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https://github.com/gwm17/glfw.git
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Made Win32 port build (functionality soon).
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@ -251,7 +251,7 @@ typedef struct _GLFWwindowWin32
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// Various platform specific internal variables
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// Various platform specific internal variables
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int desiredRefreshRate; // Desired vertical monitor refresh rate
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int desiredRefreshRate; // Desired vertical monitor refresh rate
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GLboolean mouseMoved;
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GLboolean cursorCentered;
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int oldMouseX, oldMouseY;
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int oldMouseX, oldMouseY;
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} _GLFWwindowWin32;
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} _GLFWwindowWin32;
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@ -472,6 +472,50 @@ static GLboolean createContext(_GLFWwindow* window,
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}
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}
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//========================================================================
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// Hide mouse cursor
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//========================================================================
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static void hideMouseCursor(_GLFWwindow* window)
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{
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}
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//========================================================================
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// Capture mouse cursor
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//========================================================================
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static void captureMouseCursor(_GLFWwindow* window)
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{
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RECT ClipWindowRect;
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ShowCursor(FALSE);
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// Clip cursor to the window
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if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
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ClipCursor(&ClipWindowRect);
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// Capture cursor to user window
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SetCapture(window->Win32.handle);
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}
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//========================================================================
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// Show mouse cursor
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//========================================================================
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static void showMouseCursor(_GLFWwindow* window)
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{
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// Un-capture cursor
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ReleaseCapture();
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// Release the cursor from the window
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ClipCursor(NULL);
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ShowCursor(TRUE);
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}
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//========================================================================
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//========================================================================
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// Translates a Windows key to the corresponding GLFW key
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// Translates a Windows key to the corresponding GLFW key
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//========================================================================
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//========================================================================
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@ -1761,7 +1805,7 @@ void _glfwPlatformPollEvents(void)
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window = _glfwLibrary.activeWindow;
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window = _glfwLibrary.activeWindow;
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if (window)
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if (window)
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{
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{
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window->Win32.mouseMoved = GL_FALSE;
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window->Win32.cursorCentered = GL_FALSE;
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window->Win32.oldMouseX = window->width / 2;
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window->Win32.oldMouseX = window->width / 2;
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window->Win32.oldMouseY = window->height / 2;
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window->Win32.oldMouseY = window->height / 2;
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}
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}
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@ -1846,41 +1890,6 @@ void _glfwPlatformWaitEvents(void)
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}
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}
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//========================================================================
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// Hide mouse cursor (lock it)
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//========================================================================
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void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
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{
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RECT ClipWindowRect;
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ShowCursor(FALSE);
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// Clip cursor to the window
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if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
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ClipCursor(&ClipWindowRect);
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// Capture cursor to user window
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SetCapture(window->Win32.handle);
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}
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//========================================================================
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// Show mouse cursor (unlock it)
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//========================================================================
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void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
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{
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// Un-capture cursor
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ReleaseCapture();
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// Release the cursor from the window
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ClipCursor(NULL);
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ShowCursor(TRUE);
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}
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//========================================================================
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//========================================================================
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// Set physical mouse cursor position
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// Set physical mouse cursor position
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//========================================================================
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//========================================================================
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@ -1897,3 +1906,24 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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SetCursorPos(pos.x, pos.y);
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SetCursorPos(pos.x, pos.y);
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}
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}
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//========================================================================
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// Set physical mouse cursor mode
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//========================================================================
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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{
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switch (mode)
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{
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case GLFW_CURSOR_NORMAL:
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showMouseCursor(window);
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break;
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case GLFW_CURSOR_HIDDEN:
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hideMouseCursor(window);
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break;
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case GLFW_CURSOR_CAPTURED:
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captureMouseCursor(window);
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break;
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}
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}
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