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/*!
@mainpage notitle
@section main_intro Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
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See @ref news_32 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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@ref quick is a guide for those new to GLFW. It takes you through how to write
a small but complete program. For people coming from GLFW 2, the @ref moving
guide explains what has changed and how to update existing code to use the new
API.
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There are guides for each of the various areas of the API.
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- @ref intro initialization, error handling and high-level design
- @ref window creating and working with windows and framebuffers
- @ref context working with OpenGL and OpenGL ES contexts
- @ref monitor enumerating and working with monitors and video modes
- @ref input receiving events, polling and processing input
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Once you have written a program, see the @ref compile and @ref build guides.
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The [reference documentation](modules.html) provides more detailed information
about specific functions.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
The @ref vulkan guide fills in the gaps for how to use Vulkan with GLFW.
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The @ref rift fills in the gaps for how to use LibOVR with GLFW.
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
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Finally, the @ref compat guide explains what APIs, standards and protocols GLFW
uses and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).
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*/