1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-23 10:48:51 -05:00
glfw/src/nsgl_context.h

57 lines
1.9 KiB
C
Raw Normal View History

//========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
2016-11-21 10:23:59 -05:00
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
2014-04-08 10:30:11 -04:00
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
2014-09-02 13:42:43 -04:00
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
2014-09-02 13:42:43 -04:00
} _GLFWcontextNSGL;
2014-09-02 13:42:43 -04:00
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
2014-09-02 13:42:43 -04:00
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
2015-12-08 09:10:23 -05:00
CFBundleRef framework;
2013-05-02 10:48:11 -04:00
} _GLFWlibraryNSGL;
2015-12-10 11:10:05 -05:00
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
2015-12-10 11:10:05 -05:00
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);