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Made Win32 port build (functionality soon).

This commit is contained in:
Camilla Berglund 2011-10-05 00:47:39 +02:00
parent 2f7f7ca06f
commit 0322d8fba0
2 changed files with 67 additions and 37 deletions

View File

@ -251,7 +251,7 @@ typedef struct _GLFWwindowWin32
// Various platform specific internal variables // Various platform specific internal variables
int desiredRefreshRate; // Desired vertical monitor refresh rate int desiredRefreshRate; // Desired vertical monitor refresh rate
GLboolean mouseMoved; GLboolean cursorCentered;
int oldMouseX, oldMouseY; int oldMouseX, oldMouseY;
} _GLFWwindowWin32; } _GLFWwindowWin32;

View File

@ -472,6 +472,50 @@ static GLboolean createContext(_GLFWwindow* window,
} }
//========================================================================
// Hide mouse cursor
//========================================================================
static void hideMouseCursor(_GLFWwindow* window)
{
}
//========================================================================
// Capture mouse cursor
//========================================================================
static void captureMouseCursor(_GLFWwindow* window)
{
RECT ClipWindowRect;
ShowCursor(FALSE);
// Clip cursor to the window
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
// Capture cursor to user window
SetCapture(window->Win32.handle);
}
//========================================================================
// Show mouse cursor
//========================================================================
static void showMouseCursor(_GLFWwindow* window)
{
// Un-capture cursor
ReleaseCapture();
// Release the cursor from the window
ClipCursor(NULL);
ShowCursor(TRUE);
}
//======================================================================== //========================================================================
// Translates a Windows key to the corresponding GLFW key // Translates a Windows key to the corresponding GLFW key
//======================================================================== //========================================================================
@ -1761,7 +1805,7 @@ void _glfwPlatformPollEvents(void)
window = _glfwLibrary.activeWindow; window = _glfwLibrary.activeWindow;
if (window) if (window)
{ {
window->Win32.mouseMoved = GL_FALSE; window->Win32.cursorCentered = GL_FALSE;
window->Win32.oldMouseX = window->width / 2; window->Win32.oldMouseX = window->width / 2;
window->Win32.oldMouseY = window->height / 2; window->Win32.oldMouseY = window->height / 2;
} }
@ -1846,41 +1890,6 @@ void _glfwPlatformWaitEvents(void)
} }
//========================================================================
// Hide mouse cursor (lock it)
//========================================================================
void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
{
RECT ClipWindowRect;
ShowCursor(FALSE);
// Clip cursor to the window
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
// Capture cursor to user window
SetCapture(window->Win32.handle);
}
//========================================================================
// Show mouse cursor (unlock it)
//========================================================================
void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
{
// Un-capture cursor
ReleaseCapture();
// Release the cursor from the window
ClipCursor(NULL);
ShowCursor(TRUE);
}
//======================================================================== //========================================================================
// Set physical mouse cursor position // Set physical mouse cursor position
//======================================================================== //========================================================================
@ -1897,3 +1906,24 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
SetCursorPos(pos.x, pos.y); SetCursorPos(pos.x, pos.y);
} }
//========================================================================
// Set physical mouse cursor mode
//========================================================================
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
switch (mode)
{
case GLFW_CURSOR_NORMAL:
showMouseCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideMouseCursor(window);
break;
case GLFW_CURSOR_CAPTURED:
captureMouseCursor(window);
break;
}
}