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Don't call OpenGL functions until there's a context.

This commit is contained in:
Camilla Berglund 2012-08-19 02:21:47 +02:00
parent 3f34b091b8
commit 06700e62bf

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@ -242,9 +242,12 @@ static void window_refresh_callback(GLFWwindow window)
{ {
printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime()); printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
if (glfwGetCurrentContext())
{
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window); glfwSwapBuffers(window);
} }
}
static void window_focus_callback(GLFWwindow window, int activated) static void window_focus_callback(GLFWwindow window, int activated)
{ {