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Win32: Fix OSMesa library not being unloaded

This commit is contained in:
Camilla Löwy 2022-04-28 21:12:36 +02:00
parent 29523dbfbf
commit 10e9033a29
2 changed files with 2 additions and 0 deletions

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@ -217,6 +217,7 @@ information on what to include when reporting a bug.
- [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
match event scancode (#1993) match event scancode (#1993)
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649) - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)

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@ -670,6 +670,7 @@ void _glfwTerminateWin32(void)
_glfwTerminateWGL(); _glfwTerminateWGL();
_glfwTerminateEGL(); _glfwTerminateEGL();
_glfwTerminateOSMesa();
freeLibraries(); freeLibraries();
} }