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Merge branch 'master' into EGL

This commit is contained in:
Camilla Berglund 2012-07-31 18:55:00 +02:00
commit 0b25bba5b5
6 changed files with 30 additions and 13 deletions

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@ -288,6 +288,16 @@ endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW") set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
#--------------------------------------------------------------------
# Choose library output name
#--------------------------------------------------------------------
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Add subdirectories # Add subdirectories
#-------------------------------------------------------------------- #--------------------------------------------------------------------
@ -324,10 +334,10 @@ install(FILES COPYING.txt readme.html
# Create and install pkg-config file on supported platforms # Create and install pkg-config file on supported platforms
#-------------------------------------------------------------------- #--------------------------------------------------------------------
if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL) if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
configure_file(${GLFW_SOURCE_DIR}/src/libglfw.pc.in configure_file(${GLFW_SOURCE_DIR}/src/libglfw3.pc.in
${GLFW_BINARY_DIR}/src/libglfw.pc @ONLY) ${GLFW_BINARY_DIR}/src/libglfw3.pc @ONLY)
install(FILES ${GLFW_BINARY_DIR}/src/libglfw.pc install(FILES ${GLFW_BINARY_DIR}/src/libglfw3.pc
DESTINATION lib/pkgconfig) DESTINATION lib/pkgconfig)
endif() endif()

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@ -849,6 +849,9 @@ their skills. Special thanks go out to:</p>
<li>Keith Bauer, for his invaluable help with porting and maintaining GLFW on <li>Keith Bauer, for his invaluable help with porting and maintaining GLFW on
Mac OS X, and for his many ideas</li> Mac OS X, and for his many ideas</li>
<li>John Bartholomew, for adding proper version number and soname to the
shared library build</li>
<li>Lambert Clara, for a bug fix for the modes test</li> <li>Lambert Clara, for a bug fix for the modes test</li>
<li>Jarrod Davis, for the Delphi port of GLFW</li> <li>Jarrod Davis, for the Delphi port of GLFW</li>

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@ -36,8 +36,14 @@ elseif (_GLFW_X11_EGL)
endif() endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
if (BUILD_SHARED_LIBS) if (BUILD_SHARED_LIBS)
# Include version information in the output
set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
if (UNIX)
set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
endif()
if (_GLFW_WIN32_WGL) if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name # The GLFW DLL needs a special compile-time macro and import library name

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@ -1170,7 +1170,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{ {
if (window->mode == GLFW_FULLSCREEN) if (window->mode == GLFW_FULLSCREEN)
{ {
CGPoint globalPoint = CGMakePoint(x, y); CGPoint globalPoint = CGPointMake(x, y);
CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint); CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
} }
else else

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@ -8,6 +8,6 @@ Description: A portable library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@ Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/ URL: http://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@ Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -lglfw Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@ Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir} Cflags: -I${includedir}

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@ -1139,20 +1139,14 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
void _glfwPlatformRefreshWindowParams(void) void _glfwPlatformRefreshWindowParams(void)
{ {
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
#endif /*_GLFW_HAS_XRANDR*/
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeLine modeline;
int dotclock;
float pixels_per_second, pixels_per_frame;
#endif /*_GLFW_HAS_XF86VIDMODE*/
_GLFWwindow* window = _glfwLibrary.currentWindow; _GLFWwindow* window = _glfwLibrary.currentWindow;
// Retrieve refresh rate if possible // Retrieve refresh rate if possible
if (_glfwLibrary.X11.RandR.available) if (_glfwLibrary.X11.RandR.available)
{ {
#if defined(_GLFW_HAS_XRANDR) #if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root); sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
window->refreshRate = XRRConfigCurrentRate(sc); window->refreshRate = XRRConfigCurrentRate(sc);
XRRFreeScreenConfigInfo(sc); XRRFreeScreenConfigInfo(sc);
@ -1161,6 +1155,10 @@ void _glfwPlatformRefreshWindowParams(void)
else if (_glfwLibrary.X11.VidMode.available) else if (_glfwLibrary.X11.VidMode.available)
{ {
#if defined(_GLFW_HAS_XF86VIDMODE) #if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeLine modeline;
int dotclock;
float pixels_per_second, pixels_per_frame;
// Use the XF86VidMode extension to get current video mode // Use the XF86VidMode extension to get current video mode
XF86VidModeGetModeLine(_glfwLibrary.X11.display, XF86VidModeGetModeLine(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen, _glfwLibrary.X11.screen,