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glfw/src/win32_init.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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#include <float.h>
#endif // __BORLANDC__
//========================================================================
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// Load necessary libraries (DLLs)
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//========================================================================
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static GLboolean initLibraries(void)
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{
#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
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if (!_glfwLibrary.Win32.winmm.instance)
return GL_FALSE;
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_glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPosEx");
_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
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if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
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!_glfwLibrary.Win32.winmm.joyGetPos ||
!_glfwLibrary.Win32.winmm.joyGetPosEx ||
!_glfwLibrary.Win32.winmm.timeGetTime)
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{
return GL_FALSE;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
return GL_TRUE;
}
//========================================================================
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// Unload used libraries (DLLs)
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//========================================================================
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static void freeLibraries(void)
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{
#ifndef _GLFW_NO_DLOAD_WINMM
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if (_glfwLibrary.Win32.winmm.instance != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.winmm.instance);
_glfwLibrary.Win32.winmm.instance = NULL;
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}
#endif // _GLFW_NO_DLOAD_WINMM
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns a wide string version of the specified UTF-8 string
//========================================================================
WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
{
WCHAR* target;
int length;
length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
if (!length)
return NULL;
target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1));
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
{
free(target);
return NULL;
}
return target;
}
//========================================================================
// Returns a UTF-8 string version of the specified wide string
//========================================================================
char* _glfwCreateUTF8FromWideString(const WCHAR* source)
{
char* target;
int length;
length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
if (!length)
return NULL;
target = (char*) malloc(length + 1);
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL))
{
free(target);
return NULL;
}
return target;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize various GLFW state
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//========================================================================
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int _glfwPlatformInit(void)
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{
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// To make SetForegroundWindow work as we want, we need to fiddle
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// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
// as possible in the hope of still being the foreground process)
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SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
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&_glfwLibrary.Win32.foregroundLockTimeout, 0);
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
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SPIF_SENDCHANGE);
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if (!initLibraries())
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return GL_FALSE;
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
// (this is recommended for OpenGL applications under Windows)
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_control87(MCW_EM, MCW_EM);
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#endif
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL);
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// Save the original gamma ramp
_glfwLibrary.originalRampSize = 256;
_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
_glfwLibrary.currentRamp = _glfwLibrary.originalRamp;
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_glfwInitTimer();
return GL_TRUE;
}
//========================================================================
// Close window and shut down library
//========================================================================
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int _glfwPlatformTerminate(void)
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{
// Restore the original gamma ramp
if (_glfwLibrary.rampChanged)
_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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if (_glfwLibrary.Win32.classAtom)
{
UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance);
_glfwLibrary.Win32.classAtom = 0;
}
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// TODO: Remove keyboard hook
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freeLibraries();
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// Restore previous FOREGROUNDLOCKTIMEOUT system setting
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
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UIntToPtr(_glfwLibrary.Win32.foregroundLockTimeout),
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SPIF_SENDCHANGE);
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return GL_TRUE;
}
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//========================================================================
// Get the GLFW version string
//========================================================================
const char* _glfwPlatformGetVersionString(void)
{
const char* version = _GLFW_VERSION_FULL
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#if defined(__MINGW32__)
" MinGW"
#elif defined(_MSC_VER)
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" Visual C++ "
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#elif defined(__BORLANDC__)
" Borland C"
#else
" (unknown compiler)"
#endif
#if defined(_GLFW_BUILD_DLL)
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" DLL"
#endif
#if !defined(_GLFW_NO_DLOAD_WINMM)
" load(winmm)"
#endif
;
return version;
}