElements) +
(int) CFArrayGetCount(joystick->hatElements) * 4;
return joystick->buttons;
}
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const char* _glfwPlatformGetJoystickName(int joy)
{
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pollJoystickEvents();
return _glfw.iokit_js.devices[joy].name;
}