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glfw/CMakeLists.txt

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CMake
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project(GLFW C)
set(GLFW_VERSION_MAJOR "2")
set(GLFW_VERSION_MINOR "7")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL
"${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
cmake_minimum_required(VERSION 2.4)
include(CheckFunctionExists)
include(CheckSymbolExists)
# Stuff common to all platform
find_package(OpenGL REQUIRED)
set(common_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/enable.c
${CMAKE_CURRENT_SOURCE_DIR}/src/error.c
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${CMAKE_CURRENT_SOURCE_DIR}/src/fullscreen.c
${CMAKE_CURRENT_SOURCE_DIR}/src/glext.c
${CMAKE_CURRENT_SOURCE_DIR}/src/init.c
${CMAKE_CURRENT_SOURCE_DIR}/src/input.c
${CMAKE_CURRENT_SOURCE_DIR}/src/joystick.c
${CMAKE_CURRENT_SOURCE_DIR}/src/time.c
${CMAKE_CURRENT_SOURCE_DIR}/src/window.c
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)
# Stuff specific to WGL on Win32
if (WIN32)
message(STATUS "Building GLFW for WGL on a Win32 system")
# Set up library and include paths
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
# Select platform specific code
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add_subdirectory(src/win32)
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endif (WIN32)
# Stuff specific to GLX on Unix-like platforms
if (UNIX AND NOT APPLE AND NOT CYGWIN)
message(STATUS "Building GLFW for GLX on a Unix-like system")
# Set up library and include paths
set(CMAKE_REQUIRED_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH})
list(APPEND GLFW_LIBRARIES ${X11_X11_LIB})
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
# Detect X11 extension
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CheckX11Extensions.cmake)
# Check for XRandR (modern resolution switching extension)
CHECK_X11_XRANDR()
if (X11_XRANDR_FOUND)
set(_GLFW_HAS_XRANDR 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_XRANDR_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${X11_XRANDR_LIBRARIES})
endif(X11_XRANDR_FOUND)
# Check for xf86vidmode (fallback legacy resolution switching extension)
if (NOT X11_XRANDR_FOUND)
CHECK_X11_XF86VIDMODE()
if (X11_XF86VIDMODE_FOUND)
set(_GLFW_HAS_XF86VIDMODE 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_XF86VIDMODE_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${X11_XF86VIDMODE_LIBRARIES})
endif(X11_XF86VIDMODE_FOUND)
endif (NOT X11_XRANDR_FOUND)
CHECK_FUNCTION_EXISTS(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
CHECK_FUNCTION_EXISTS(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
CHECK_FUNCTION_EXISTS(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
message(WARNING "No glXGetProcAddressXXX variant found")
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
# Select platform specific code
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add_subdirectory(src/x11)
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endif(UNIX AND NOT APPLE AND NOT CYGWIN)
# Stuff specific to AGL and CGL on Mac OS X
if (UNIX AND APPLE)
message(STATUS "Building GLFW for NSOpenGL on Mac OS X")
# Universal build, decent set of warning flags...
set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror")
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
# Select platform specific code
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add_subdirectory(src/cocoa)
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endif(UNIX AND APPLE)
add_subdirectory(examples)
add_subdirectory(tests)
#add_subdirectory(docs/doxygen)
#add_subdirectory(docs/manuals)
#--------------------------------------------------------------------
# -- Install standard files
#--------------------------------------------------------------------
# Install the GLFW header file
install(DIRECTORY include/ DESTINATION include
PATTERN ".svn" EXCLUDE
PATTERN "include/*"
)
# Install documentation
install(
FILES
COPYING.txt
readme.html
DESTINATION
share/doc/glfw-${GLFW_VERSION_FULL}/
)
#--------------------------------------------------------------------
# -- Additional stuff
#--------------------------------------------------------------------
#--------------------------------------------------------------------
# -- Documentation generation
#--------------------------------------------------------------------
#include("${CMAKE_CURRENT_SOURCE_DIR}/documentation.cmake")
#configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in"
# "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile"
# IMMEDIATE @ONLY)
#add_doxygen_target("${CMAKE_CURRENT_BINARY_DIR}/Doxyfile")
#add_subdirectory(docs)
#--------------------------------------------------------------------
# -- Uninstall operation
# -------------------------------------------------------------------
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")