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Add custom target for updating gamepad mappings

This commit is contained in:
Camilla Löwy 2021-06-28 23:52:07 +02:00
parent 56092814f3
commit 01778329ec
4 changed files with 16 additions and 2 deletions

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@ -797,6 +797,11 @@ glfwUpdateGamepadMappings(mappings);
This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file.
If you are compiling GLFW from source with CMake you can update the built-in mappings by
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
file.
Below is a description of the mapping format. Please keep in mind that __this
description is not authoritative__. The format is defined by the SDL and
SDL_GameControllerDB projects and their documentation and code takes precedence.

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@ -4,6 +4,15 @@ add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
internal.h mappings.h context.c init.c input.c monitor.c
vulkan.c window.c)
add_custom_target(update_mappings
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Updating gamepad mappings from upstream repository"
SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
VERBATIM)
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
if (_GLFW_COCOA)
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
nsgl_context.h egl_context.h osmesa_context.h

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@ -31,7 +31,7 @@
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the

View File

@ -31,7 +31,7 @@
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the