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glfw/include/GLFW/glfw3.h

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/*************************************************************************
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* GLFW 3.2 - www.glfw.org
* A library for OpenGL, window and input
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*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
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#ifndef _glfw3_h_
#define _glfw3_h_
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#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @defgroup context Context handling
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*
* This is the reference documentation for context related functions. For more
* information, see the @ref context.
*/
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/*! @defgroup init Initialization, version and errors
*
* This is the reference documentation for initialization and termination of
* the library, version management and error handling. For more information,
* see the @ref intro.
*/
/*! @defgroup input Input handling
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*
* This is the reference documentation for input related functions and types.
* For more information, see the @ref input.
*/
/*! @defgroup monitor Monitor handling
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*
* This is the reference documentation for monitor related functions and types.
* For more information, see the @ref monitor.
*/
/*! @defgroup window Window handling
*
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* This is the reference documentation for window related functions and types,
* including creation, deletion and event polling. For more information, see
* the @ref window.
*/
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/*************************************************************************
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* Compiler- and platform-specific preprocessor work
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*************************************************************************/
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/* If we are we on Windows, we want a single define for it.
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*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
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#define _WIN32
#endif /* _WIN32 */
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/* It is customary to use APIENTRY for OpenGL function pointer declarations on
* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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*/
#ifndef APIENTRY
#ifdef _WIN32
#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#endif /* APIENTRY */
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/* Some Windows OpenGL headers need this.
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*/
#if !defined(WINGDIAPI) && defined(_WIN32)
#define WINGDIAPI __declspec(dllimport)
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#define GLFW_WINGDIAPI_DEFINED
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#endif /* WINGDIAPI */
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/* Some Windows GLU headers need this.
*/
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#if !defined(CALLBACK) && defined(_WIN32)
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#define CALLBACK __stdcall
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#define GLFW_CALLBACK_DEFINED
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#endif /* CALLBACK */
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/* Most Windows GLU headers need wchar_t.
* The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
*/
#if !defined(GLFW_INCLUDE_NONE)
#include <stddef.h>
#endif
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/* Include the chosen client API headers.
*/
#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif
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#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
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#include <OpenGL/gl.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else
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#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h>
#endif
#elif defined(GLFW_INCLUDE_ES2)
#include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES3)
#include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
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#elif defined(GLFW_INCLUDE_ES31)
#include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
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#elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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/* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
* configuration header when compiling the DLL version of the library.
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*/
#error "You may not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
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#endif
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/* GLFWAPI is used to declare public API functions for export
* from the DLL / shared library / dynamic library.
*/
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
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/* We are building GLFW as a Win32 DLL */
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#define GLFWAPI __declspec(dllexport)
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#elif defined(_WIN32) && defined(GLFW_DLL)
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/* We are calling GLFW as a Win32 DLL */
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#define GLFWAPI __declspec(dllimport)
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
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/* We are building GLFW as a shared / dynamic library */
#define GLFWAPI __attribute__((visibility("default")))
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#else
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/* We are building or calling GLFW as a static library */
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#define GLFWAPI
#endif
/*************************************************************************
* GLFW API tokens
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*************************************************************************/
/*! @name GLFW version macros
* @{ */
/*! @brief The major version number of the GLFW library.
*
* This is incremented when the API is changed in non-compatible ways.
* @ingroup init
*/
#define GLFW_VERSION_MAJOR 3
/*! @brief The minor version number of the GLFW library.
*
* This is incremented when features are added to the API but it remains
* backward-compatible.
* @ingroup init
*/
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#define GLFW_VERSION_MINOR 2
/*! @brief The revision number of the GLFW library.
*
* This is incremented when a bug fix release is made that does not contain any
* API changes.
* @ingroup init
*/
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#define GLFW_VERSION_REVISION 0
/*! @} */
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/*! @name Boolean values
* @{ */
/*! @brief One.
*
* One. Seriously. You don't _need_ to use this symbol in your code. It's
* just semantic sugar for the number 1. You can use `1` or `true` or `_True`
* or `GL_TRUE` or whatever you want.
*/
#define GLFW_TRUE 1
/*! @brief Zero.
*
* Zero. Seriously. You don't _need_ to use this symbol in your code. It's
* just just semantic sugar for the number 0. You can use `0` or `false` or
* `_False` or `GL_FALSE` or whatever you want.
*/
#define GLFW_FALSE 0
/*! @} */
/*! @name Key and button actions
* @{ */
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/*! @brief The key or mouse button was released.
*
* The key or mouse button was released.
*
* @ingroup input
*/
#define GLFW_RELEASE 0
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/*! @brief The key or mouse button was pressed.
*
* The key or mouse button was pressed.
*
* @ingroup input
*/
#define GLFW_PRESS 1
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/*! @brief The key was held down until it repeated.
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*
* The key was held down until it repeated.
*
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* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
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/*! @defgroup keys Keyboard keys
*
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* See [key input](@ref input_key) for how these are used.
*
* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
* put in the 256+ range).
*
* The naming of the key codes follow these rules:
* - The US keyboard layout is used
* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
* "3", etc.)
* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
* correspond to the Unicode standard (usually for brevity)
* - Keys that lack a clear US mapping are named "WORLD_x"
* - For non-printable keys, custom names are used (e.g. "F4",
* "BACKSPACE", etc.)
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*
* @ingroup input
* @{
*/
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/* The unknown key */
#define GLFW_KEY_UNKNOWN -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
#define GLFW_KEY_COMMA 44 /* , */
#define GLFW_KEY_MINUS 45 /* - */
#define GLFW_KEY_PERIOD 46 /* . */
#define GLFW_KEY_SLASH 47 /* / */
#define GLFW_KEY_0 48
#define GLFW_KEY_1 49
#define GLFW_KEY_2 50
#define GLFW_KEY_3 51
#define GLFW_KEY_4 52
#define GLFW_KEY_5 53
#define GLFW_KEY_6 54
#define GLFW_KEY_7 55
#define GLFW_KEY_8 56
#define GLFW_KEY_9 57
#define GLFW_KEY_SEMICOLON 59 /* ; */
#define GLFW_KEY_EQUAL 61 /* = */
#define GLFW_KEY_A 65
#define GLFW_KEY_B 66
#define GLFW_KEY_C 67
#define GLFW_KEY_D 68
#define GLFW_KEY_E 69
#define GLFW_KEY_F 70
#define GLFW_KEY_G 71
#define GLFW_KEY_H 72
#define GLFW_KEY_I 73
#define GLFW_KEY_J 74
#define GLFW_KEY_K 75
#define GLFW_KEY_L 76
#define GLFW_KEY_M 77
#define GLFW_KEY_N 78
#define GLFW_KEY_O 79
#define GLFW_KEY_P 80
#define GLFW_KEY_Q 81
#define GLFW_KEY_R 82
#define GLFW_KEY_S 83
#define GLFW_KEY_T 84
#define GLFW_KEY_U 85
#define GLFW_KEY_V 86
#define GLFW_KEY_W 87
#define GLFW_KEY_X 88
#define GLFW_KEY_Y 89
#define GLFW_KEY_Z 90
#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
#define GLFW_KEY_BACKSLASH 92 /* \ */
#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
/* Function keys */
#define GLFW_KEY_ESCAPE 256
#define GLFW_KEY_ENTER 257
#define GLFW_KEY_TAB 258
#define GLFW_KEY_BACKSPACE 259
#define GLFW_KEY_INSERT 260
#define GLFW_KEY_DELETE 261
#define GLFW_KEY_RIGHT 262
#define GLFW_KEY_LEFT 263
#define GLFW_KEY_DOWN 264
#define GLFW_KEY_UP 265
#define GLFW_KEY_PAGE_UP 266
#define GLFW_KEY_PAGE_DOWN 267
#define GLFW_KEY_HOME 268
#define GLFW_KEY_END 269
#define GLFW_KEY_CAPS_LOCK 280
#define GLFW_KEY_SCROLL_LOCK 281
#define GLFW_KEY_NUM_LOCK 282
#define GLFW_KEY_PRINT_SCREEN 283
#define GLFW_KEY_PAUSE 284
#define GLFW_KEY_F1 290
#define GLFW_KEY_F2 291
#define GLFW_KEY_F3 292
#define GLFW_KEY_F4 293
#define GLFW_KEY_F5 294
#define GLFW_KEY_F6 295
#define GLFW_KEY_F7 296
#define GLFW_KEY_F8 297
#define GLFW_KEY_F9 298
#define GLFW_KEY_F10 299
#define GLFW_KEY_F11 300
#define GLFW_KEY_F12 301
#define GLFW_KEY_F13 302
#define GLFW_KEY_F14 303
#define GLFW_KEY_F15 304
#define GLFW_KEY_F16 305
#define GLFW_KEY_F17 306
#define GLFW_KEY_F18 307
#define GLFW_KEY_F19 308
#define GLFW_KEY_F20 309
#define GLFW_KEY_F21 310
#define GLFW_KEY_F22 311
#define GLFW_KEY_F23 312
#define GLFW_KEY_F24 313
#define GLFW_KEY_F25 314
#define GLFW_KEY_KP_0 320
#define GLFW_KEY_KP_1 321
#define GLFW_KEY_KP_2 322
#define GLFW_KEY_KP_3 323
#define GLFW_KEY_KP_4 324
#define GLFW_KEY_KP_5 325
#define GLFW_KEY_KP_6 326
#define GLFW_KEY_KP_7 327
#define GLFW_KEY_KP_8 328
#define GLFW_KEY_KP_9 329
#define GLFW_KEY_KP_DECIMAL 330
#define GLFW_KEY_KP_DIVIDE 331
#define GLFW_KEY_KP_MULTIPLY 332
#define GLFW_KEY_KP_SUBTRACT 333
#define GLFW_KEY_KP_ADD 334
#define GLFW_KEY_KP_ENTER 335
#define GLFW_KEY_KP_EQUAL 336
#define GLFW_KEY_LEFT_SHIFT 340
#define GLFW_KEY_LEFT_CONTROL 341
#define GLFW_KEY_LEFT_ALT 342
#define GLFW_KEY_LEFT_SUPER 343
#define GLFW_KEY_RIGHT_SHIFT 344
#define GLFW_KEY_RIGHT_CONTROL 345
#define GLFW_KEY_RIGHT_ALT 346
#define GLFW_KEY_RIGHT_SUPER 347
#define GLFW_KEY_MENU 348
#define GLFW_KEY_LAST GLFW_KEY_MENU
/*! @} */
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/*! @defgroup mods Modifier key flags
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*
* See [key input](@ref input_key) for how these are used.
