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glfw/CMakeLists.txt

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CMake
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project(GLFW C)
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cmake_minimum_required(VERSION 2.8)
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set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
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set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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find_package(OpenGL REQUIRED)
if (CMAKE_COMPILER_IS_GNUCC)
add_definitions(-Wall)
endif()
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#--------------------------------------------------------------------
# Set up GLFW for Win32 and WGL on Windows
#--------------------------------------------------------------------
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if (WIN32)
message(STATUS "Building GLFW for WGL on a Win32 system")
# Define the platform identifier
set(_GLFW_WIN32_WGL 1)
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# Set up library and include paths
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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endif()
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#--------------------------------------------------------------------
# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
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message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
# Define the platform identifier
set(_GLFW_X11_GLX 1)
find_package(X11 REQUIRED)
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# Set up library and include paths
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list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
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find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
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list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY})
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endif()
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find_library(RT_LIBRARY rt)
if (RT_LIBRARY)
list(APPEND GLFW_LIBRARIES ${RT_LIBRARY})
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endif()
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include(CheckFunctionExists)
include(CheckSymbolExists)
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set(CMAKE_REQUIRED_LIBRARIES ${GLFW_LIBRARIES})
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# Check for XRandR (modern resolution switching extension)
if (X11_Xrandr_FOUND)
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set(_GLFW_HAS_XRANDR 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_Xrandr_INCLUDE_PATH})
list(APPEND GLFW_LIBRARIES ${X11_Xrandr_LIB})
endif()
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# Check for Xf86VidMode (fallback legacy resolution switching extension)
if (X11_xf86vmode_FOUND)
set(_GLFW_HAS_XF86VIDMODE 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_xf86vmode_INCLUDE_PATH})
endif()
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# Check for Xkb (X keyboard extension)
if (X11_Xkb_FOUND)
set(_GLFW_HAS_XKB 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH})
endif()
# Check for glXGetProcAddress
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check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
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check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
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endif()
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
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check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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endif()
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
message(WARNING "No glXGetProcAddressXXX variant found")
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endif()
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_USE_LINUX_JOYSTICKS 1)
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endif()
endif()
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#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
#--------------------------------------------------------------------
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if (UNIX AND APPLE)
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message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
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# Define the platform identifier
set(_GLFW_COCOA_NSGL 1)
option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE)
# Universal build
if (GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW as Universal Binaries")
set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
else(GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW only for the native architecture")
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endif()
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# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
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list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK})
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endif()
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#--------------------------------------------------------------------
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# Add subdirectories
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#--------------------------------------------------------------------
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add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
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endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
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endif()
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#--------------------------------------------------------------------
# Create shared configuration header
#--------------------------------------------------------------------
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configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
${GLFW_BINARY_DIR}/src/config.h @ONLY)
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#--------------------------------------------------------------------
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# Install standard files
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#--------------------------------------------------------------------
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install(DIRECTORY include/GL DESTINATION include
FILES_MATCHING PATTERN glfw3.h)
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install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/)
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# The src directory's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
# -- Documentation generation
#--------------------------------------------------------------------
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configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
"${GLFW_BINARY_DIR}/docs/Doxyfile"
@ONLY)
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#--------------------------------------------------------------------
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# Uninstall operation
# Don't generate this target if a higher-level project already has
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#--------------------------------------------------------------------
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if (NOT TARGET uninstall)
configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
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add_custom_target(uninstall
${CMAKE_COMMAND} -P
${GLFW_BINARY_DIR}/cmake_uninstall.cmake)
endif()
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