mirror of
https://github.com/gwm17/glfw.git
synced 2024-12-03 07:28:51 -05:00
Remove configuration header
This commit is contained in:
parent
efe764b492
commit
0a9488e3f0
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@ -61,15 +61,6 @@ else()
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set(GLFW_LIB_NAME glfw3)
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set(GLFW_LIB_NAME glfw3)
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endif()
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endif()
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if (GLFW_VULKAN_STATIC)
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if (GLFW_BUILD_SHARED_LIBRARY)
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# If you absolutely must do this, remove this line and add the Vulkan
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# loader static library via the CMAKE_SHARED_LINKER_FLAGS
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message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
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endif()
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set(_GLFW_VULKAN_STATIC 1)
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endif()
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list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
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list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
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find_package(Threads REQUIRED)
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find_package(Threads REQUIRED)
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@ -154,12 +145,7 @@ endif()
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# Use Win32 for window creation
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# Use Win32 for window creation
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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if (_GLFW_WIN32)
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if (_GLFW_WIN32)
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list(APPEND glfw_PKG_LIBS "-lgdi32")
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list(APPEND glfw_PKG_LIBS "-lgdi32")
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if (GLFW_USE_HYBRID_HPG)
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set(_GLFW_USE_HYBRID_HPG 1)
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endif()
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endif()
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endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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@ -217,11 +203,6 @@ if (_GLFW_WAYLAND)
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list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
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list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
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include(CheckIncludeFiles)
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include(CheckFunctionExists)
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check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
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check_function_exists(memfd_create HAVE_MEMFD_CREATE)
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if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
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if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
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find_package(EpollShim)
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find_package(EpollShim)
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if (EPOLLSHIM_FOUND)
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if (EPOLLSHIM_FOUND)
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@ -249,6 +230,11 @@ endif()
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# Add the Vulkan loader as a dependency if necessary
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# Add the Vulkan loader as a dependency if necessary
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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if (GLFW_VULKAN_STATIC)
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if (GLFW_VULKAN_STATIC)
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if (BUILD_SHARED_LIBS)
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# If you absolutely must do this, remove this line and add the Vulkan
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# loader static library via the CMAKE_SHARED_LINKER_FLAGS
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message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
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endif()
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list(APPEND glfw_PKG_DEPS "vulkan")
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list(APPEND glfw_PKG_DEPS "vulkan")
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endif()
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endif()
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@ -140,6 +140,7 @@ information on what to include when reporting a bug.
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- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
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- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
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- Updated the minimum required CMake version to 3.1
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- Updated the minimum required CMake version to 3.1
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- Disabled tests and examples by default when built as a CMake subdirectory
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- Disabled tests and examples by default when built as a CMake subdirectory
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- Removed CMake generated configuration header
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- Bugfix: The CMake config-file package used an absolute path and was not
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- Bugfix: The CMake config-file package used an absolute path and was not
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relocatable (#1470)
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relocatable (#1470)
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- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
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- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
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@ -341,11 +341,10 @@ a configuration macro to be defined in order to know what window system it is
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being compiled for and also has optional, platform-specific ones for various
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being compiled for and also has optional, platform-specific ones for various
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features.
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features.
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When building with CMake, the `glfw_config.h` configuration header is generated
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When building, GLFW will expect the necessary configuration macros to be defined
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based on the current platform and CMake options. The GLFW CMake environment
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on the command-line. The GLFW CMake files set these as private compile
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defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
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definitions on the GLFW target but if you compile the GLFW sources manually you
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`internal.h`. Without this macro, GLFW will expect the necessary configuration
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will need to define them yourself.
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macros to be defined on the command-line.
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The window creation API is used to create windows, handle input, monitors, gamma
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The window creation API is used to create windows, handle input, monitors, gamma
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ramps and clipboard. The options are:
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ramps and clipboard. The options are:
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@ -104,8 +104,7 @@ Examples: `isValidElementForJoystick`
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@section internals_config Configuration macros
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@section internals_config Configuration macros
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GLFW uses a number of configuration macros to select at compile time which
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GLFW uses a number of configuration macros to select at compile time which
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interfaces and code paths to use. They are defined in the glfw_config.h header file,
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interfaces and code paths to use. They are defined in the GLFW CMake target.
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which is generated from the `glfw_config.h.in` file by CMake.
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Configuration macros the same style as tokens in the public interface, except
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Configuration macros the same style as tokens in the public interface, except
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with a leading underscore.
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with a leading underscore.