*
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* @ingroup input
* @{ */
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/*! @brief If this bit is set one or more Shift keys were held down.
*/
#define GLFW_MOD_SHIFT 0x0001
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/*! @brief If this bit is set one or more Control keys were held down.
*/
#define GLFW_MOD_CONTROL 0x0002
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/*! @brief If this bit is set one or more Alt keys were held down.
*/
#define GLFW_MOD_ALT 0x0004
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/*! @brief If this bit is set one or more Super keys were held down.
*/
#define GLFW_MOD_SUPER 0x0008
/*! @} */
/*! @defgroup buttons Mouse buttons
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*
* See [mouse button input](@ref input_mouse_button) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/*! @} */
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/*! @defgroup joysticks Joysticks
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*
* See [joystick input](@ref joystick) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*! @} */
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/*! @defgroup errors Error codes
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*
* See [error handling](@ref error_handling) for how these are used.
*
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* @ingroup init
* @{ */
/*! @brief GLFW has not been initialized.
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*
* This occurs if a GLFW function was called that may not be called unless the
* library is [initialized](@ref intro_init).
*
* @par Analysis
* Application programmer error. Initialize GLFW before calling any function
* that requires initialization.
*/
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#define GLFW_NOT_INITIALIZED 0x00010001
/*! @brief No context is current for this thread.
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*
* This occurs if a GLFW function was called that needs and operates on the
* current OpenGL or OpenGL ES context but no context is current on the calling
* thread. One such function is @ref glfwSwapInterval.
*
* @par Analysis
* Application programmer error. Ensure a context is current before calling
* functions that require a current context.
*/
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#define GLFW_NO_CURRENT_CONTEXT 0x00010002
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/*! @brief One of the arguments to the function was an invalid enum value.
*
* One of the arguments to the function was an invalid enum value, for example
* requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
* glfwGetWindowAttrib.
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*
* @par Analysis
* Application programmer error. Fix the offending call.
*/
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#define GLFW_INVALID_ENUM 0x00010003
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/*! @brief One of the arguments to the function was an invalid value.
*
* One of the arguments to the function was an invalid value, for example
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
*
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
*
* @par Analysis
* Application programmer error. Fix the offending call.
*/
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#define GLFW_INVALID_VALUE 0x00010004
/*! @brief A memory allocation failed.
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*
* A memory allocation failed.
*
* @par Analysis
* A bug in GLFW or the underlying operating system. Report the bug to our
* [issue tracker](https://github.com/glfw/glfw/issues).
*/
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#define GLFW_OUT_OF_MEMORY 0x00010005
/*! @brief GLFW could not find support for the requested client API on the
* system.
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*
* GLFW could not find support for the requested client API on the system. If
* emitted by functions other than @ref glfwCreateWindow, no supported client
* API was found.
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*
* @par Analysis
* The installed graphics driver does not support the requested client API, or
* does not support it via the chosen context creation backend. Below are
* a few examples.
*
* @par
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
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* supports OpenGL ES via EGL, while Nvidia and Intel only support it via
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* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
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* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
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* driver.
*/
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#define GLFW_API_UNAVAILABLE 0x00010006
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/*! @brief The requested OpenGL or OpenGL ES version is not available.
*
* The requested OpenGL or OpenGL ES version (including any requested context
* or framebuffer hints) is not available on this machine.
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*
* @par Analysis
* The machine does not support your requirements. If your application is
* sufficiently flexible, downgrade your requirements and try again.
* Otherwise, inform the user that their machine does not match your
* requirements.
*
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* @par
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
* comes out before the 4.x series gets that far, also fail with this error and
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
* will exist.
*/
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#define GLFW_VERSION_UNAVAILABLE 0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
* more specific categories.
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*
* A platform-specific error occurred that does not match any of the more
* specific categories.
*
* @par Analysis
* A bug or configuration error in GLFW, the underlying operating system or
* its drivers, or a lack of required resources. Report the issue to our
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* [issue tracker](https://github.com/glfw/glfw/issues).
*/
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#define GLFW_PLATFORM_ERROR 0x00010008
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/*! @brief The requested format is not supported or available.
*
* If emitted during window creation, the requested pixel format is not
* supported.
*
* If emitted when querying the clipboard, the contents of the clipboard could
* not be converted to the requested format.
*
* @par Analysis
* If emitted during window creation, one or more
* [hard constraints](@ref window_hints_hard) did not match any of the
* available pixel formats. If your application is sufficiently flexible,
* downgrade your requirements and try again. Otherwise, inform the user that
* their machine does not match your requirements.
*
* @par
* If emitted when querying the clipboard, ignore the error or report it to
* the user, as appropriate.
*/
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#define GLFW_FORMAT_UNAVAILABLE 0x00010009
/*! @} */
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#define GLFW_FOCUSED 0x00020001
#define GLFW_ICONIFIED 0x00020002
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#define GLFW_RESIZABLE 0x00020003
#define GLFW_VISIBLE 0x00020004
#define GLFW_DECORATED 0x00020005
#define GLFW_AUTO_ICONIFY 0x00020006
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#define GLFW_FLOATING 0x00020007
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#define GLFW_RED_BITS 0x00021001
#define GLFW_GREEN_BITS 0x00021002
#define GLFW_BLUE_BITS 0x00021003
#define GLFW_ALPHA_BITS 0x00021004
#define GLFW_DEPTH_BITS 0x00021005
#define GLFW_STENCIL_BITS 0x00021006
#define GLFW_ACCUM_RED_BITS 0x00021007
#define GLFW_ACCUM_GREEN_BITS 0x00021008
#define GLFW_ACCUM_BLUE_BITS 0x00021009
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_STEREO 0x0002100C
#define GLFW_SAMPLES 0x0002100D
#define GLFW_SRGB_CAPABLE 0x0002100E
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#define GLFW_REFRESH_RATE 0x0002100F
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#define GLFW_DOUBLEBUFFER 0x00021010
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#define GLFW_CLIENT_API 0x00022001
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
#define GLFW_CONTEXT_REVISION 0x00022004
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
#define GLFW_OPENGL_PROFILE 0x00022008
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
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#define GLFW_OPENGL_API 0x00030001
#define GLFW_OPENGL_ES_API 0x00030002
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#define GLFW_NO_ROBUSTNESS 0
#define GLFW_NO_RESET_NOTIFICATION 0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
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#define GLFW_OPENGL_ANY_PROFILE 0
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#define GLFW_OPENGL_CORE_PROFILE 0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
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#define GLFW_CURSOR 0x00033001
#define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
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#define GLFW_TOUCH 0x00030004
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#define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002
#define GLFW_CURSOR_DISABLED 0x00034003
#define GLFW_ANY_RELEASE_BEHAVIOR 0
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
/*! @defgroup shapes Standard cursor shapes
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*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
*
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
*
* The crosshair shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
*
* The hand shape.
*/
#define GLFW_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize arrow shape.
*
* The horizontal resize arrow shape.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
*
* The vertical resize arrow shape.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
/*! @} */
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#define GLFW_CONNECTED 0x00040001
#define GLFW_DISCONNECTED 0x00040002
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#define GLFW_DONT_CARE -1
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/*************************************************************************
* GLFW API types
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*************************************************************************/
/*! @brief Client API function pointer type.
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*
* Generic function pointer used for returning client API function pointers
* without forcing a cast from a regular pointer.
*
* @ingroup context
*/
typedef void (*GLFWglproc)(void);
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/*! @brief Opaque monitor object.
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*
* Opaque monitor object.
*
* @ingroup monitor
*/
typedef struct GLFWmonitor GLFWmonitor;
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/*! @brief Opaque window object.
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*
* Opaque window object.
*
* @ingroup window
*/
typedef struct GLFWwindow GLFWwindow;
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/*! @brief Opaque cursor object.
*
* Opaque cursor object.
*
* @ingroup cursor
*/
typedef struct GLFWcursor GLFWcursor;
/*! @brief The function signature for error callbacks.
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*
* This is the function signature for error callback functions.
*
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* @param[in] error An [error code](@ref errors).
* @param[in] description A UTF-8 encoded string describing the error.
