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https://github.com/gwm17/glfw.git
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Renamed window hint reset function for clarity.
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@ -105,9 +105,9 @@ GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* alloca
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_glfwLibrary.allocator.free = free;
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}
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// Not all window hints are cleared to zero, so this needs to be here
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// despite the memset above
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_glfwClearWindowHints();
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// Not all window hints have zero as their default value, so this
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// needs to be here despite the memset above
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_glfwSetDefaultWindowHints();
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if (!_glfwPlatformInit())
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{
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@ -324,7 +324,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
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void _glfwSetError(int error, const char* description);
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// Window management (window.c)
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void _glfwClearWindowHints(void);
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void _glfwSetDefaultWindowHints(void);
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// Input handling (window.c)
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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@ -201,10 +201,10 @@ static GLboolean isValidContextConfig(_GLFWwndconfig* wndconfig)
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Clear all open window hints
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// Reset all window hints to their default values
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//========================================================================
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void _glfwClearWindowHints(void)
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void _glfwSetDefaultWindowHints(void)
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{
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memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
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@ -399,8 +399,8 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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wndconfig.glProfile = _glfwLibrary.hints.glProfile;
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wndconfig.share = share;
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// Clear for next open call
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_glfwClearWindowHints();
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// Reset to default values for the next call
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_glfwSetDefaultWindowHints();
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// Check the OpenGL bits of the window config
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if (!isValidContextConfig(&wndconfig))
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