2010-09-07 11:34:51 -04:00
|
|
|
//========================================================================
|
|
|
|
// GLFW - An OpenGL framework
|
|
|
|
// Platform: Carbon/AGL/CGL
|
2010-09-07 11:41:26 -04:00
|
|
|
// API Version: 3.0
|
2010-09-07 11:34:51 -04:00
|
|
|
// WWW: http://www.glfw.org/
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
|
|
// Copyright (c) 2003 Keith Bauer
|
|
|
|
// Copyright (c) 2003-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
|
|
// Copyright (c) 2006-2007 Robin Leffmann
|
|
|
|
//
|
|
|
|
// This software is provided 'as-is', without any express or implied
|
|
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
|
|
// arising from the use of this software.
|
|
|
|
//
|
|
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
|
|
// including commercial applications, and to alter it and redistribute it
|
|
|
|
// freely, subject to the following restrictions:
|
|
|
|
//
|
|
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
// claim that you wrote the original software. If you use this software
|
|
|
|
// in a product, an acknowledgment in the product documentation would
|
|
|
|
// be appreciated but is not required.
|
|
|
|
//
|
|
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
|
|
// be misrepresented as being the original software.
|
|
|
|
//
|
|
|
|
// 3. This notice may not be removed or altered from any source
|
|
|
|
// distribution.
|
|
|
|
//
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
|
|
#include <unistd.h>
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Global variables
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
// KCHR resource pointer for keycode translation
|
|
|
|
void *KCHRPtr;
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Terminate GLFW when exiting application
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
static void glfw_atexit( void )
|
|
|
|
{
|
|
|
|
glfwTerminate();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define NO_BUNDLE_MESSAGE \
|
|
|
|
"Working in unbundled mode. " \
|
|
|
|
"You should build a .app wrapper for your Mac OS X applications.\n"
|
|
|
|
|
|
|
|
#define UNBUNDLED \
|
|
|
|
fprintf(stderr, NO_BUNDLE_MESSAGE); \
|
|
|
|
_glfwLibrary.Unbundled = 1; \
|
|
|
|
return
|
|
|
|
|
|
|
|
void _glfwChangeToResourcesDirectory( void )
|
|
|
|
{
|
|
|
|
CFBundleRef mainBundle = CFBundleGetMainBundle();
|
|
|
|
if( mainBundle == NULL )
|
|
|
|
{
|
|
|
|
UNBUNDLED;
|
|
|
|
}
|
|
|
|
|
|
|
|
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL( mainBundle );
|
|
|
|
char resourcesPath[ _GLFW_MAX_PATH_LENGTH ];
|
|
|
|
|
|
|
|
CFStringRef lastComponent = CFURLCopyLastPathComponent( resourcesURL );
|
|
|
|
if( kCFCompareEqualTo != CFStringCompare(
|
|
|
|
CFSTR( "Resources" ),
|
|
|
|
lastComponent,
|
|
|
|
0 ) )
|
|
|
|
{
|
|
|
|
UNBUNDLED;
|
|
|
|
}
|
|
|
|
|
|
|
|
CFRelease( lastComponent );
|
|
|
|
|
|
|
|
if( !CFURLGetFileSystemRepresentation( resourcesURL,
|
|
|
|
TRUE,
|
|
|
|
(UInt8*)resourcesPath,
|
|
|
|
_GLFW_MAX_PATH_LENGTH ) )
|
|
|
|
{
|
|
|
|
CFRelease( resourcesURL );
|
|
|
|
UNBUNDLED;
|
|
|
|
}
|
|
|
|
|
|
|
|
CFRelease( resourcesURL );
|
|
|
|
|
|
|
|
if( chdir( resourcesPath ) != 0 )
|
|
|
|
{
|
|
|
|
UNBUNDLED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int _glfwPlatformInit( void )
|
|
|
|
{
|
|
|
|
struct timeval tv;
|
|
|
|
UInt32 nullDummy = 0;
|
|
|
|
|
|
|
|
_glfwWin.window = NULL;
|
|
|
|
_glfwWin.aglContext = NULL;
|
|
|
|
_glfwWin.cglContext = NULL;
|
|
|
|
_glfwWin.windowUPP = NULL;
|
|
|
|
|
|
|
|
_glfwInput.Modifiers = 0;
|
|
|
|
|
|
|
|
_glfwLibrary.Unbundled = 0;
|
|
|
|
|
|
|
|
_glfwLibrary.Libs.OpenGLFramework =
|
|
|
|
CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
|
|
|
|
if( _glfwLibrary.Libs.OpenGLFramework == NULL )
|
|
|
|
{
|
|
|
|
fprintf( stderr, "glfwInit failing because you aren't linked to OpenGL\n" );
|
|
|
|
return GL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
_glfwDesktopVideoMode = CGDisplayCurrentMode( kCGDirectMainDisplay );
|
|
|
|
if( _glfwDesktopVideoMode == NULL )
|
|
|
|
{
|
|
|
|
fprintf( stderr, "glfwInit failing because it kind find the desktop display mode\n" );
|
|
|
|
return GL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Install atexit routine
|
|
|
|
atexit( glfw_atexit );
|
|
|
|
|
|
|
|
_glfwChangeToResourcesDirectory();
|
|
|
|
|
|
|
|
// Ugly hack to reduce the nasty jump that occurs at the first non-
|
|
|
|
// sys keypress, caused by OS X loading certain meta scripts used
|
|
|
|
// for lexical- and raw keycode translation - instead of letting
|
|
|
|
// this happen while our application is running, we do some blunt
|
|
|
|
// function calls in advance just to get the script caching out of
|
|
|
|
// the way BEFORE our window/screen is opened. These calls might
|
|
|
|
// generate err return codes, but we don't care in this case.
|
|
|
|
// NOTE: KCHRPtr is declared globally, because we need it later on.
|
|
|
|
KCHRPtr = (void *)GetScriptVariable( smCurrentScript, smKCHRCache );
|
|
|
|
KeyTranslate( KCHRPtr, 0, &nullDummy );
|
|
|
|
UppercaseText( (char *)&nullDummy, 0, smSystemScript );
|
|
|
|
|
|
|
|
gettimeofday( &tv, NULL );
|
|
|
|
_glfwLibrary.Timer.t0 = tv.tv_sec + (double) tv.tv_usec / 1000000.0;
|
|
|
|
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int _glfwPlatformTerminate( void )
|
|
|
|
{
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
|