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*
* @sa glfwSetErrorCallback
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*
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* @ingroup init
*/
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typedef void (* GLFWerrorfun)(int,const char*);
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/*! @brief The function signature for window position callbacks.
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*
* This is the function signature for window position callback functions.
*
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* @param[in] window The window that was moved.
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* @param[in] xpos The new x-coordinate, in screen coordinates, of the
* upper-left corner of the client area of the window.
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
* upper-left corner of the client area of the window.
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*
* @sa glfwSetWindowPosCallback
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*
* @ingroup window
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*/
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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/*! @brief The function signature for window resize callbacks.
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*
* This is the function signature for window size callback functions.
*
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* @param[in] window The window that was resized.
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* @param[in] width The new width, in screen coordinates, of the window.
* @param[in] height The new height, in screen coordinates, of the window.
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*
* @sa glfwSetWindowSizeCallback
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*
* @ingroup window
*/
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for window close callbacks.
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*
* This is the function signature for window close callback functions.
*
* @param[in] window The window that the user attempted to close.
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*
* @sa glfwSetWindowCloseCallback
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*
* @ingroup window
*/
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
/*! @brief The function signature for window content refresh callbacks.
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*
* This is the function signature for window refresh callback functions.
*
* @param[in] window The window whose content needs to be refreshed.
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*
* @sa glfwSetWindowRefreshCallback
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*
* @ingroup window
*/
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
/*! @brief The function signature for window focus/defocus callbacks.
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*
* This is the function signature for window focus callback functions.
*
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* @param[in] window The window that gained or lost input focus.
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* @param[in] focused `GLFW_TRUE` if the window was given input focus, or
* `GLFW_FALSE` if it lost it.
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*
* @sa glfwSetWindowFocusCallback
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*
* @ingroup window
*/
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
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/*! @brief The function signature for window iconify/restore callbacks.
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*
* This is the function signature for window iconify/restore callback
* functions.
*
* @param[in] window The window that was iconified or restored.
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* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
* `GLFW_FALSE` if it was restored.
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*
* @sa glfwSetWindowIconifyCallback
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*
* @ingroup window
*/
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
/*! @brief The function signature for framebuffer resize callbacks.
*
* This is the function signature for framebuffer resize callback
* functions.
*
* @param[in] window The window whose framebuffer was resized.
* @param[in] width The new width, in pixels, of the framebuffer.
* @param[in] height The new height, in pixels, of the framebuffer.
*
* @sa glfwSetFramebufferSizeCallback
*
* @ingroup window
*/
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for mouse button callbacks.
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*
* This is the function signature for mouse button callback functions.
*
* @param[in] window The window that received the event.
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* @param[in] button The [mouse button](@ref buttons) that was pressed or
* released.
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
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* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
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*
* @sa glfwSetMouseButtonCallback
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*
* @ingroup input
*/
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
/*! @brief The function signature for cursor position callbacks.
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*
* This is the function signature for cursor position callback functions.
*
* @param[in] window The window that received the event.
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* @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.
* @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.
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*
* @sa glfwSetCursorPosCallback
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*
* @ingroup input
*/
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typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
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/*! @brief The function signature for cursor enter/leave callbacks.
*
* This is the function signature for cursor enter/leave callback functions.
*
* @param[in] window The window that received the event.
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* @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
* area, or `GLFW_FALSE` if it left it.
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*
* @sa glfwSetCursorEnterCallback
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*
* @ingroup input
*/
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
/*! @brief The function signature for scroll callbacks.
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*
* This is the function signature for scroll callback functions.
*
* @param[in] window The window that received the event.
* @param[in] xoffset The scroll offset along the x-axis.
* @param[in] yoffset The scroll offset along the y-axis.
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*
* @sa glfwSetScrollCallback
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*
* @ingroup input
*/
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
/*! @brief The function signature for keyboard key callbacks.
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*
* This is the function signature for keyboard key callback functions.
*
* @param[in] window The window that received the event.
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* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
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* @param[in] scancode The system-specific scancode of the key.
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* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
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* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
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*
* @sa glfwSetKeyCallback
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*
* @ingroup input
*/
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typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
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*
* This is the function signature for Unicode character callback functions.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
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*
* @sa glfwSetCharCallback
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*
* @ingroup input
*/
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typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief The function signature for Unicode character with modifiers
* callbacks.
*
* This is the function signature for Unicode character with modifiers callback
* functions. It is called for each input character, regardless of what
* modifier keys are held down.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa glfwSetCharModsCallback
*
* @ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
/*! @brief The function signature for file drop callbacks.
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*
* This is the function signature for file drop callbacks.
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*
* @param[in] window The window that received the event.
* @param[in] count The number of dropped files.
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* @param[in] paths The UTF-8 encoded file and/or directory path names.
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*
* @sa glfwSetDropCallback
*
* @ingroup input
*/
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typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
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/*! @brief The function signature for touch start/end callbacks.
* @param[in] window The window that received the event.
* @param[in] touch The touch that started or ended.
* @param[in] action One of @ref GLFW_PRESS or @ref GLFW_RELEASE.
* @ingroup input
*
* @sa glfwSetTouchCallback
*/
typedef void (* GLFWtouchfun)(GLFWwindow*,int,int);
/*! @brief The function signature for touch position callbacks.
* @param[in] window The window that received the event.
* @param[in] touch The touch that moved.
* @param[in] xpos The new x-coordinate of the touch.
* @param[in] ypos The new y-coordinate of the touch.
* @ingroup input
*
* @sa glfwSetTouchPosCallback
*/
typedef void (* GLFWtouchposfun)(GLFWwindow*,int,double,double);
/*! @brief The function signature for monitor configuration callbacks.
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*
* This is the function signature for monitor configuration callback functions.
*
* @param[in] monitor The monitor that was connected or disconnected.
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* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
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*
* @sa glfwSetMonitorCallback
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*
* @ingroup monitor
*/
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
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/*! @brief Video mode type.
*
* This describes a single video mode.
*
* @ingroup monitor
*/
typedef struct GLFWvidmode
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{
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/*! The width, in screen coordinates, of the video mode.
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*/
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int width;
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/*! The height, in screen coordinates, of the video mode.
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*/
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int height;
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/*! The bit depth of the red channel of the video mode.
*/
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int redBits;
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/*! The bit depth of the green channel of the video mode.
*/
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int greenBits;
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/*! The bit depth of the blue channel of the video mode.
*/
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int blueBits;
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/*! The refresh rate, in Hz, of the video mode.
*/
int refreshRate;
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} GLFWvidmode;
/*! @brief Gamma ramp.
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*
* This describes the gamma ramp for a monitor.
*
* @sa glfwGetGammaRamp glfwSetGammaRamp
*
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* @ingroup monitor
*/
typedef struct GLFWgammaramp
{
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/*! An array of value describing the response of the red channel.
*/
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unsigned short* red;
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/*! An array of value describing the response of the green channel.
*/
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unsigned short* green;
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/*! An array of value describing the response of the blue channel.
*/
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unsigned short* blue;
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/*! The number of elements in each array.
*/
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unsigned int size;
} GLFWgammaramp;
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/*! @brief Image data.
*/
typedef struct GLFWimage
{
/*! The width, in pixels, of this image.
*/
int width;
/*! The height, in pixels, of this image.
*/
int height;
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
*/
unsigned char* pixels;
} GLFWimage;
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/*************************************************************************
* GLFW API functions
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*************************************************************************/
/*! @brief Initializes the GLFW library.
*
* This function initializes the GLFW library. Before most GLFW functions can
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* be used, GLFW must be initialized, and before an application terminates GLFW
* should be terminated in order to free any resources allocated during or
* after initialization.
*
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* If this function fails, it calls @ref glfwTerminate before returning. If it
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* succeeds, you should call @ref glfwTerminate before the application exits.
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*
* Additional calls to this function after successful initialization but before
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* termination will return `GLFW_TRUE` immediately.
*
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
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* [error](@ref error_handling) occurred.
*
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* @remarks __OS X:__ This function will change the current directory of the
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* application to the `Contents/Resources` subdirectory of the application's
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* bundle, if present. This can be disabled with a
* [compile-time option](@ref compile_options_osx).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref intro_init
* @sa glfwTerminate
*
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* @since Added in GLFW 1.0.
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*
* @ingroup init
*/
GLFWAPI int glfwInit(void);
/*! @brief Terminates the GLFW library.
*
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* This function destroys all remaining windows and cursors, restores any
* modified gamma ramps and frees any other allocated resources. Once this
* function is called, you must again call @ref glfwInit successfully before
* you will be able to use most GLFW functions.
*
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* If GLFW has been successfully initialized, this function should be called
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* before the application exits. If initialization fails, there is no need to
* call this function, as it is called by @ref glfwInit before it returns
* failure.
*
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* @remarks This function may be called before @ref glfwInit.
*
* @warning No window's context may be current on another thread when this
* function is called.
*
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* @par Reentrancy
* This function may not be called from a callback.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref intro_init
* @sa glfwInit
*
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* @since Added in GLFW 1.0.
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*
* @ingroup init
*/
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GLFWAPI void glfwTerminate(void);
/*! @brief Retrieves the version of the GLFW library.
*
* This function retrieves the major, minor and revision numbers of the GLFW
* library. It is intended for when you are using GLFW as a shared library and
* want to ensure that you are using the minimum required version.
