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Add support for GLFW_NATIVE_INCLUDE_NONE macro

By default, the glfw3native.h header will include the platform-specific
headers necessary for the return types of GLFW native access functions.

Sometimes it is preferrable to declare those types

This commit adds support for the GLFW_NATIVE_INCLUDE_NONE macro, which
when defined disables the inclusion of all platform-specific headers.

Fixes #1348
This commit is contained in:
Camilla Löwy 2022-04-18 23:09:47 +02:00
parent edec334b32
commit 05f6c13d11
2 changed files with 67 additions and 52 deletions

View File

@ -146,6 +146,7 @@ information on what to include when reporting a bug.
values to select ANGLE backend (#1380) values to select ANGLE backend (#1380)
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
surface extension (#1793) surface extension (#1793)
- Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958) - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958) - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958) - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)

View File

@ -74,6 +74,16 @@ extern "C" {
* and which platform-specific headers to include. It is then up your (by * and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be * definition platform-specific) code to handle which of these should be
* defined. * defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/ */
@ -81,6 +91,8 @@ extern "C" {
* System headers and types * System headers and types
*************************************************************************/ *************************************************************************/
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback) * example to allow applications to correctly declare a GL_KHR_debug callback)
@ -137,6 +149,8 @@ extern "C" {
#include <GL/osmesa.h> #include <GL/osmesa.h>
#endif #endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/************************************************************************* /*************************************************************************
* Functions * Functions