mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Formatting and cleanup.
This commit is contained in:
parent
42cf91a07c
commit
017e2b3483
|
@ -589,7 +589,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||||
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
|
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
|
||||||
|
|
||||||
if (fbconfig->stereo)
|
if (fbconfig->stereo)
|
||||||
ADD_ATTR(NSOpenGLPFAStereo );
|
ADD_ATTR(NSOpenGLPFAStereo);
|
||||||
|
|
||||||
if (fbconfig->samples > 0)
|
if (fbconfig->samples > 0)
|
||||||
{
|
{
|
||||||
|
@ -607,7 +607,7 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||||
if (window->NSGL.pixelFormat == nil)
|
if (window->NSGL.pixelFormat == nil)
|
||||||
{
|
{
|
||||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||||
"Cocoa/NSOpenGL: Failed to create pixel format");
|
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -640,8 +640,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||||
const _GLFWwndconfig *wndconfig,
|
const _GLFWwndconfig* wndconfig,
|
||||||
const _GLFWfbconfig *fbconfig)
|
const _GLFWfbconfig* fbconfig)
|
||||||
{
|
{
|
||||||
// We can only have one application delegate, but we only allocate it the
|
// We can only have one application delegate, but we only allocate it the
|
||||||
// first time we create a window to keep all window code in this file
|
// first time we create a window to keep all window code in this file
|
||||||
|
@ -674,12 +674,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||||
else if (colorBits < 15)
|
else if (colorBits < 15)
|
||||||
colorBits = 15;
|
colorBits = 15;
|
||||||
|
|
||||||
// Ignored hints:
|
|
||||||
// OpenGLMajor, OpenGLMinor, OpenGLForward:
|
|
||||||
// pending Mac OS X support for OpenGL 3.x
|
|
||||||
// OpenGLDebug
|
|
||||||
// pending it meaning anything on Mac OS X
|
|
||||||
|
|
||||||
// Don't use accumulation buffer support; it's not accelerated
|
// Don't use accumulation buffer support; it's not accelerated
|
||||||
// Aux buffers probably aren't accelerated either
|
// Aux buffers probably aren't accelerated either
|
||||||
|
|
||||||
|
@ -718,11 +712,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||||
{
|
{
|
||||||
CGCaptureAllDisplays();
|
CGCaptureAllDisplays();
|
||||||
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
|
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
|
||||||
}
|
|
||||||
|
|
||||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
|
||||||
{
|
|
||||||
// TODO: Make this work on pre-Leopard systems
|
|
||||||
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
|
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
|
||||||
withOptions:nil];
|
withOptions:nil];
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user