*
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* Any or all of the version arguments may be `NULL`. This function always
* succeeds.
*
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* @param[out] major Where to store the major version number, or `NULL`.
* @param[out] minor Where to store the minor version number, or `NULL`.
* @param[out] rev Where to store the revision number, or `NULL`.
*
* @remarks This function may be called before @ref glfwInit.
*
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* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref intro_version
* @sa glfwGetVersionString
*
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* @since Added in GLFW 1.0.
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*
* @ingroup init
*/
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/*! @brief Returns a string describing the compile-time configuration.
*
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* This function returns the compile-time generated
* [version string](@ref intro_version_string) of the GLFW library binary. It
* describes the version, platform, compiler and any platform-specific
* compile-time options.
*
* __Do not use the version string__ to parse the GLFW library version. The
* @ref glfwGetVersion function already provides the version of the running
* library binary.
*
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* This function always succeeds.
*
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* @return The GLFW version string.
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*
* @remarks This function may be called before @ref glfwInit.
*
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* @par Pointer Lifetime
* The returned string is static and compile-time generated.
*
* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref intro_version
* @sa glfwGetVersion
*
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* @since Added in GLFW 3.0.
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*
* @ingroup init
*/
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GLFWAPI const char* glfwGetVersionString(void);
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/*! @brief Sets the error callback.
*
* This function sets the error callback, which is called with an error code
* and a human-readable description each time a GLFW error occurs.
*
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* The error callback is called on the thread where the error occurred. If you
* are using GLFW from multiple threads, your error callback needs to be
* written accordingly.
*
* Because the description string may have been generated specifically for that
* error, it is not guaranteed to be valid after the callback has returned. If
* you wish to use it after the callback returns, you need to make a copy.
*
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* Once set, the error callback remains set even after the library has been
* terminated.
*
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set.
*
* @remarks This function may be called before @ref glfwInit.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref error_handling
*
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* @since Added in GLFW 3.0.
*
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* @ingroup init
*/
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
/*! @brief Returns the currently connected monitors.
*
* This function returns an array of handles for all currently connected
* monitors. The primary monitor is always first in the returned array. If no
* monitors were found, this function returns `NULL`.
*
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* @param[out] count Where to store the number of monitors in the returned
* array. This is set to zero if an error occurred.
* @return An array of monitor handles, or `NULL` if no monitors were found or
* if an [error](@ref error_handling) occurred.
*
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* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
* yourself. It is guaranteed to be valid only until the monitor configuration
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* changes or the library is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
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*
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* @sa @ref monitor_monitors
* @sa @ref monitor_event
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* @sa glfwGetPrimaryMonitor
*
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* @since Added in GLFW 3.0.
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*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
/*! @brief Returns the primary monitor.
*
* This function returns the primary monitor. This is usually the monitor
* where elements like the task bar or global menu bar are located.
*
* @return The primary monitor, or `NULL` if no monitors were found or if an
* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @remarks The primary monitor is always first in the array returned by @ref
* glfwGetMonitors.
*
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* @sa @ref monitor_monitors
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* @sa glfwGetMonitors
*
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* @since Added in GLFW 3.0.
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*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the specified monitor.
*
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* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
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* @param[in] monitor The monitor to query.
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* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_properties
*
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* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Returns the physical size of the monitor.
*
* This function returns the size, in millimetres, of the display area of the
* specified monitor.
*
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* Some systems do not provide accurate monitor size information, either
* because the monitor
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
* data is incorrect or because the driver does not report it accurately.
*
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* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] widthMM Where to store the width, in millimetres, of the
* monitor's display area, or `NULL`.
* @param[out] heightMM Where to store the height, in millimetres, of the
* monitor's display area, or `NULL`.
*
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* @remarks __Windows:__ The OS calculates the returned physical size from the
* current resolution and system DPI instead of querying the monitor EDID data.
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*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_properties
*
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* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Returns the name of the specified monitor.
*
* This function returns a human-readable name, encoded as UTF-8, of the
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* specified monitor. The name typically reflects the make and model of the
* monitor and is not guaranteed to be unique among the connected monitors.
*
* @param[in] monitor The monitor to query.
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* @return The UTF-8 encoded name of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned string is allocated and freed by GLFW. You should not free it
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* yourself. It is valid until the specified monitor is disconnected or the
* library is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref monitor_properties
*
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* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
/*! @brief Sets the monitor configuration callback.
*
* This function sets the monitor configuration callback, or removes the
* currently set callback. This is called when a monitor is connected to or
* disconnected from the system.
*
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @bug __X11:__ This callback is not yet called on monitor configuration
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* changes.
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*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_event
*
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* @since Added in GLFW 3.0.
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*
* @ingroup monitor
*/
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
/*! @brief Returns the available video modes for the specified monitor.
*
* This function returns an array of all video modes supported by the specified
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* monitor. The returned array is sorted in ascending order, first by color
* bit depth (the sum of all channel depths) and then by resolution area (the
* product of width and height).
*
* @param[in] monitor The monitor to query.
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* @param[out] count Where to store the number of video modes in the returned
* array. This is set to zero if an error occurred.
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* @return An array of video modes, or `NULL` if an
* [error](@ref error_handling) occurred.
*
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* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
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* yourself. It is valid until the specified monitor is disconnected, this
* function is called again for that monitor or the library is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
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*
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* @sa @ref monitor_modes
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* @sa glfwGetVideoMode
*
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* @since Added in GLFW 1.0.
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*
* @par
* __GLFW 3:__ Changed to return an array of modes for a specific monitor.
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*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
/*! @brief Returns the current mode of the specified monitor.
*
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* This function returns the current video mode of the specified monitor. If
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* you have created a full screen window for that monitor, the return value
* will depend on whether that window is iconified.
*
* @param[in] monitor The monitor to query.
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* @return The current mode of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
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*
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* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
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* yourself. It is valid until the specified monitor is disconnected or the
* library is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref monitor_modes
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* @sa glfwGetVideoModes
*
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* @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`.
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*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
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/*! @brief Generates a gamma ramp and sets it for the specified monitor.
*
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* This function generates a 256-element gamma ramp from the specified exponent
* and then calls @ref glfwSetGammaRamp with it. The value must be a finite
* number greater than zero.
*
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* @param[in] monitor The monitor whose gamma ramp to set.
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* @param[in] gamma The desired exponent.
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*
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* @par Thread Safety
* This function may only be called from the main thread.
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*
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* @sa @ref monitor_gamma
*
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* @since Added in GLFW 3.0.
*
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* @ingroup monitor
*/
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GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
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/*! @brief Returns the current gamma ramp for the specified monitor.
*
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* This function returns the current gamma ramp of the specified monitor.
*
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* @param[in] monitor The monitor to query.
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* @return The current gamma ramp, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned structure and its arrays are allocated and freed by GLFW. You
* should not free them yourself. They are valid until the specified monitor
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* is disconnected, this function is called again for that monitor or the
* library is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref monitor_gamma
*
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* @since Added in GLFW 3.0.
*
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* @ingroup monitor
*/
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GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
/*! @brief Sets the current gamma ramp for the specified monitor.
*
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* This function sets the current gamma ramp for the specified monitor. The
* original gamma ramp for that monitor is saved by GLFW the first time this
* function is called and is restored by @ref glfwTerminate.
*
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* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] ramp The gamma ramp to use.
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*
* @remarks Gamma ramp sizes other than 256 are not supported by all platforms
* or graphics hardware.
*
* @remarks __Windows:__ The gamma ramp size must be 256.
*
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* @par Pointer Lifetime
* The specified gamma ramp is copied before this function returns.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_gamma
*
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* @since Added in GLFW 3.0.
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*
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* @ingroup monitor
*/
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GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
/*! @brief Resets all window hints to their default values.
*
* This function resets all window hints to their
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* [default values](@ref window_hints_values).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_hints
* @sa glfwWindowHint
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
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GLFWAPI void glfwDefaultWindowHints(void);
/*! @brief Sets the specified window hint to the desired value.
*
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* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to @ref
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
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* terminated.
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*
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* @param[in] target The [window hint](@ref window_hints) to set.
* @param[in] hint The new value of the window hint.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_hints
* @sa glfwDefaultWindowHints
*
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* @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`.
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*
* @ingroup window
*/
GLFWAPI void glfwWindowHint(int target, int hint);
/*! @brief Creates a window and its associated context.
*
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* This function creates a window and its associated OpenGL or OpenGL ES
* context. Most of the options controlling how the window and its context
* should be created are specified with [window hints](@ref window_hints).
*
* Successful creation does not change which context is current. Before you
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* can use the newly created context, you need to
* [make it current](@ref context_current). For information about the `share`
* parameter, see @ref context_sharing.
*
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* The created window, framebuffer and context may differ from what you
* requested, as not all parameters and hints are
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* [hard constraints](@ref window_hints_hard). This includes the size of the
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* window, especially for full screen windows. To query the actual attributes
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* of the created window, framebuffer and context, see @ref
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
*
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* To create a full screen window, you need to specify the monitor the window
* will cover. If no monitor is specified, windowed mode will be used. Unless
* you have a way for the user to choose a specific monitor, it is recommended
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* that you pick the primary monitor. For more information on how to query
* connected monitors, see @ref monitor_monitors.
