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/*!
@page rift Oculus Rift guide
@tableofcontents
GLFW has no explicit support for the Oculus Rift, but
This guide requires you to use the [native API](@ref native) and assumes
a certain level of proficiency with system level APIs and the compiler
toolchain.
@section rift_init Initializing libOVR and GLFW
libOVR needs to be initialized before GLFW. This means calling
`ovr_Initialize`, `ovrHmd_Create` and `ovrHmd_ConfigureTracking` before @ref
glfwInit. Similarly, libOVR must be shut down after GLFW. This means calling
`ovrHmd_Destroy` and `ovr_Shutdown` after @ref glfwTerminate.
@section rift_extend Extend Desktop mode
@subsection rift_extend_detect Detecting a Rift with GLFW
If you have an actual Rift connected to your machine you can deduce which GLFW
monitor it corresponds to. Doing this requires you to use the
[native API](@ref native).
@subsubsection rift_extend_detect_win32 Detecting a Rift on Windows
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The native display device name of a GLFW monitor, as returned by @ref
glfwGetWin32Monitor, corresponds to the display device name of the detected Rift
as stored, in the `DisplayDeviceName` member of `ovrHmdDesc`.
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@code
int i, count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
for (i = 0; i < count; i++)
{
if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0)
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return monitors[i];
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}
@endcode
@subsubsection rift_extend_detect_osx Detecting a Rift on OS X
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The native display ID of a GLFW monitor, as returned by @ref
glfwGetCocoaMonitor, corresponds to the display ID of the detected Rift, as
stored in the `DisplayId` member of `ovrHmdDesc`.
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@code
int i, count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
for (i = 0; i < count; i++)
{
if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId)
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return monitors[i];
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}
@endcode
@subsubsection rift_extend_detect_x11 Detecting a Rift on X11
At the time of writing, the 0.4 Rift SDK does not yet support X11.
@subsection rift_extend_create Creating a window and context
LOL create.
@section rift_direct Direct HMD mode
LOL direct.
*/