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/*!
@page monitor Multi-monitor guide
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@tableofcontents
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@section monitor_objects Monitor objects
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A monitor object represents a currently connected monitor and is represented as
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
application and retain their addresses until the monitors they represent are
disconnected or until the library is [terminated](@ref intro_init_terminate).
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Each monitor has a human-readable name, a current video mode, a list of
supported video modes, a virtual position, an estimated physical size and
a gamma ramp.
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The virtual position of a monitor is in screen coordinates and, together with
the current video mode, describes the viewports that the connected monitors
provide into the virtual desktop that spans them.
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@subsection monitor_monitors Retrieving monitors
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
preferred monitor and is usually the one with global UI elements like task bar
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or menu bar.
@code
GLFWmonitor* primary = glfwGetPrimaryMonitor();
@endcode
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
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The primary monitor is always the first monitor in the returned array.
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@code
int count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
@endcode
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@note Monitors other than the primary monitor may be moved to a different index
in the array if another monitor is disconnected.
@section monitor_properties Monitor properties
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@subsection monitor_modes Video modes
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Although GLFW generally does a good job at selecting a suitable video
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mode for you when you open a full screen window, it is sometimes useful to
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know exactly which modes are available on a certain system. For example,
you may want to present the user with a list of video modes to select
from. To get a list of available video modes, you can use the function
@ref glfwGetVideoModes.
@code
int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
@endcode
To get the current video mode of a monitor call @ref glfwGetVideoMode.
@code
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@endcode
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@subsection monitor_size Physical size
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The physical size in millimetres of a monitor, or an estimation of it, can be
retrieved with @ref glfwGetMonitorPhysicalSize.
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@code
int widthMM, heightMM;
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
@endcode
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This can, for example, be used together with the current video mode to calculate
the DPI of a monitor.
@code
const double dpi = mode->width / (widthMM / 25.4);
@endcode
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@subsection monitor_pos Virtual position
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The position of the monitor on the virtual desktop, in screen coordinates, can
be retrieved with @ref glfwGetMonitorPos.
@code
int xpos, ypos;
glfwGetMonitorPos(monitor, &xpos, &ypos);
@endcode
@subsection monitor_name Human-readable name
The human-readable name of a monitor is returned by @ref glfwGetMonitorName.
It is a regular C string using the UTF-8 encoding.
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@code
const char* name = glfwGetMonitorName(monitor);
@endcode
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@note Monitor names are not guaranteed to be unique. Two monitors of the same
model and make may have the same name. Only the address of a monitor object is
guaranteed to be unique.
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@subsection monitor_gamma Gamma ramp
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The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
@code
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GLFWgammaramp ramp;
unsigned short red[256], green[256], blue[256];
ramp.size = 256;
ramp.red = red;
ramp.green = green;
ramp.blue = blue;
for (i = 0; i < ramp.size; i++)
{
// Fill out gamma ramp arrays as desired
}
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glfwSetGammaRamp(monitor, &ramp);
@endcode
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The gamma ramp data is copied before the function returns, so there is no need
to keep it around once the ramp has been set.
@note It is recommended to use gamma ramps of size 256, as that is the size
supported by virtually all graphics cards on all platforms.
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. The
returned structure and its arrays are allocated and freed by GLFW.
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@code
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
@endcode
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
glfwSetGammaRamp with the resulting ramp.
@code
glfwSetGamma(monitor, 1.0);
@endcode
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*/