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*
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* For full screen windows, the specified size becomes the resolution of the
* window's _desired video mode_. As long as a full screen window has input
* focus, the supported video mode most closely matching the desired video mode
* is set for the specified monitor. For more information about full screen
* windows, including the creation of so called _windowed full screen_ or
* _borderless full screen_ windows, see @ref window_windowed_full_screen.
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*
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* By default, newly created windows use the placement recommended by the
* window system. To create the window at a specific position, make it
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
* it.
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*
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* If a full screen window has input focus, the screensaver is prohibited from
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* starting.
*
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* Window systems put limits on window sizes. Very large or very small window
* dimensions may be overridden by the window system on creation. Check the
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* actual [size](@ref window_size) after creation.
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*
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* The [swap interval](@ref buffer_swap) is not set during window creation and
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* the initial value may vary depending on driver settings and defaults.
*
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* @param[in] width The desired width, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] height The desired height, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] title The initial, UTF-8 encoded window title.
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* @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
* windowed mode.
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* @param[in] share The window whose context to share resources with, or `NULL`
* to not share resources.
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* @return The handle of the created window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
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* @remarks __Windows:__ Window creation will fail if the Microsoft GDI
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* software OpenGL implementation is the only one available.
*
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* @remarks __Windows:__ If the executable has an icon resource named
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* `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
* present, the `IDI_WINLOGO` icon will be used instead.
*
* @remarks __Windows:__ The context to share resources with may not be current
* on any other thread.
*
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* @remarks __OS X:__ The GLFW window has no icon, as it is not a document
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* window, but the dock icon will be the same as the application bundle's icon.
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* For more information on bundles, see the
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
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* @remarks __OS X:__ The first time a window is created the menu bar is
* populated with common commands like Hide, Quit and About. The About entry
* opens a minimal about dialog with information from the application's bundle.
* The menu bar can be disabled with a
* [compile-time option](@ref compile_options_osx).
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*
* @remarks __OS X:__ On OS X 10.10 and later the window frame will not be
* rendered at full resolution on Retina displays unless the
* `NSHighResolutionCapable` key is enabled in the application bundle's
* `Info.plist`. For more information, see
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
* in the Mac Developer Library. The GLFW test and example programs use
* a custom `Info.plist` template for this, which can be found as
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
*
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* @remarks __X11:__ There is no mechanism for setting the window icon yet.
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*
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* @remarks __X11:__ Some window managers will not respect the placement of
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* initially hidden windows.
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*
* @remarks __X11:__ Due to the asynchronous nature of X11, it may take
* a moment for a window to reach its requested state. This means you may not
* be able to query the final size, position or other attributes directly after
* window creation.
*
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* @par Reentrancy
* This function may not be called from a callback.
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*
* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_creation
* @sa glfwDestroyWindow
*
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* @since Added in GLFW 3.0. Replaces `glfwOpenWindow`.
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*
* @ingroup window
*/
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
/*! @brief Destroys the specified window and its context.
*
* This function destroys the specified window and its context. On calling
* this function, no further callbacks will be called for that window.
*
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* If the context of the specified window is current on the main thread, it is
* detached before being destroyed.
*
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* @param[in] window The window to destroy.
*
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* @note The context of the specified window must not be current on any other
* thread when this function is called.
*
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* @par Reentrancy
* This function may not be called from a callback.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_creation
* @sa glfwCreateWindow
*
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* @since Added in GLFW 3.0. Replaces `glfwCloseWindow`.
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*
* @ingroup window
*/
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
/*! @brief Checks the close flag of the specified window.
*
* This function returns the value of the close flag of the specified window.
*
* @param[in] window The window to query.
* @return The value of the close flag.
*
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* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref window_close
*
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* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
/*! @brief Sets the close flag of the specified window.
*
* This function sets the value of the close flag of the specified window.
* This can be used to override the user's attempt to close the window, or
* to signal that it should be closed.
*
* @param[in] window The window whose flag to change.
* @param[in] value The new value.
*
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* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref window_close
*
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* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Sets the title of the specified window.
*
* This function sets the window title, encoded as UTF-8, of the specified
* window.
*
* @param[in] window The window whose title to change.
* @param[in] title The UTF-8 encoded window title.
*
* @remarks __OS X:__ The window title will not be updated until the next time
* you process events.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_title
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
/*! @brief Retrieves the position of the client area of the specified window.
*
* This function retrieves the position, in screen coordinates, of the
* upper-left corner of the client area of the specified window.
*
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* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The window to query.
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* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
* the client area, or `NULL`.
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
* the client area, or `NULL`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_pos
* @sa glfwSetWindowPos
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the client area of the specified window.
*
* This function sets the position, in screen coordinates, of the upper-left
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* corner of the client area of the specified windowed mode window. If the
* window is a full screen window, this function does nothing.
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*
* __Do not use this function__ to move an already visible window unless you
* have very good reasons for doing so, as it will confuse and annoy the user.
*
* The window manager may put limits on what positions are allowed. GLFW
* cannot and should not override these limits.
*
* @param[in] window The window to query.
* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_pos
* @sa glfwGetWindowPos
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
/*! @brief Retrieves the size of the client area of the specified window.
*
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* This function retrieves the size, in screen coordinates, of the client area
* of the specified window. If you wish to retrieve the size of the
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
*
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* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose size to retrieve.
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* @param[out] width Where to store the width, in screen coordinates, of the
* client area, or `NULL`.
* @param[out] height Where to store the height, in screen coordinates, of the
* client area, or `NULL`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_size
* @sa glfwSetWindowSize
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size limits of the specified window.
*
* This function sets the size limits of the client area of the specified
* window. If the window is full screen or not resizable, this function does
* nothing.
*
* The size limits are applied immediately and may cause the window to be
* resized.
*
* @param[in] window The window to set limits for.
* @param[in] minwidth The minimum width, in screen coordinates, of the client
* area, or `GLFW_DONT_CARE`.
* @param[in] minheight The minimum height, in screen coordinates, of the
* client area, or `GLFW_DONT_CARE`.
* @param[in] maxwidth The maximum width, in screen coordinates, of the client
* area, or `GLFW_DONT_CARE`.
* @param[in] maxheight The maximum height, in screen coordinates, of the
* client area, or `GLFW_DONT_CARE`.
*
* @remarks If you set size limits and an aspect ratio that conflict, the
* results are undefined.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_sizelimits
* @sa glfwSetWindowAspectRatio
*
* @since Added in GLFW 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
/*! @brief Sets the aspect ratio of the specified window.
*
* This function sets the required aspect ratio of the client area of the
* specified window. If the window is full screen or not resizable, this
* function does nothing.
*
* The aspect ratio is specified as a numerator and a denominator. For
* example, the common 16:9 aspect ratio is specified as 16 and 9,
* respectively. The denominator may not be zero.
*
* If the numerator and denominator is set to `GLFW_DONT_CARE` then the window
* may be resized to any aspect ratio permitted by the window system and any
* limits set by @ref glfwSetWindowSizeLimits.
*
* The aspect ratio is applied immediately and may cause the window to be
* resized.
*
* @param[in] window The window to set limits for.
* @param[in] numer The numerator of the desired aspect ratio, or
* `GLFW_DONT_CARE`.
* @param[in] denom The denominator of the desired aspect ratio, or
* `GLFW_DONT_CARE`.
*
* @remarks If you set size limits and an aspect ratio that conflict, the
* results are undefined.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_sizelimits
* @sa glfwSetWindowSizeLimits
*
* @since Added in GLFW 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
/*! @brief Sets the size of the client area of the specified window.
*
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* This function sets the size, in screen coordinates, of the client area of
* the specified window.
*
* For full screen windows, this function selects and switches to the resolution
* closest to the specified size, without affecting the window's context. As
* the context is unaffected, the bit depths of the framebuffer remain
* unchanged.
*
* The window manager may put limits on what sizes are allowed. GLFW cannot
* and should not override these limits.
*
* @param[in] window The window to resize.
* @param[in] width The desired width of the specified window.
* @param[in] height The desired height of the specified window.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_size
* @sa glfwGetWindowSize
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
/*! @brief Retrieves the size of the framebuffer of the specified window.
*
* This function retrieves the size, in pixels, of the framebuffer of the
* specified window. If you wish to retrieve the size of the window in screen
* coordinates, see @ref glfwGetWindowSize.
*
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* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose framebuffer to query.
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* @param[out] width Where to store the width, in pixels, of the framebuffer,
* or `NULL`.
* @param[out] height Where to store the height, in pixels, of the framebuffer,
* or `NULL`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_fbsize
* @sa glfwSetFramebufferSizeCallback
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
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/*! @brief Retrieves the size of the frame of the window.
*
* This function retrieves the size, in screen coordinates, of each edge of the
* frame of the specified window. This size includes the title bar, if the
* window has one. The size of the frame may vary depending on the
* [window-related hints](@ref window_hints_wnd) used to create it.
*
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* Because this function retrieves the size of each window frame edge and not
* the offset along a particular coordinate axis, the retrieved values will
* always be zero or positive.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
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* @param[in] window The window whose frame size to query.
* @param[out] left Where to store the size, in screen coordinates, of the left
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* edge of the window frame, or `NULL`.
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* @param[out] top Where to store the size, in screen coordinates, of the top
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* edge of the window frame, or `NULL`.
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* @param[out] right Where to store the size, in screen coordinates, of the
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* right edge of the window frame, or `NULL`.