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@ -15,18 +15,21 @@ add_custom_target(update_mappings
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set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
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set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
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if (_GLFW_COCOA)
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if (_GLFW_COCOA)
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target_compile_definitions(glfw PRIVATE _GLFW_COCOA)
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target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
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target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
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nsgl_context.h egl_context.h osmesa_context.h
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nsgl_context.h egl_context.h osmesa_context.h
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_window.m cocoa_time.c posix_thread.c
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cocoa_window.m cocoa_time.c posix_thread.c
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nsgl_context.m egl_context.c osmesa_context.c)
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nsgl_context.m egl_context.c osmesa_context.c)
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elseif (_GLFW_WIN32)
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elseif (_GLFW_WIN32)
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target_compile_definitions(glfw PRIVATE _GLFW_WIN32)
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h wgl_context.h
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target_sources(glfw PRIVATE win32_platform.h win32_joystick.h wgl_context.h
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egl_context.h osmesa_context.h win32_init.c
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egl_context.h osmesa_context.h win32_init.c
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win32_joystick.c win32_monitor.c win32_time.c
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win32_joystick.c win32_monitor.c win32_time.c
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win32_thread.c win32_window.c wgl_context.c
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win32_thread.c win32_window.c wgl_context.c
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egl_context.c osmesa_context.c)
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egl_context.c osmesa_context.c)
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elseif (_GLFW_X11)
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elseif (_GLFW_X11)
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target_compile_definitions(glfw PRIVATE _GLFW_X11)
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target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h posix_time.h
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target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h posix_time.h
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posix_thread.h glx_context.h egl_context.h
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posix_thread.h glx_context.h egl_context.h
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osmesa_context.h x11_init.c x11_monitor.c
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osmesa_context.h x11_init.c x11_monitor.c
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posix_thread.c glx_context.c egl_context.c
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posix_thread.c glx_context.c egl_context.c
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osmesa_context.c)
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osmesa_context.c)
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elseif (_GLFW_WAYLAND)
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elseif (_GLFW_WAYLAND)
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target_compile_definitions(glfw PRIVATE _GLFW_WAYLAND)
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target_sources(glfw PRIVATE wl_platform.h posix_time.h posix_thread.h
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target_sources(glfw PRIVATE wl_platform.h posix_time.h posix_thread.h
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xkb_unicode.h egl_context.h osmesa_context.h
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xkb_unicode.h egl_context.h osmesa_context.h
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wl_init.c wl_monitor.c wl_window.c posix_time.c
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wl_init.c wl_monitor.c wl_window.c posix_time.c
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posix_thread.c xkb_unicode.c egl_context.c
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posix_thread.c xkb_unicode.c egl_context.c
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osmesa_context.c)
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osmesa_context.c)
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elseif (_GLFW_OSMESA)
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elseif (_GLFW_OSMESA)
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target_compile_definitions(glfw PRIVATE _GLFW_OSMESA)
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target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h
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target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h
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posix_thread.h osmesa_context.h null_init.c
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posix_thread.h osmesa_context.h null_init.c
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null_monitor.c null_window.c null_joystick.c
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null_monitor.c null_window.c null_joystick.c
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@ -55,6 +60,17 @@ if (_GLFW_X11 OR _GLFW_WAYLAND)
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endif()
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endif()
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if (_GLFW_WAYLAND)
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if (_GLFW_WAYLAND)
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include(CheckIncludeFiles)
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include(CheckFunctionExists)
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check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
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if (HAVE_XKBCOMMON_COMPOSE_H)
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target_compile_definitions(glfw PRIVATE HAVE_XKBCOMMON_COMPOSE_H)
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endif()
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check_function_exists(memfd_create HAVE_MEMFD_CREATE)
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if (HAVE_MEMFD_CREATE)
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target_compile_definitions(glfw PRIVATE HAVE_MEMFD_CREATE)
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endif()
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find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
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find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
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pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
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pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
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pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
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pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
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@ -102,10 +118,6 @@ if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
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target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
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target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
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endif()
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endif()
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configure_file(glfw_config.h.in glfw_config.h @ONLY)
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target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
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target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw_config.h")
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set_target_properties(glfw PROPERTIES
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set_target_properties(glfw PROPERTIES
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OUTPUT_NAME ${GLFW_LIB_NAME}
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OUTPUT_NAME ${GLFW_LIB_NAME}
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VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
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VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
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@ -132,6 +144,10 @@ if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
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LANGUAGE C)
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LANGUAGE C)
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endif()
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endif()
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if (GLFW_VULKAN_STATIC)
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target_compile_definitions(glfw PRIVATE _GLFW_VULKAN_STATIC)
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endif()
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# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
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# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
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# source files that VS will build (Clang ignores this because we set -std=c99)
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# source files that VS will build (Clang ignores this because we set -std=c99)
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if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
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if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
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@ -143,6 +159,12 @@ if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
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COMPILE_FLAGS -Wdeclaration-after-statement)
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COMPILE_FLAGS -Wdeclaration-after-statement)
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endif()
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endif()
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if (WIN32)
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if (GLFW_USE_HYBRID_HPG)
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target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
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endif()
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endif()
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# Enable a reasonable set of warnings
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# Enable a reasonable set of warnings
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# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
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# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
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if (MSVC)
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if (MSVC)
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@ -1,58 +0,0 @@
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//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// As glfw_config.h.in, this file is used by CMake to produce the
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// glfw_config.h configuration header file. If you are adding a feature
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// requiring conditional compilation, this is where to add the macro.
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//========================================================================
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// As glfw_config.h, this file defines compile-time option macros for a
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// specific platform and development environment. If you are using the
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// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
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// are using your own build system, make this file define the appropriate
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// macros in whatever way is suitable.
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//========================================================================
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// Define this to 1 if building GLFW for X11
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#cmakedefine _GLFW_X11
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// Define this to 1 if building GLFW for Win32
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#cmakedefine _GLFW_WIN32
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// Define this to 1 if building GLFW for Cocoa
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#cmakedefine _GLFW_COCOA
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// Define this to 1 if building GLFW for Wayland
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#cmakedefine _GLFW_WAYLAND
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// Define this to 1 if building GLFW for OSMesa
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#cmakedefine _GLFW_OSMESA
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// Define this to 1 to use Vulkan loader linked statically into application
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#cmakedefine _GLFW_VULKAN_STATIC
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// Define this to 1 to force use of high-performance GPU on hybrid systems
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#cmakedefine _GLFW_USE_HYBRID_HPG
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// Define this to 1 if xkbcommon supports the compose key
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#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
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// Define this to 1 if the libc supports memfd_create()
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#cmakedefine HAVE_MEMFD_CREATE
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Block a user