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* @param[out] bottom Where to store the size, in screen coordinates, of the
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* bottom edge of the window frame, or `NULL`.
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*
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* @par Thread Safety
* This function may only be called from the main thread.
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*
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* @sa @ref window_size
*
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* @since Added in GLFW 3.1.
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*
* @ingroup window
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Iconifies the specified window.
*
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* This function iconifies (minimizes) the specified window if it was
* previously restored. If the window is already iconified, this function does
* nothing.
*
* If the specified window is a full screen window, the original monitor
* resolution is restored until the window is restored.
*
* @param[in] window The window to iconify.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_iconify
* @sa glfwRestoreWindow
*
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* @since Added in GLFW 2.1.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
/*! @brief Restores the specified window.
*
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* This function restores the specified window if it was previously iconified
* (minimized). If the window is already restored, this function does nothing.
*
* If the specified window is a full screen window, the resolution chosen for
* the window is restored on the selected monitor.
*
* @param[in] window The window to restore.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_iconify
* @sa glfwIconifyWindow
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*
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* @since Added in GLFW 2.1.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
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*
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* @ingroup window
*/
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
/*! @brief Makes the specified window visible.
*
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* This function makes the specified window visible if it was previously
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* hidden. If the window is already visible or is in full screen mode, this
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* function does nothing.
*
* @param[in] window The window to make visible.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_hide
* @sa glfwHideWindow
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwShowWindow(GLFWwindow* window);
/*! @brief Hides the specified window.
*
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* This function hides the specified window if it was previously visible. If
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* the window is already hidden or is in full screen mode, this function does
* nothing.
*
* @param[in] window The window to hide.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_hide
* @sa glfwShowWindow
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwHideWindow(GLFWwindow* window);
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/*! @brief Returns the monitor that the window uses for full screen mode.
*
* This function returns the handle of the monitor that the specified window is
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* in full screen on.
*
* @param[in] window The window to query.
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* @return The monitor, or `NULL` if the window is in windowed mode or an error
* occurred.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_monitor
*
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* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
/*! @brief Returns an attribute of the specified window.
*
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* This function returns the value of an attribute of the specified window or
* its OpenGL or OpenGL ES context.
*
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* @param[in] window The window to query.
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* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
* return.
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* @return The value of the attribute, or zero if an
* [error](@ref error_handling) occurred.
*
* @remarks Framebuffer related hints are not window attributes. See @ref
* window_attribs_fb for more information.
*
* @remarks Zero is a valid value for many window and context related
* attributes so you cannot use a return value of zero as an indication of
* errors. However, this function should not fail as long as it is passed
* valid arguments and the library has been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_attribs
*
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* @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and
* `glfwGetGLVersion`.
*
* @ingroup window
*/
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
/*! @brief Sets the user pointer of the specified window.
*
* This function sets the user-defined pointer of the specified window. The
* current value is retained until the window is destroyed. The initial value
* is `NULL`.
*
* @param[in] window The window whose pointer to set.
* @param[in] pointer The new value.
*
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* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
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* @sa @ref window_userptr
* @sa glfwGetWindowUserPointer
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
/*! @brief Returns the user pointer of the specified window.
*
* This function returns the current value of the user-defined pointer of the
* specified window. The initial value is `NULL`.
*
* @param[in] window The window whose pointer to return.
*
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* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
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* @sa @ref window_userptr
* @sa glfwSetWindowUserPointer
*
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* @since Added in GLFW 3.0.
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*
* @ingroup window
*/
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
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/*! @brief Sets the position callback for the specified window.
*
* This function sets the position callback of the specified window, which is
* called when the window is moved. The callback is provided with the screen
* position of the upper-left corner of the client area of the window.
*
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* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_pos
*
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* @since Added in GLFW 3.0.
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*
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* @ingroup window
*/
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
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/*! @brief Sets the size callback for the specified window.
*
* This function sets the size callback of the specified window, which is
* called when the window is resized. The callback is provided with the size,
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* in screen coordinates, of the client area of the window.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_size
*
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* @since Added in GLFW 1.0.
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*
* @par
2014-10-02 11:35:10 -04:00
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup window
*/
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
/*! @brief Sets the close callback for the specified window.
*
* This function sets the close callback of the specified window, which is
* called when the user attempts to close the window, for example by clicking
* the close widget in the title bar.
*
* The close flag is set before this callback is called, but you can modify it
* at any time with @ref glfwSetWindowShouldClose.
*
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* The close callback is not triggered by @ref glfwDestroyWindow.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @remarks __OS X:__ Selecting Quit from the application menu will
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* trigger the close callback for all windows.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_close
*
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* @since Added in GLFW 2.5.
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*
* @par
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* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup window
*/
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
/*! @brief Sets the refresh callback for the specified window.
*
* This function sets the refresh callback of the specified window, which is
* called when the client area of the window needs to be redrawn, for example
* if the window has been exposed after having been covered by another window.
*
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* On compositing window systems such as Aero, Compiz or Aqua, where the window
* contents are saved off-screen, this callback may be called only very
* infrequently or never at all.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref window_refresh
*
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* @since Added in GLFW 2.5.
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*
* @par
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* __GLFW 3:__ Added window handle parameter. Updated callback signature.
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*
* @ingroup window
*/
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
/*! @brief Sets the focus callback for the specified window.
*
* This function sets the focus callback of the specified window, which is
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* called when the window gains or loses input focus.
*
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* After the focus callback is called for a window that lost input focus,
* synthetic key and mouse button release events will be generated for all such
* that had been pressed. For more information, see @ref glfwSetKeyCallback
* and @ref glfwSetMouseButtonCallback.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_focus
*
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* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
/*! @brief Sets the iconify callback for the specified window.
*
* This function sets the iconification callback of the specified window, which
* is called when the window is iconified or restored.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_iconify
*
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* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
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/*! @brief Sets the framebuffer resize callback for the specified window.
*
* This function sets the framebuffer resize callback of the specified window,
* which is called when the framebuffer of the specified window is resized.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_fbsize
*
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* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
/*! @brief Processes all pending events.
*
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* This function processes only those events that are already in the event
* queue and then returns immediately. Processing events will cause the window
* and input callbacks associated with those events to be called.
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*
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* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
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*
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* On some platforms, certain events are sent directly to the application
* without going through the event queue, causing callbacks to be called
* outside of a call to one of the event processing functions.
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*
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* Event processing is not required for joystick input to work.
*
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* @par Reentrancy
* This function may not be called from a callback.
*
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* @par Thread Safety
* This function may only be called from the main thread.
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*
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* @sa @ref events
* @sa glfwWaitEvents
*
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* @since Added in GLFW 1.0.
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*
* @ingroup window
*/
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GLFWAPI void glfwPollEvents(void);
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/*! @brief Waits until events are queued and processes them.
*
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* This function puts the calling thread to sleep until at least one event is
* available in the event queue. Once one or more events are available,
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
* are processed and the function then returns immediately. Processing events
* will cause the window and input callbacks associated with those events to be
* called.
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*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
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* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
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* On some platforms, certain callbacks may be called outside of a call to one
* of the event processing functions.
*
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* If no windows exist, this function returns immediately. For synchronization
* of threads in applications that do not create windows, use your threading
* library of choice.
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*
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* Event processing is not required for joystick input to work.
*
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* @par Reentrancy
* This function may not be called from a callback.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref events
* @sa glfwPollEvents
*
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* @since Added in GLFW 2.5.
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*
* @ingroup window
*/
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GLFWAPI void glfwWaitEvents(void);
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/*! @brief Posts an empty event to the event queue.
*
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* This function posts an empty event from the current thread to the event
* queue, causing @ref glfwWaitEvents to return.
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*
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* If no windows exist, this function returns immediately. For synchronization
* of threads in applications that do not create windows, use your threading
* library of choice.
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*
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* @par Thread Safety
* This function may be called from any thread.
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*
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* @sa @ref events
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* @sa glfwWaitEvents
*
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* @since Added in GLFW 3.1.
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*
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* @ingroup window
*/
GLFWAPI void glfwPostEmptyEvent(void);
/*! @brief Returns the value of an input option for the specified window.
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*
* This function returns the value of an input option for the specified window.
* The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
* `GLFW_STICKY_MOUSE_BUTTONS`.
*
* @param[in] window The window to query.
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* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
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* `GLFW_STICKY_MOUSE_BUTTONS`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa glfwSetInputMode
*
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* @since Added in GLFW 3.0.
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*
* @ingroup input
*/
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
/*! @brief Sets an input option for the specified window.
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*
* This function sets an input mode option for the specified window. The mode
* must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
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* `GLFW_STICKY_MOUSE_BUTTONS`.
*
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* modes:
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* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
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* area of the window but does not restrict the cursor from leaving.
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* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
* and unlimited cursor movement. This is useful for implementing for
* example 3D camera controls.
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*
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* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
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* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
* the next time it is called even if the key had been released before the
* call. This is useful when you are only interested in whether keys have been
* pressed but not when or in which order.
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*
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* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
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* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
* If sticky mouse buttons are enabled, a mouse button press will ensure that
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
* if the mouse button had been released before the call. This is useful when
* you are only interested in whether mouse buttons have been pressed but not
* when or in which order.
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*
* @param[in] window The window whose input mode to set.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
* `GLFW_STICKY_MOUSE_BUTTONS`.
* @param[in] value The new value of the specified input mode.
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*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa glfwGetInputMode
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*
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* @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`.
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*
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* @ingroup input
*/
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns the last reported state of a keyboard key for the specified
* window.
*
* This function returns the last state reported for the specified key to the
* specified window. The returned state is one of `GLFW_PRESS` or
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* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
* the key callback.
*
* If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
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* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
* that key has already been released.
*
* The key functions deal with physical keys, with [key tokens](@ref keys)
* named after their use on the standard US keyboard layout. If you want to
* input text, use the Unicode character callback instead.
*
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* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
* used with this function.
*
* @param[in] window The desired window.
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* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
* not a valid key for this function.
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* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_key
*
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* @since Added in GLFW 1.0.
*
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* @par
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* __GLFW 3:__ Added window handle parameter.
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*
* @ingroup input
*/
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
/*! @brief Returns the last reported state of a mouse button for the specified
* window.
*
* This function returns the last state reported for the specified mouse button
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* to the specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`.
*
* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
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* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
* even if that mouse button has already been released.
*
* @param[in] window The desired window.
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* @param[in] button The desired [mouse button](@ref buttons).
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_mouse_button
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
/*! @brief Retrieves the position of the cursor relative to the client area of
* the window.
*
* This function returns the position of the cursor, in screen coordinates,
* relative to the upper-left corner of the client area of the specified
* window.
*
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
* position is unbounded and limited only by the minimum and maximum values of
* a `double`.
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*
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* The coordinate can be converted to their integer equivalents with the
* `floor` function. Casting directly to an integer type works for positive
* coordinates, but fails for negative ones.
*
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* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The desired window.
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* @param[out] xpos Where to store the cursor x-coordinate, relative to the
* left edge of the client area, or `NULL`.
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
* top edge of the client area, or `NULL`.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_pos
* @sa glfwSetCursorPos
*
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* @since Added in GLFW 3.0. Replaces `glfwGetMousePos`.
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*
* @ingroup input
*/
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GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
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/*! @brief Sets the position of the cursor, relative to the client area of the
* window.
*
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* This function sets the position, in screen coordinates, of the cursor
* relative to the upper-left corner of the client area of the specified
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* window. The window must have input focus. If the window does not have
* input focus when this function is called, it fails silently.
*
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* __Do not use this function__ to implement things like camera controls. GLFW
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
* cursor, transparently re-centers it and provides unconstrained cursor
* motion. See @ref glfwSetInputMode for more information.
*
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
* unconstrained and limited only by the minimum and maximum values of
* a `double`.
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*
* @param[in] window The desired window.
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
* client area.
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
* client area.
*
* @remarks __X11:__ Due to the asynchronous nature of X11, it may take
* a moment for the window focus event to arrive. This means you may not be
* able to set the cursor position directly after window creation.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_pos
* @sa glfwGetCursorPos
*
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* @since Added in GLFW 3.0. Replaces `glfwSetMousePos`.
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*
* @ingroup input
*/
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GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
/*! @brief Creates a custom cursor.
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*
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* Creates a new custom cursor image that can be set for a window with @ref
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
* Any remaining cursors are destroyed by @ref glfwTerminate.
*
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
* bits per channel. They are arranged canonically as packed sequential rows,
* starting from the top-left corner.
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*
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* The cursor hotspot is specified in pixels, relative to the upper-left corner
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
* points to the right and the Y-axis points down.
*
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* @param[in] image The desired cursor image.
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* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
*
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* @return The handle of the created cursor, or `NULL` if an
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* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The specified image data is copied before this function returns.
*
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* @par Reentrancy
* This function may not be called from a callback.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_object
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* @sa glfwDestroyCursor
* @sa glfwCreateStandardCursor
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*
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* @since Added in GLFW 3.1.
*
* @ingroup input
*/
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GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
/*! @brief Creates a cursor with a standard shape.
*
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* Returns a cursor with a [standard shape](@ref shapes), that can be set for
* a window with @ref glfwSetCursor.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
*
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
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* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_object
* @sa glfwCreateCursor
*
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* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
/*! @brief Destroys a cursor.
*
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* This function destroys a cursor previously created with @ref
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
* glfwTerminate.
*
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* @param[in] cursor The cursor object to destroy.
*
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* @par Reentrancy
* This function may not be called from a callback.
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*
* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_object
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* @sa glfwCreateCursor
*
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* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
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/*! @brief Sets the cursor for the window.
*
* This function sets the cursor image to be used when the cursor is over the
* client area of the specified window. The set cursor will only be visible
* when the [cursor mode](@ref cursor_mode) of the window is
* `GLFW_CURSOR_NORMAL`.
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*
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* On some platforms, the set cursor may not be visible unless the window also
* has input focus.
*
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* @param[in] window The window to set the cursor for.
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
* arrow cursor.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_object
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*
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* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
/*! @brief Sets the key callback.
*
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* This function sets the key callback of the specified window, which is called
* when a key is pressed, repeated or released.
*
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* The key functions deal with physical keys, with layout independent
* [key tokens](@ref keys) named after their values in the standard US keyboard
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* layout. If you want to input text, use the
* [character callback](@ref glfwSetCharCallback) instead.
*
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* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys. You can tell these events from user-generated
* events by the fact that the synthetic ones are generated after the focus
* loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
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* The scancode of a key is specific to that platform or sometimes even to that
* machine. Scancodes are intended to allow users to bind keys that don't have
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
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* state is not saved and so it cannot be queried with @ref glfwGetKey.
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*
* Sometimes GLFW needs to generate synthetic key events, in which case the
* scancode may be zero.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new key callback, or `NULL` to remove the currently
* set callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_key
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup input
*/
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
/*! @brief Sets the Unicode character callback.
*
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* This function sets the character callback of the specified window, which is
* called when a Unicode character is input.
*
* The character callback is intended for Unicode text input. As it deals with
* characters, it is keyboard layout dependent, whereas the
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
* to physical keys, as a key may produce zero, one or more characters. If you
* want to know whether a specific physical key was pressed or released, see
* the key callback instead.
*
* The character callback behaves as system text input normally does and will
* not be called if modifier keys are held down that would prevent normal text
* input on that platform, for example a Super (Command) key on OS X or Alt key
* on Windows. There is a
* [character with modifiers callback](@ref glfwSetCharModsCallback) that
* receives these events.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_char
*
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* @since Added in GLFW 2.4.
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*
* @par
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* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup input
*/
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
/*! @brief Sets the Unicode character with modifiers callback.
*
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* This function sets the character with modifiers callback of the specified
* window, which is called when a Unicode character is input regardless of what
* modifier keys are used.
*
* The character with modifiers callback is intended for implementing custom
* Unicode character input. For regular Unicode text input, see the
* [character callback](@ref glfwSetCharCallback). Like the character
* callback, the character with modifiers callback deals with characters and is
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
* a key may produce zero, one or more characters. If you want to know whether
* a specific physical key was pressed or released, see the
* [key callback](@ref glfwSetKeyCallback) instead.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* error occurred.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_char
*
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* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
/*! @brief Sets the mouse button callback.
*
* This function sets the mouse button callback of the specified window, which
* is called when a mouse button is pressed or released.
*
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* When a window loses input focus, it will generate synthetic mouse button
* release events for all pressed mouse buttons. You can tell these events
* from user-generated events by the fact that the synthetic ones are generated
* after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_mouse_button
*
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* @since Added in GLFW 1.0.
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*
* @par
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* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup input
*/
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
/*! @brief Sets the cursor position callback.
*
* This function sets the cursor position callback of the specified window,
* which is called when the cursor is moved. The callback is provided with the
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* position, in screen coordinates, relative to the upper-left corner of the
* client area of the window.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_pos
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*
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* @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`.
*
* @ingroup input
*/
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
/*! @brief Sets the cursor enter/exit callback.
*
* This function sets the cursor boundary crossing callback of the specified
* window, which is called when the cursor enters or leaves the client area of
* the window.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref cursor_enter
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*
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* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
/*! @brief Sets the scroll callback.
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*
* This function sets the scroll callback of the specified window, which is
* called when a scrolling device is used, such as a mouse wheel or scrolling
* area of a touchpad.
*
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* The scroll callback receives all scrolling input, like that from a mouse
* wheel or a touchpad scrolling area.
*
* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
* set callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref scrolling
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*
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* @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`.
*
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* @ingroup input
*/
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
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/*! @brief Sets the file drop callback.
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*
* This function sets the file drop callback of the specified window, which is
* called when one or more dragged files are dropped on the window.
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*
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* Because the path array and its strings may have been generated specifically
* for that event, they are not guaranteed to be valid after the callback has
* returned. If you wish to use them after the callback returns, you need to
* make a deep copy.
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*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new file drop callback, or `NULL` to remove the
* currently set callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
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*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref path_drop
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*
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* @since Added in GLFW 3.1.
*
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* @ingroup input
*/
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
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/*! @brief Sets the touch start/end callback.
*
* This function sets the touch callback, which is called when a touch is
* started or ended.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* error occurred.
*
* @ingroup input
*/
GLFWAPI GLFWtouchfun glfwSetTouchCallback(GLFWwindow* window, GLFWtouchfun cbfun);
/*! @brief Sets the touch position callback.
*
* This function sets the touch position callback, which is called when a touch
* moves.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* error occurred.
*
* @ingroup input
*/
GLFWAPI GLFWtouchposfun glfwSetTouchPosCallback(GLFWwindow* window, GLFWtouchposfun cbfun);
/*! @brief Returns whether the specified joystick is present.
*
* This function returns whether the specified joystick is present.
*
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* @param[in] joy The [joystick](@ref joysticks) to query.
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* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref joystick
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*
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* @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`.
*
* @ingroup input
*/
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GLFWAPI int glfwJoystickPresent(int joy);
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/*! @brief Returns the values of all axes of the specified joystick.
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*
* This function returns the values of all axes of the specified joystick.
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* Each element in the array is a value between -1.0 and 1.0.
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*
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* @param[in] joy The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of axis values in the returned
* array. This is set to zero if an error occurred.
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* @return An array of axis values, or `NULL` if the joystick is not present.
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*
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* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
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* yourself. It is valid until the specified joystick is disconnected, this
* function is called again for that joystick or the library is terminated.
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*
* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref joystick_axis
*
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* @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`.
*
* @ingroup input
*/
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GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
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/*! @brief Returns the state of all buttons of the specified joystick.
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*
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* This function returns the state of all buttons of the specified joystick.
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* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
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*
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* @param[in] joy The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of button states in the returned
* array. This is set to zero if an error occurred.
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* @return An array of button states, or `NULL` if the joystick is not present.
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*
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* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
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* yourself. It is valid until the specified joystick is disconnected, this
* function is called again for that joystick or the library is terminated.
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*
* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref joystick_button
*
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* @since Added in GLFW 2.2.
*
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* @par
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* __GLFW 3:__ Changed to return a dynamic array.
*
* @ingroup input
*/
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GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
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/*! @brief Returns the name of the specified joystick.
*
* This function returns the name, encoded as UTF-8, of the specified joystick.
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* The returned string is allocated and freed by GLFW. You should not free it
* yourself.
*
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* @param[in] joy The [joystick](@ref joysticks) to query.
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* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
* is not present.
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*
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* @par Pointer Lifetime
* The returned string is allocated and freed by GLFW. You should not free it
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* yourself. It is valid until the specified joystick is disconnected, this
* function is called again for that joystick or the library is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref joystick_name
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*
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* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickName(int joy);
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/*! @brief Sets the clipboard to the specified string.
*
* This function sets the system clipboard to the specified, UTF-8 encoded
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* string.
*
* @param[in] window The window that will own the clipboard contents.
* @param[in] string A UTF-8 encoded string.
*
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* @par Pointer Lifetime
* The specified string is copied before this function returns.
*
* @par Thread Safety
* This function may only be called from the main thread.
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*
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* @sa @ref clipboard
* @sa glfwGetClipboardString
*
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* @since Added in GLFW 3.0.
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*
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* @ingroup input
*/
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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/*! @brief Returns the contents of the clipboard as a string.
*
* This function returns the contents of the system clipboard, if it contains
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* or is convertible to a UTF-8 encoded string. If the clipboard is empty or
* if its contents cannot be converted, `NULL` is returned and a @ref
* GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @param[in] window The window that will request the clipboard contents.
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* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
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* if an [error](@ref error_handling) occurred.
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*
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* @par Pointer Lifetime
* The returned string is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the next call to @ref
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* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
* is terminated.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref clipboard
* @sa glfwSetClipboardString
*
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* @since Added in GLFW 3.0.
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*
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* @ingroup input
*/
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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/*! @brief Returns the value of the GLFW timer.
*
* This function returns the value of the GLFW timer. Unless the timer has
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
* was initialized.
*
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* The resolution of the timer is system dependent, but is usually on the order
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
* time source on each supported platform.
*
* @return The current value, in seconds, or zero if an
* [error](@ref error_handling) occurred.
*
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* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
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* @sa @ref time
*
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* @since Added in GLFW 1.0.
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*
* @ingroup input
*/
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GLFWAPI double glfwGetTime(void);
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/*! @brief Sets the GLFW timer.
*
* This function sets the value of the GLFW timer. It then continues to count
* up from that value. The value must be a positive finite number less than
* or equal to 18446744073.0, which is approximately 584.5 years.
*
* @param[in] time The new value, in seconds.
*
* @remarks The upper limit of the timer is calculated as
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
* storing nanoseconds in 64 bits. The limit may be increased in the future.
*
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* @par Thread Safety
* This function may only be called from the main thread.
*
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* @sa @ref time
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*
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* @since Added in GLFW 2.2.
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*
* @ingroup input
*/
GLFWAPI void glfwSetTime(double time);
/*! @brief Makes the context of the specified window current for the calling
* thread.
*
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* This function makes the OpenGL or OpenGL ES context of the specified window
* current on the calling thread. A context can only be made current on
* a single thread at a time and each thread can have only a single current
* context at a time.
*
* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
* whether a context performs this flush by setting the
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
*
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* @param[in] window The window whose context to make current, or `NULL` to
* detach the current context.
*
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* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref context_current
* @sa glfwGetCurrentContext
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*
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* @since Added in GLFW 3.0.
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*
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* @ingroup context
*/
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
/*! @brief Returns the window whose context is current on the calling thread.
*
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* This function returns the window whose OpenGL or OpenGL ES context is
* current on the calling thread.
*
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* @return The window whose context is current, or `NULL` if no window's
* context is current.
*
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* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref context_current
* @sa glfwMakeContextCurrent
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*
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* @since Added in GLFW 3.0.
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*
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* @ingroup context
*/
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
/*! @brief Swaps the front and back buffers of the specified window.
*
* This function swaps the front and back buffers of the specified window. If
* the swap interval is greater than zero, the GPU driver waits the specified
* number of screen updates before swapping the buffers.
*
* @param[in] window The window whose buffers to swap.
*
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* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref buffer_swap
* @sa glfwSwapInterval
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*
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* @since Added in GLFW 1.0.
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*
* @par
* __GLFW 3:__ Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
/*! @brief Sets the swap interval for the current context.
*
* This function sets the swap interval for the current context, i.e. the
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* number of screen updates to wait from the time @ref glfwSwapBuffers was
* called before swapping the buffers and returning. This is sometimes called
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* _vertical synchronization_, _vertical retrace synchronization_ or just
* _vsync_.
*
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* Contexts that support either of the `WGL_EXT_swap_control_tear` and
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* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
* which allow the driver to swap even if a frame arrives a little bit late.
* You can check for the presence of these extensions using @ref
* glfwExtensionSupported. For more information about swap tearing, see the
* extension specifications.
*
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* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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*
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* @param[in] interval The minimum number of screen updates to wait for
* until the buffers are swapped by @ref glfwSwapBuffers.
*
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* @remarks This function is not called during context creation, leaving the
* swap interval set to whatever is the default on that platform. This is done
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* because some swap interval extensions used by GLFW do not allow the swap
* interval to be reset to zero once it has been set to a non-zero value.
*
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* @remarks Some GPU drivers do not honor the requested swap interval, either
* because of a user setting that overrides the application's request or due to
* bugs in the driver.
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*
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* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref buffer_swap
* @sa glfwSwapBuffers
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*
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* @since Added in GLFW 1.0.
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*
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* @ingroup context
*/
GLFWAPI void glfwSwapInterval(int interval);
/*! @brief Returns whether the specified extension is available.
*
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* This function returns whether the specified
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* [client API extension](@ref context_glext) is supported by the current
* OpenGL or OpenGL ES context. It searches both for OpenGL and OpenGL ES
* extension and platform-specific context creation API extensions.
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*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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*
* As this functions retrieves and searches one or more extension strings each
* call, it is recommended that you cache its results if it is going to be used
* frequently. The extension strings will not change during the lifetime of
* a context, so there is no danger in doing this.
*
* @param[in] extension The ASCII encoded name of the extension.
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* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
* otherwise.
*
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* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref context_glext
* @sa glfwGetProcAddress
*
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* @since Added in GLFW 1.0.
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*
* @ingroup context
*/
GLFWAPI int glfwExtensionSupported(const char* extension);
/*! @brief Returns the address of the specified function for the current
* context.
*
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* This function returns the address of the specified
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* [core or extension function](@ref context_glext), if it is supported
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* by the current context.
*
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* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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*
* @param[in] procname The ASCII encoded name of the function.
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* @return The address of the function, or `NULL` if an [error](@ref
* error_handling) occurred.
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*
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* @remarks The address of a given function is not guaranteed to be the same
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* between contexts.
*
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* @remarks This function may return a non-`NULL` address despite the
* associated version or extension not being available. Always check the
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* context version or extension string first.
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*
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* @par Pointer Lifetime
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* The returned function pointer is valid until the context is destroyed or the
* library is terminated.
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*
* @par Thread Safety
* This function may be called from any thread.
*
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* @sa @ref context_glext
* @sa glfwExtensionSupported
*
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* @since Added in GLFW 1.0.
*
* @ingroup context
*/
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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/*************************************************************************
* Global definition cleanup
*************************************************************************/
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
#ifdef GLFW_WINGDIAPI_DEFINED
#undef WINGDIAPI
#undef GLFW_WINGDIAPI_DEFINED
#endif
#ifdef GLFW_CALLBACK_DEFINED
#undef CALLBACK
#undef GLFW_CALLBACK_DEFINED
#endif
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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#ifdef __cplusplus
}
#endif
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#endif /* _glfw3_h_ */
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